2024-03-07

This commit is contained in:
2024-03-07 11:55:21 +08:00
parent 3ee3451209
commit 55e069a084
22 changed files with 98 additions and 67 deletions

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@@ -68,7 +68,7 @@ TreasureName/1104;"Rock Record"
TreasureName/1105;"Armor-Piercing Missile"
TreasureName/1108;"Piercing Spear"
TreasureName/1109;"Refracting Laser"
TreasureName/1110;"Counter Double Shots"
TreasureName/1110;"Counter Triple Shots"
TreasureName/1111;"Balancing Apparatus"
TreasureName/1306;"Mechanical Valve"
TreasureName/1309;"Satellite"
@@ -197,13 +197,13 @@ TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack U
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns."
TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy."
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in your hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in your hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in your hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in your hand to [*Orange*] Energy."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in your hand by 2."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point."
TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy."
@@ -222,7 +222,7 @@ TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all sl
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in hand, gain {0} Strength."
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
@@ -241,7 +241,7 @@ TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in han
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
TreasureDes/1101;"A *draw* in the Showdown can also reduce the enemy's *Durability*."
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
@@ -276,7 +276,7 @@ TreasureDes/2007;"All effects triggered at the start of the battle will be trigg
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."