2024-03-07
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@@ -981,7 +981,7 @@ Des/11825_1;"At the start of the battle, change the skill to that of the *Suppor
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Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
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Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
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Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
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Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in your hand by [{1}] / [{2}] and change their color to [*White*]."
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Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
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Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
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Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)."
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Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded."
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@@ -1138,8 +1138,8 @@ Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength
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Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*."
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Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*."
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Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially."
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Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
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Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
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Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
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Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
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Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*."
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Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points."
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Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point."
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@@ -1156,7 +1156,7 @@ Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {
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Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
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Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
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Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
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Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
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Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
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Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
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Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
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Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
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