2024-09-12
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@@ -1188,7 +1188,7 @@ Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and E
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Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
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Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
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Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
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Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
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Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while *hibernating*."
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Des/91004_1;"*Chain*."
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Des/91005_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
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Des/91007_1;"When the enemy moves, gain {0} *Power*."
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@@ -1292,7 +1292,7 @@ Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1<
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Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
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Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
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Des/92089_1;"On load, restore *Durability* to 3 points."
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Des/92090_1;"When any lane's Strength>21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
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Des/92090_1;"When any lane's Strength > 21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
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Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
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Des/92093_1;"At the start of the turn, restore all HP."
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Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides."
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