2024-01-28
This commit is contained in:
@@ -934,9 +934,9 @@ Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously lo
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Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
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Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
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Des/11007_1;"When an Energy is loaded in a [*White*] slot of the *nearby* Unit, gain {0} Strength."
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Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
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Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
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Des/11009_1;"The Energy Points to be loaded equals the highest Point this Unit has loaded already."
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Des/11009_1;"All loaded energy points are considered as the highest energy point loaded."
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Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength."
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Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
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Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
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@@ -990,8 +990,8 @@ Des/12005_1;"*Initiate* ({0}): Gain {1} *Power*."
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Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength."
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Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
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Des/12008_1;"This Unit always gains double *Power*."
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Des/12009_1;"Have {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
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Des/12009_2;"Have {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
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Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
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Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
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Des/12010_1;"Each loaded Energy can trigger a *Power* bonus."
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Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
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Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
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@@ -1019,7 +1019,7 @@ Des/14001_1;"*Tripower*: Gain {0} Strength."
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Des/14002_1;"*Tripower*: Gain {0} *Power*."
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Des/14004_1;"*Tripower*: Gain *Double Strength*."
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Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle."
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Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded onto this Unit will be considered as 9 points."
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Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded into this Unit will be considered as 9 points."
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Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}."
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Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
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Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
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@@ -1027,7 +1027,7 @@ Des/14803_1;"*Tripower*: Generate {0} Energy."
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Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
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Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy."
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Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
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Des/14807_1;"*Tripower*: Grants {0} Strength for each slot in *Attack Units* ."
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Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
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Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
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Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
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Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
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@@ -1037,10 +1037,10 @@ Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
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Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points."
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Des/21004_1;"The loaded Energy Points are considered as {0} points."
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Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
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Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy onto all slots of this Unit."
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Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
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Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength."
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Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
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Des/21017_1;"For every 10 Energy loaded onto this Unit, gain {0} Strength."
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Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
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Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
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Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
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Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
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@@ -1065,8 +1065,8 @@ Des/21814_2;"The Energy Points generated by all Units will increase by 1."
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Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same column*."
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Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same column*."
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Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
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Des/21819_1;"Each turn, the first Energy loaded onto the Unit in *behind* does not occupy a slot."
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Des/21819_2;"Each turn, the first two Energy loaded onto the Unit in *behind* do not occupy slots."
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Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
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Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
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Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one."
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Des/21825_1;"After loading an Energy, re-generate the last generated Energy again."
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Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
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@@ -1095,7 +1095,7 @@ Des/21853_2;"When targeted with a *directional* effect, change the targets to *n
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Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
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Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
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Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
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Des/21856_1;"After loading an Energy, the Unit *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
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Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
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Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
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Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
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Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
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@@ -1128,7 +1128,7 @@ Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Bl
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Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
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Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
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Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
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Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy in all Units' [*White*] empty slots."
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Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
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Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
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Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
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Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
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@@ -1156,7 +1156,7 @@ Des/80006_1;"*Victory*: Gain {0} *Power*."
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Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
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Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
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Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
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Des/80010_1;"Give *Attack Units* in the *same column* on *both sides* *Double Strength*."
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Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
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Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
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Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
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Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
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@@ -1165,10 +1165,10 @@ Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly r
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Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
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Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
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Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
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Des/80807_1;"*Tripower*: Make a *draw* for *both sides* this turn and end the turn, and then *Destroy* itself at the start of the next turn."
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Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
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Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
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Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
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Des/80810_1;"Give *Attack Units* in the *same column* on *both sides* *Double Strength*."
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Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
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Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns."
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Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
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Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
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@@ -1178,7 +1178,7 @@ Des/80816_1;"After loading an Energy, move the enemy downwards."
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Des/80817_1;"*Failure*: Take only 1 damage."
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Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
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Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself."
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Des/80820_1;"At the start of the turn, all *Attack Units* of *both sides* gain {0} *Power*."
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Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
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Des/91002_1;"*Victory*: Gain {0} *Power*."
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Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
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Des/91004_1;"*Chain*."
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@@ -1217,7 +1217,7 @@ Des/91060_1;"This Unit always gains double *Power*."
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Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
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Des/91063_1;"*Tripower*: Gain {0} *Power*."
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Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy onto all slots of this Unit."
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Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
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Des/91066_1;"The loaded Energy Points are considered as {0} points."
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Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
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Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
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@@ -1240,11 +1240,11 @@ Des/92019_1;"After {0} turns, switch to Accumulation state."
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Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
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Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
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Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
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Des/92029_1;"At the start of the turn, all *Attack Units* of *both sides* gain {0} *Power*."
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Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy onto 1 random enemy's *Attack Unit*."
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Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
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Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
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Des/92032_1;"*Failure*: Deal {0} damage to the enemy."
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Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
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Des/92034_1;"At the start of the turn, increase the number of generated Energy for *both sides* to 10."
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Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
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Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
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Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
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Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
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@@ -1255,7 +1255,7 @@ Des/92043_1;"After achieving {0} *draws*, surrender directly."
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Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*."
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Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
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Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
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Des/92047_1;"At the start of the turn, the points of the Point Energy Resources of *both sides* become the same."
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Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
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Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one."
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Des/92051_1;"After loading an Energy, move the enemy upwards."
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Des/92052_1;"After loading an Energy, move the enemy downwards."
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@@ -1271,7 +1271,7 @@ Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy
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Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
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Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage."
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Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
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Des/92069_1;"*Countdown* ({0}): *Destroy* Units in front row for *both sides*."
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Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front row for Both you and your enemy."
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Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
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Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
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Des/92075_1;"At the start of the turn, shuffle your Units."
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@@ -1284,7 +1284,7 @@ Des/92083_1;"If the Showdown of this column is not a *failure*, all <UNIT>91068|
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Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy."
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Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand."
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Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
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Des/92090_1;"When any enemy's column's Strength>21, make all Units in that column *hibernate* for 1 turn."
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Des/92090_1;"When any column's Strength>21, make all Units in that column *hibernate* for 1 turn, works for both the enemy and player."
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Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
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Des/92093_1;"At the start of the turn, restore all HP."
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Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
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