2024-03-07

This commit is contained in:
2024-03-07 11:55:21 +08:00
parent 3ee3451209
commit 55e069a084
22 changed files with 98 additions and 67 deletions

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@@ -360,7 +360,7 @@ EventDes/1490;"这是一名智械改装师所开设的空间改造站,似乎
EventDes/1491;"“<wave>听从机械神明的指示,如果它的想法恰好与你一致的话</wave>”智械一边帮你升级一边神神叨叨的。"
EventDes/1492;"你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。"
EventDes/1500;"在度假星系闲逛时,一个旋转的护盾招牌吸引了你的注意力,店内的大堂被装修得<glow>富丽堂皇</glow>一位名叫Tony的护盾总监向你走来为你递上了一本厚厚的<color=#FFFF80>护盾改造师的图鉴</color>任你选择。"
EventDes/1501;"新人改造师Tony先是用水帮你的飞船给清洗了一番并<color=#4DFF4D>强化了护盾</color>,虽然效果一般,但毕竟是免费的。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。"
EventDes/1501;"新人改造师Tony先是用水帮你的飞船给清洗了一番并<color=#4DFF4D>强化了护盾</color>,虽然效果一般,但毕竟价格便宜。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。"
EventDes/1502;"熟练改造师Tony手脚利落的为你<color=#4DFF4D>强化了护盾</color>,在强化的过程中,嘴却不闲着,一个劲的向你介绍他们店最好的机油、导线等等配件,也不提价格就是问你要不要装上试试。你久经沙场,当然明白他的意思,你可不愿意多花一分钱。"
EventDes/1503;"狂野改造师Tony在开始修理前先给你介绍了他最新设计的各种护盾强化概念你在一阵晕眩中稀里糊涂的选择了一个方案最终他帮你强化了{1}点护盾。"
EventDes/1504;"你进店看了一下价目表,果然是旅游景区的店,一言不发的离开了。"
@@ -397,7 +397,7 @@ EventDes/1574;"你静静的感知着周围抽奖的同行们,发现一些特
EventDes/1580;"你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要<color=#FFFF80>补强护盾</color>,而你提议让他帮你平衡一下你的飞船。"
EventDes/1581;"他将你的飞船<color=#FF4D4D>燃料机箱</color>缩小了部分区域,并扩充了<color=#4DFF4D>护盾供能区域</color>,你赞叹着他惊人的空间规划。"
EventDes/1582;"他将你的飞船<color=#FF4D4D><shake>内部拆掉了大量零件</shake></color>,并对你说这些都是没有用的,并利用拆下来的零件扩充了<color=#4DFF4D>护盾供能区域</color>,你一时之间不知道该说什么好。"
EventDes/1583;"你将你的飞船<color=#FF4D4D><shake>外壳拆掉了块</shake></color>,并补强了<color=#4DFF4D>护盾供能区域</color>,在他眼里,你现在的飞船已经达到了一个完美的平衡!"
EventDes/1583;"你将你的飞船<color=#FF4D4D><shake>外壳拆掉了块</shake></color>,并补强了<color=#4DFF4D>护盾供能区域</color>,在他眼里,你现在的飞船已经达到了一个完美的平衡!"
EventDes/1584;"你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。"
EventDes/1590;"自从飙船界的扛把子卡比来过这家修理站后,这里成了新进的网红店。排队取号改船的人甚至把宇宙航线都堵得<swing>水泄不通</swing>。"
EventDes/1591;"你看到了赚钱的机会,靠手艺帮忙在这里<color=#4DFF4D>小赚了一笔</color>。"
@@ -926,7 +926,7 @@ EvenOptionDes/1480_4;"[放弃]"
EvenOptionDes/1490_1;"[听它的]<g>升级[0]。</g>"
EvenOptionDes/1490_2;"[听我的]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
EvenOptionDes/1490_3;"[不需要]"
EvenOptionDes/1500_1;"[新人改造师]<g>获得{0}点护盾上限。</g>"
EvenOptionDes/1500_1;"[新人改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1500_2;"[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1500_3;"[狂野改造师]<b>失去{0}星币。</b><g>获得{1}-{2}点护盾上限。</g>"
EvenOptionDes/1500_4;"[兽族天才改造师]<b>失去{0}星币。</b><g>使护盾上限变为{1}点。</g><r>(兽族专属)</r>"
@@ -960,8 +960,8 @@ EvenOptionDes/1570_3;"[不要了]"
EvenOptionDes/1570_4;"[内幕]<g>获得2个随机普通宝物。</g><r>(树人专属)</r>"
EvenOptionDes/1570_5;"[获得]<g>[0]和[1]。</g>"
EvenOptionDes/1580_1;"[燃料平衡]<b>失去{0}点燃料上限。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_2;"[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_3;"[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_2;"[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_3;"[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1590_1;"[打工]<g>获得{0}星币。</g>"
EvenOptionDes/1590_2;"[提升]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>"
EvenOptionDes/1590_3;"[购物]<g>进入商店。</g>"

