2024-04-18

This commit is contained in:
2024-04-18 13:20:09 +08:00
parent f34523c6b6
commit 58c68ecc6e
13 changed files with 141 additions and 2 deletions

View File

@@ -22,3 +22,5 @@ int,int,void,int[],int,int[]
1010,6,3阶段第2个小怪,;2;;2;;3;;3;;3;;4;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
1011,7,3阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
1011,7,3阶段精英,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
1012,7,3阶段首领非正常流程,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
1012,7,3阶段首领非正常流程,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;

View File

@@ -13,3 +13,4 @@ int,int,void,int,bool,bool,bool,bool,int,bool,bool,int,int,string
301,13,精英3,5,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1011,Background_3
3001,103,boss3,,FALSE,FALSE,FALSE,FALSE,0,FALSE,TRUE,10,,Background_3
4001,103,boss3_难度额外,,FALSE,FALSE,FALSE,FALSE,0,FALSE,FALSE,10,,Background_3
5001,103,boss3_非正常顺序,7,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1012,Background_3

View File

@@ -52,7 +52,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时若同列有3个攻击部件则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
815,TreasureName/815,自动化模组,1,,0,;7;;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
815,TreasureName/815,自动化模组,1,,0,;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
816,TreasureName/816,核燃料,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/816,第{0}回合开始时,飞船中心的攻击部件获得威力翻倍。,;3;;;,TS_PowerRateCenter,Sprites/Treasures/nuclear_fuel,0,0
,,,,,,,,,,,,,,,,,,
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0