2024-04-04
This commit is contained in:
@@ -590,7 +590,7 @@ Name/92064_1;"Color Decay Meter"
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Name/92065_1;"Double Decay Meter"
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Name/92066_1;"Supercharging Device"
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Name/92066_2;"Supercharging Device+"
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Name/92068_1;"Refracting Mirror"
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Name/92068_1;"Reflection Mirror"
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Name/92069_1;"Black Hole Generator"
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Name/92070_1;"Star Coin Chest"
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Name/92074_1;"Mirror Device"
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@@ -931,368 +931,368 @@ Text/92094;"Scorpio's Blessing"
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Text/92095;"Pollution"
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Text/92096;"Cross Extension"
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Des/Empty;""
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Des/Added;"Have {0} *Power* in battle."
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Des/Added;"Have {0} *Power*."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
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Des/11004_1;"If the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
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Des/11006_1;"After loading an Energy, if the Energy Points is ≤ {0}, gain extra Strength that equals the loaded Energy points."
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Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
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Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
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Des/11009_1;"All loaded Energy Points are considered as the highest energy point loaded."
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Des/11010_1;"After loading an Energy, for each slot this Unit has, gain 1 Strength."
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Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
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Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
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Des/11013_1;"If the Energy to be loaded into this Unit is the last one in hand, generate 1 Energy."
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Des/11014_1;"Phantom benefits from *directional* effects regardless of its position."
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Des/11003_1;"If loaded Energy is 1 point higher than the previous one, gain Strength equal to its point."
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Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
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Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
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Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
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Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
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Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
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Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
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Des/11010_1;"On load, gain Strength equal to its slot count."
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Des/11011_1;"When generating [*Orange*] Energy in your turn, gain {0} Strength."
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Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain {1} Strength."
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Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
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Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
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Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
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Des/11016_1;"When generating Energy within a turn, this Unit loads 1 identical Energy."
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Des/11017_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
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Des/11016_1;"When energy is generated during your turn, load 1 copy."
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Des/11017_1;"On load, gain Strength equal to point."
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Des/11018_1;"After movement, gain {0} Strength."
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Des/11019_1;"Upon gaining Strength, deal an equal amount of damage to the enemy."
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Des/11801_1;"After loading an Energy, generate another Energy that is 1 point higher than the loaded one."
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Des/11802_1;"After loading an Energy, generate 1 Energy."
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Des/11803_1;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Blue* 1-point] Energy."
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Des/11803_2;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Orange* 1-point] Energy."
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Des/11804_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
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Des/11805_1;"After loading an Energy, all *nearby* Units load 1 [*White* {0}-point] Energy."
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Des/11806_1;"After loading an Energy, all *Attack Units* gain {0} Strength."
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Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
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Des/11801_1;"On load, generate 1 Energy of +1 point."
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Des/11802_1;"On load, generate 1 Energy."
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Des/11803_1;"On load, generate 1 Energy of degraded color and 1 [*Blue* 1-point] Energy."
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Des/11803_2;"On load, generate 1 Energy of degraded color and 1 [*Orange* 1-point] Energy."
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Des/11804_1;"On load, generate 1 [*Orange* {0}-point] Energy."
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Des/11805_1;"On load, load 1 [*White* {0}-point] Energy into *adjacent* Units."
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Des/11806_1;"On load, apply {0} Strength to every *Attack Unit*."
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Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy."
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Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy."
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Des/11808_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and the *Attack Unit* *behind* gains {0} Strength."
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Des/11809_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
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Des/11809_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
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Des/11810_1;"*Initiate* ({0}): Receive {1} damage and generate 1 Energy."
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Des/11812_1;"*Initiate* ({0}): Increase all [*White*] Energy Points in hand by {1}."
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Des/11813_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
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Des/11813_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
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Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
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Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
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Des/11815_1;"At the start of the battle, upgrade *nearby* Units of different types for this battle."
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Des/11815_2;"At the start of the battle, upgrade all Units of different types for this battle."
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Des/11808_1;"On load, generate 1 Energy of -1 point and apply {0} Strength to the *Attack Unit* *behind*."
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Des/11809_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
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Des/11809_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
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Des/11810_1;"*Activate* ({0}): Take {1} damage and generate 1 Energy."
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Des/11812_1;"*Activate* ({0}): Increase all [*White*] Energy Points in hand by {1}."
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Des/11813_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
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Des/11813_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
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Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
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Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
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Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded."
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Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded."
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Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
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Des/11819_1;"*Attack Units* in the *same lane* gain {0} extra Strength when loading Energy."
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Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
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Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
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Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
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Des/11822_1;"At the start of the battle, degrade the highest-graded color slot of all Units."
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Des/11819_1;"Whenever *Attack Units* in the *same lane* load energy, apply {0} Strength."
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Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind*."
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Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
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Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
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Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
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Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
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Des/11823_1;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Orange*] slot."
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Des/11823_2;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Blue*] slot."
