2024-01-28
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@@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit
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BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*."
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BattleEvent/AllDouble_Name;"Electromagnetic Field"
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BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units."
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BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Attack Units of both sides gain *Double Strength*."
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BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy Attack Units gain *Double Strength*."
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BattleEvent/SupportLoadDamage_Name;"Wingman"
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BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?"
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BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
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@@ -14,20 +14,20 @@ BattleEvent/FlyingCoin_Name;"Floating Star Coins"
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BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!"
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BattleEvent/FlyingCoin_Effect;"At the start of the 2nd turn, load 1 <UNIT>80806|1</UNIT> to a random empty slot."
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BattleEvent/AllAdded_Name;"Energetic Battle Music"
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BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has both sides' Attack Units buzzing with energy."
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BattleEvent/AllAdded_Effect;"At the start of the battle, all Attack Units of both sides gain {0} *Power*."
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BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy."
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BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy Attack Units gain {0} *Power*."
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BattleEvent/FreeMoveStrom_Name;"Storm"
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BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
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BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
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BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
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BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please provide them time to escape."
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BattleEvent/RoundNotWinUpgrade_Effect;"If you don't *win* the Showdown in {0} turns, gain a chance to upgrade 1 Unit after the battle."
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BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle."
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BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
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BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
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BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of both sides."
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BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of Both Sides."
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BattleEvent/MeteoriteFall_Name;"Meteor Shower"
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BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
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BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to both sides' ships and set the enemy's *Durability* to 0."
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BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0."
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BattleEvent/SpaceChaos_Name;"Spatial Turbulence"
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BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable."
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BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly."
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@@ -39,7 +39,7 @@ BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreeme
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BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1</UNIT> to a random empty grid."
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BattleEvent/SoftSpace_Name;"Softened Space"
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BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
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BattleEvent/SoftSpace_Effect;"When dealing damage, both sides deal an extra {0} damage."
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BattleEvent/SoftSpace_Effect;"When dealing damage, Both you and your enemy deal an extra {0} damage."
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BattleEvent/F2_Name;"Divine F2"
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BattleEvent/F2_Des;"Divine F2 is connecting us!"
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BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
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@@ -58,7 +58,7 @@ BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin
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BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
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BattleEvent/UnitTest_Name;"Unit Testing"
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BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
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BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After equipping this Unit 3 times, you'll gain it at the end of the battle."
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BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
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BattleEvent/SimpleColor_Name;"Simple Color"
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BattleEvent/SimpleColor_Des;"Simple Color is a famous cosmic organization, and they're investigating the pollution level of this battle."
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BattleEvent/SimpleColor_Effect;"If the number of the colors of Energy you used is no more than 2 each turn, you can choose to remove 1 Color Energy Resource after battle."
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