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@@ -68,7 +68,7 @@ TreasureName/1104;"摇滚唱片"
TreasureName/1105;"破甲导弹"
TreasureName/1108;"穿刺之矛"
TreasureName/1109;"折射激光"
TreasureName/1110;"反击连弹"
TreasureName/1110;"反击连弹"
TreasureName/1111;"平衡仪"
TreasureName/1306;"机械阀门"
TreasureName/1309;"卫星"
@@ -197,7 +197,7 @@ TreasureDes/513;"对波结束时,若所有*攻击部件*只装载有[*白色*]
TreasureDes/514;"奇数回合多生成2个能量偶数回合少生成2个能量。"
TreasureDes/515;"战斗中部件被*摧毁*时生成1个能量。"
TreasureDes/601;"生成[*白色*]能量时,使其点数提升{0}点。"
TreasureDes/602;"回合开始时,所有[*橙色*]能量点数提升1点。"
TreasureDes/602;"回合开始时,使手牌中的所有[*橙色*]能量点数提升1点。"
TreasureDes/604;"第1回合开始时使手牌中的所有能量点数提升1点。"
TreasureDes/605;"回合开始时,使手牌中最左侧能量点数提升{0}点。"
TreasureDes/606;"对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。"

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@@ -1156,7 +1156,7 @@ Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威
Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
Des/80009_1;"在战斗中拥有{0}点*功率**对波失败*:若本回合自身装载过能量,自身*功率*翻倍。"
Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
Des/80801_1;"战斗开始时生成1个[*色*{0}点]能量。"
Des/80801_1;"战斗开始时生成1个[*色*{0}点]能量。"
Des/80801_2;"战斗开始时生成1个[*橙色*{0}点]能量。"
Des/80802_1;"战斗开始时,使所有初始*攻击部件*获得{0}点*功率*。"
Des/80803_1;"*发动*({0})选择1个*相邻**辅助部件*使其随机替换为1个未升级的*辅助部件*。"