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Des/11824_1;"After loading an Energy, generate another Energy with twice the Points of the loaded one."
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Des/11825_1;"At the start of the battle, change the skill of this Unit to that of the *Support Unit* in *front*."
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Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
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Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
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Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
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Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
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Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
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Des/11823_2;"At the start of the battle, add an [*Blue*] slot to *adjacent* *Attack Units*."
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Des/11824_1;"On load, generate 1 Energy of ×2 point."
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Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
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Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
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Des/11826_2;"At the start of the battle, add 1 [*Blue*] slot and 1 [*White*] slot to the Unit in *front*."
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Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, copy and load {0} more to it."
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Des/11828_1;"*Activate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
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Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
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Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)."
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Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded."
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Des/12004_1;"When any Unit is *initiated*, gain 1 *Power*."
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Des/12005_1;"*Initiate* ({0}): Gain {1} *Power*."
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Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength."
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Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
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Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
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Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
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Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
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Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength."
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Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
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Des/12008_1;"This Unit always gains double *Power*."
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Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
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Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
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Des/12010_1;"*Power* affects this Unit once for each Energy loaded into this Unit."
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Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
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Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
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Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
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Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*."
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Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*."
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Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
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Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*."
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Des/12008_1;"Always gain double *Power*."
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Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
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Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
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Des/12010_1;"Each loaded energy triggers *Power* bonus."
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Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
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Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
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Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
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Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
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Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
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Des/12806_1;"On load, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
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Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
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Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
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Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
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Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
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Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
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Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
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Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
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Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
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Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy."
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Des/13802_1;"*Overclock* ({0}): all Units of different types load 1 [*Blue* 1-point] Energy."
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Des/13802_2;"*Overclock* ({0}): all Units of different types load 1 [*Orange* 1-point] Energy."
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Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Unit* *behind*."
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Des/13006_1;"*Activate* ({0}): Gain {2} Strength. *Overclock* ({1}): Reduce cooldown by 1 turn."
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Des/13801_1;"On load, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*White* 3-point] Energy."
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Des/13801_2;"On load, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*Blue* 3-point] Energy."
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Des/13802_1;"*Overclock* ({0}): Load 1 [*Blue* 1-point] Energy into every Unit. Ignition Device excluded."
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Des/13802_2;"*Overclock* ({0}): Load 1 [*Orange* 1-point] Energy into every Unit. Ignition Device excluded."
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Des/13803_1;"*Overclock* ({0}): Apply {1} Strength to the *Attack Unit* *behind*."
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Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
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Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
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Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
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Des/13807_1;"When *Overclock* is triggered, deal {0} damage to the enemy."
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Des/13808_1;"After loading an Energy, use its Energy Points to trigger every Unit's *Overclock*."
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Des/13807_1;"Whenever *Overclock* is triggered, deal {0} damage to the enemy."
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Des/13808_1;"On load Energy, trigger every Unit's *Overclock* with its point."
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Des/14001_1;"*Tripower*: Gain {0} Strength."
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Des/14002_1;"*Tripower*: Gain {0} *Power*."
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Des/14004_1;"*Tripower*: Gain *Double Strength*."
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Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle."
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Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded into this Unit will be considered as 9 points."
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Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}."
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Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
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Des/14006_1;"*Tripower*: All consequent Energy to load this turn will be enhanced into 9 points."
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Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
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Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
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Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
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Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
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Des/14803_1;"*Tripower*: Generate {0} Energy."
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Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
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Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
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Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
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Des/14807_1;"*Tripower*: All *Attack Units* gain {0} Strength for each slot they have."
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Des/15001_1;"After loading an Energy, gain Strength equal to the total damage received from the last Showdown."
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Des/15002_1;"When the Shield Points reduces, gain {0} *Power*."
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Des/15003_1;"When the Shield Points changes, gain *Double Strength*."
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Des/15801_1;"After loading an Energy, restore {0} Shield Points."
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Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
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Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points. And receive damage equal to the current Shield Points."
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Des/21004_1;"The loaded Energy Points are considered as {0} points."
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Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*."
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Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy."
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Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy."
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Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have."
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Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown."
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Des/15002_1;"When Shield reduces, gain {0} *Power*."
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Des/15003_1;"When Shield changes, gain *Double Strength*."
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Des/15801_1;"On load, restore {0} Shield."
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Des/15802_1;"At the start of the 2nd turn, gain {0} Max Shield and restore all Shield."
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Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and apply double that amount of Strength to the *Attack Unit* *behind*."
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Des/21004_1;"All loaded Energy Points are converted into {0} points."
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Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
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Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
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Des/21012_1;"After loading an Energy, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
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Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
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Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
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Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
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Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
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Des/21020_1;"When Units of different types load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
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Des/21021_1;"After loading an Energy, gain Strength equal to the current *Swap* Chance."
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Des/21024_1;"After loading an Energy, gain *Double Strength*."
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Des/21025_1;"After loading an Energy, gain 1 Strength."
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Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
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Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
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Des/21016_1;"On load, gain Strength equal to double the point."
