2024-01-28
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@@ -6,7 +6,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
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KeyWord/Charge;"*Charge*;*Charging*"
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KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
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KeyWord/CountDown;"*Countdown*"
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KeyWord/Sleep;"*Hibernate*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*"
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KeyWord/Break;"*Durability*"
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KeyWord/Exchange;"*Swap*;*swapping*;*swapped*"
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KeyWord/Overclock;"*Overclock*"
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@@ -47,8 +47,8 @@ KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in
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KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy."
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KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
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KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
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KeyWordDes/Use;"Clicking on a Unit triggers its effect and puts it on cooldown. The number represents the cooldown turns."
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KeyWordDes/CountDown;"The effect is triggered when the countdown reaches 0."
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KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."
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KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
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KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
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KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
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KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
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