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@@ -239,23 +239,23 @@ EventDes/1197;"Just as you are about to make another bribe, a pair of strong han
EventDes/1198;"The dealer discreetly blows you a <color=#FF69B4><wave>kiss</wave></color> and reveals the last card. <bounce>You win the game! You hit the jackpot!</bounce>"
EventDes/1199;"<color=#FF4D4D>You lose the game!</color> You stare intensely at the dealer, wanting to confront her, but then think about the security guard in the game who is not one to mess with... You could only consider yourself unlucky..."
EventDes/1200;"You received <color=#FFFF80>intelligence</color> that the nearby planet "Alpha" is a gathering place for the Hyena Gang. The Bounty Hunters decided to launch an assault there. However, by the time you arrive, it seems that the battle has already ended."
EventDes/1201;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> among the ruins."
EventDes/1202;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> among the ruins. However, as you leave, a Hyena Gang member who's barely alive <shake>shouts</shake> that he will avenge his wife and child, then fires a shot at your ship."
EventDes/1201;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> in the ruins."
EventDes/1202;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> in the ruins. However, as you leave, a Hyena Gang member who's barely alive <shake>shouts</shake> that he will avenge his wife and child, then fires a shot at your ship."
EventDes/1203;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to <color=#4DFF4D>repair your ship here</color>."
EventDes/1204;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to <color=#4DFF4D>repair your ship here</color>. However, when you wake up the next day, the other Hunters have vanished, and you realize that <color=#FF4D4D>a few Star Coins are missing</color> as you count your loot."
EventDes/1205;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}."
EventDes/1206;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}. However, when you return to your ship, you find that the {1} is missing, and you're left enraged, not knowing who took it."
EventDes/1207;"You orbit a small planet and find nothing interesting."
EventDes/1204;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to <color=#4DFF4D>repair your ship here</color>. However, when you wake up the next day, other Hunters have vanished, and you find that <color=#FF4D4D>a few Star Coins are missing</color> after you count your loot."
EventDes/1205;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. In the ruins, you find a barely functioning {0}."
EventDes/1206;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}. When you return to your ship, you find that the {1} is missing, and you're left enraged, not knowing who took it."
EventDes/1207;"You circle the planet and find nothing interesting."
EventDes/1208;"You close your eyes and <color=#FFFF80>sense</color> three locations, realizing the <color=#FF4D4D>potential dangers</color> there. Space exploration is full of risks. Moreover, you seem to have uncovered a <color=#FFFF80><shake>shocking secret</shake></color>. However, as a professional, you decide not to share this secret with anyone else, including the player."
EventDes/1210;"This galaxy is known for a renowned Mech famous for crafting strong and reliable spaceships. Coincidentally, you meet the <color=#FFFF80>Spaceship Defense Master</color>, and without your consent, the master carefully examines your ship and even offers several enhanced defense service options."
EventDes/1211;"You choose to reinforce the ship's body itself, replacing materials to make your spaceship sturdier."
EventDes/1212;"You choose to enhance the shields, ensuring more robust protection, which is certainly a great choice."
EventDes/1210;"There is a Mech Craftmaster famous for crafting sturdy and reliable spaceships in this galaxy. Coincidentally, you meet the <color=#FFFF80>Spaceship Defense Master</color>, and without your consent, the master carefully examines your ship and offers several defence enhancing proposals."
EventDes/1211;"You choose to reinforce the ship's body, replacing materials to make your spaceship sturdier."
EventDes/1212;"You choose to enhance the shield, ensuring more robust protection, which is certainly a great choice."
EventDes/1213;"You choose the <color=#FFFF80>most expensive</color> service package, with both shields and body reinforced. Your ship's defensive capabilities are now maxed out."
EventDes/1214;"After looking at the price list, you board your ship and depart."
EventDes/1215;"You are not satisfied with any of the proposed plans, and after a <slide>heated exchange</slide> and under the temptation of Star Coins, the master finally offers the ultimate enhancement package. Now, your ship is <color=#FFFF80><incr>invincible</incr></color>."
EventDes/1214;"After checking the price list, you board your ship and depart."
EventDes/1215;"You are not satisfied with any of the proposal, and after a <slide>heated exchange</slide>, the master finally offers the ultimate enhancement package. Now, your ship is <color=#FFFF80><incr>invincible</incr></color>."
EventDes/1220;"While passing through the Akina galaxy, a group of space racers spot your ship. "<wave>Hey, kid, what kind of ship is that? Want a race?</wave>""
EventDes/1221;"You win the <color=#4DFF4D>champion prize</color> with your exceptional skills. However, at a sharp turn, you <color=#FF4D4D><wiggle>nearly burn your engine</wiggle></color>, indicating that your ship would require significant repairs."
EventDes/1222;"The space police arrives on time, arrests the racing space racers, awards you the title of <color=#FFFF80>Outstanding Cosmic Citizen</color>, and grants you a <color=#4DFF4D>small reward</color>."
EventDes/1222;"The space police arrives on time, arrests the racing space racers, awards you the title of <color=#FFFF80>Honorable Cosmic Citizen</color>, and grants you a <color=#4DFF4D>small reward</color>."
EventDes/1230;"A human who claims to be a collector stops you. He says he is collecting various Bounty Hunters' Units, hoping to sell them for a high price once their owners become famous. He believes <color=#FFFF80><bounce>you have the potential to become a legend</bounce></color>, maybe even earn a unique character card in LONESTAR Card game. He offers to exchange for one of your Units, with the condition that you sign your name on it."
EventDes/1231;"You sign your name on {0} and exchange it for {1}. You can't help but admire the collector's keen eye."
EventDes/1232;"You sign your name on {0} and exchange it for some Star Coins. You can't help but admire the collector's keen eye."
@@ -360,7 +360,7 @@ EventDes/1490;"This is a space modification station run by a Mech modification e
EventDes/1491;""<wave>Follow the guidance of the Mech God, if its desires happen to align with yours</wave>," mutters the Mech while working on the upgrade."
EventDes/1492;"You've never really trusted these Mechs. In your opinion, they all have something wrong with their minds. Units handled by them might end up causing problems in combat."
EventDes/1500;"While exploring a vacation galaxy, a rotating shield sign catches your attention. Inside the store, the lobby is <glow>lavishly decorated</glow>. A "shield director" named Tony approaches you, offering you a thick <color=#FFFF80>shield modification illustrated handbook</color> for you to choose from."
EventDes/1501;"The newcomer shield modifier, Tony, starts with cleaning your spaceship with water and <color=#4DFF4D>strengthening the shield</color>. Although the effect is mediocre, it is free after all. The only problem is that Tony keeps boasting about the benefits and discounts offered by their membership card during the process. However, you don't want to spend an extra coin."
EventDes/1501;"The newcomer shield modifier, Tony, starts with cleaning your spaceship with water and <color=#4DFF4D>strengthening the shield</color>. Although the effect is mediocre, it is cheap after all. The only problem is that Tony keeps boasting about the benefits and discounts offered by their membership card during the process. However, you don't want to spend an extra coin."
EventDes/1502;"The experienced shield modifier, Tony, skillfully <color=#4DFF4D>strengthens your shield</color>. During the process, he keeps introducing the best oil, wires, and other accessories in the shop, without mentioning their prices, asking if you want to try them out. You know the trick so you understand what he means—you don't want to spend any extra coin."
EventDes/1503;"The wild shield modifier, Tony, introduces various shield enhancement concepts before starting to repair. Feeling dizzy, you choose a plan he offers, and in the end, he enhances your shield by {1} point(s)."
EventDes/1504;"You look at the price list in the shop, and find it too expensive just like any other shop in a tourist area. You leave without saying a word."
@@ -397,7 +397,7 @@ EventDes/1574;"You quietly sense the other Bounty Hunters around you, and it see
EventDes/1580;"You have a delightful conversation with a Treant spaceship balancer in a bar. You've never heard of this profession before, and he explains that a balancer is dedicated to harmonizing the balance, power, energy, and defense of an entire ship. A perfectly balanced ship is the epitome of perfection. You're impressed, and he suggests that your ship could use <color=#FFFF80>reinforced shields</color>. You propose that he helps balance your ship."
EventDes/1581;"He shrinks the <color=#FF4D4D>Fuel chamber</color> of your ship in one area and expands the <color=#4DFF4D>Shield power area</color>. You admire his remarkable space-planning skills."
EventDes/1582;"He removes <color=#FF4D4D><shake>a large number of spare parts from the inside</shake></color> of your ship, telling you that they are useless, and utilizes them to expand the <color=#4DFF4D>Shield power area</color>. You're momentarily at a loss for words."
EventDes/1583;"You take off <color=#FF4D4D><shake>two sections of the outer shell</shake></color> of your ship and reinforce the <color=#4DFF4D>Shield power area</color>. In his eyes, your ship is now perfectly balanced!"
EventDes/1583;"You take off <color=#FF4D4D><shake>three sections of the outer shell</shake></color> of your ship and reinforce the <color=#4DFF4D>Shield power area</color>. In his eyes, your ship is now perfectly balanced!"
EventDes/1584;"You suspect he might be a scam artist. After all, he hasn't paid for his drinks all evening, and it seems like he's trying to take advantage of you now. You excuse yourself to go to the restroom and slip away."
EventDes/1590;"Ever since the big-shot pilot Cabbie visited this repair station, it has become a trending hotspot. The queue for ship modifications has even caused a <swing>gridlock</swing> in the cosmic lanes."
EventDes/1591;"You see a money-making opportunity and manage to <color=#4DFF4D>make some profit</color> here with your skills."
@@ -926,7 +926,7 @@ EvenOptionDes/1480_4;"[Give Up]"
EvenOptionDes/1490_1;"[Listen to It] <g>Upgrade [0].</g>"
EvenOptionDes/1490_2;"[Listen to Myself] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
EvenOptionDes/1490_3;"[No Need]"
EvenOptionDes/1500_1;"[Novice Modifier] <g>Gain {0} Max Shield Point.</g>"
EvenOptionDes/1500_1;"[Novice Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1500_2;"[Skilled Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1500_3;"[Wild Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1}-{2} Max Shield Point(s).</g>"
EvenOptionDes/1500_4;"[Beastkin Genius Modifier] <b>Lose {0} Star Coins.</b> <g>Turn Max Shield Point into {1}.</g> <r>(Exclusive to Beastkin)</r>"
@@ -960,8 +960,8 @@ EvenOptionDes/1570_3;"[I Don't Want It]"
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Exclusive to Treant)</r>"
EvenOptionDes/1570_5;"[Gain] <g>[0] and [1].</g>"
EvenOptionDes/1580_1;"[Fuel Balance] <b>Lose {0} Max Fuel.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1580_2;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1580_3;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g>"
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g>"
EvenOptionDes/1580_3;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1590_1;"[Work] <g>Gain {0} Star Coins.</g>"
EvenOptionDes/1590_2;"[Boost] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
EvenOptionDes/1590_3;"[Shopping] <g>Enter the shop.</g>"

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@@ -125,7 +125,7 @@ Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but yo
Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1."
Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength."
Talent/talent_biggership_des;"The ship is replaced by Megaship that has more space."
Talent/talent_liar_des;"Upon claiming the bounty rewards, you can scam the criminals by contacting them."
Talent/talent_liar_des;"After the elite battle, you can scam the criminals by contacting them."
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into random ones (Type/Rarity/Level remains unchanged)."
Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."

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@@ -68,7 +68,7 @@ TreasureName/1104;"Rock Record"
TreasureName/1105;"Armor-Piercing Missile"
TreasureName/1108;"Piercing Spear"
TreasureName/1109;"Refracting Laser"
TreasureName/1110;"Counter Double Shots"
TreasureName/1110;"Counter Triple Shots"
TreasureName/1111;"Balancing Apparatus"
TreasureName/1306;"Mechanical Valve"
TreasureName/1309;"Satellite"
@@ -197,13 +197,13 @@ TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack U
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns."
TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy."
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in your hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in your hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in your hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in your hand to [*Orange*] Energy."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in your hand by 2."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point."
TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy."
@@ -222,7 +222,7 @@ TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all sl
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in hand, gain {0} Strength."
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
@@ -241,7 +241,7 @@ TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in han
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
TreasureDes/1101;"A *draw* in the Showdown can also reduce the enemy's *Durability*."
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
@@ -276,7 +276,7 @@ TreasureDes/2007;"All effects triggered at the start of the battle will be trigg
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."

View File

@@ -981,7 +981,7 @@ Des/11825_1;"At the start of the battle, change the skill to that of the *Suppor
Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in your hand by [{1}] / [{2}] and change their color to [*White*]."
Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)."
Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded."
@@ -1138,8 +1138,8 @@ Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength
Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*."
Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*."
Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially."
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*."
Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points."
Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point."
@@ -1156,7 +1156,7 @@ Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."