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Des/21017_1;"For every 10th Energy loaded, gain {0} extra Strength."
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Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
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Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
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||||
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
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Des/21021_1;"On load, gain Strength equal to current *Swap*."
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Des/21024_1;"On load, gain *Double Strength*."
|
||||
Des/21025_1;"On load, gain 1 Strength."
|
||||
Des/21027_1;"At the start of the turn, load the same Energy as the previous turn."
|
||||
Des/21028_1;"After loading an Energy, *Destroy* the Unit in *front*. When any Unit is *destroyed*, this Unit gains {0} *Power*."
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra identical Energy."
|
||||
Des/21030_1;"When the last Energy in hand is loaded, gain {0} Strength."
|
||||
Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, gain {0} *Power*."
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra copy."
|
||||
Des/21030_1;"Whenever you load the last Energy in hand, gain {0} Strength."
|
||||
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
|
||||
Des/21032_1;"When *Attack Units* of different types load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
|
||||
Des/21801_1;"After loading an Energy, generate another Energy whose color is 1 grade higher than the loaded one."
|
||||
Des/21802_1;"When an [*Orange*] Energy is loaded in a *nearby* *Attack Unit*, it gains {0} Strength."
|
||||
Des/21803_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/21805_1;"At the start of the turn, the Unit in *front* loads {0} [*Blue* 1-point] Energy."
|
||||
Des/21807_1;"At the start of the turn, lower the highest-graded slot of the Unit in *front*."
|
||||
Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit in *front* twice."
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength."
|
||||
Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1."
|
||||
Des/21814_2;"The Energy Points generated by all Units will increase by 1."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same lane*."
|
||||
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
|
||||
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ [{0} points], this Unit loads 1 copy."
|
||||
Des/21801_1;"On load, generate 1 Energy of upgraded color."
|
||||
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, apply {0} Strength."
|
||||
Des/21803_1;"On load, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/21805_1;"At the start of the turn, load {0} [*Blue* 1-point] Energy into the *front* Unit."
|
||||
Des/21807_1;"At the start of the turn, degrade the highest-graded slot of the Unit in *front*."
|
||||
Des/21807_2;"At the start of the turn, degrade the highest-graded slot of the Unit in *front* twice."
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and apply {0} Strength."
|
||||
Des/21814_1;"Raise point of Energy generated by *adjacent* Units by 1."
|
||||
Des/21814_2;"Raise point of Energy generated by every Unit by 1."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> to every empty grid of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> to every empty grid of the *same lane*."
|
||||
Des/21816_1;"On load, generate 1 Energy of -1 point and 1 [1-point] Energy of the same color."
|
||||
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
|
||||
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
|
||||
Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one."
|
||||
Des/21825_1;"After loading an Energy, re-generate the last generated Energy again."
|
||||
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
|
||||
Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same lane*, all *Attack Units* gain {0} Strength."
|
||||
Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}."
|
||||
Des/21839_1;"After loading an Energy, generate 1 identical Energy."
|
||||
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0} for this battle."
|
||||
Des/21842_1;"After loading an Energy, the damage taken by this lane this turn becomes 1 point, and then *Destroy* itself."
|
||||
Des/21821_1;"On load, generate 1 Energy of +{0} point."
|
||||
Des/21825_1;"On load, generate a copy of the last generated Energy."
|
||||
Des/21825_2;"On load, generate a copy of the last generated Energy."
|
||||
Des/21827_1;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, if there are no *Attack Units* in the *same lane*, apply {0} Strength to every *Attack Unit*."
|
||||
Des/21833_1;"At the start of the turn, apply {0} Strength to the *Attack Unit* *behind*. On load, boost that effect by {1}."
|
||||
Des/21839_1;"On load, generate 1 identical Energy."
|
||||
Des/21841_1;"At the start of the battle, gain {0} Max *Swap* for this battle."
|
||||
Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* itself."
|
||||
Des/21843_1;"Generate 1 less Energy in the first turn."
|
||||
Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21845_1;"At the start of the turn, make the slots of the Unit *behind* the same as this Unit's."
|
||||
Des/21846_1;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*White* 6-point] Energy."
|
||||
Des/21846_2;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21848_1;"After loading an Energy, the *Attack Unit* *behind* gains the same Strength."
|
||||
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* in the *behind* empty grid."
|
||||
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* in the *behind* empty grid."
|
||||
Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
|
||||
Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
|
||||
Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
|
||||
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* to the empty grid *behind*."
|
||||
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the empty grid *behind*."
|
||||
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
|
||||
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
|
||||
Des/21852_1;"After loading an Energy, generate the same number of [*White* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself."
|
||||
Des/21852_2;"After loading an Energy, generate the same number of [*Orange* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself."
|
||||
Des/21853_1;"When targeted with a *directional* effect, change the targets to *upper and lower* Units of itself."
|
||||
Des/21853_2;"When targeted with a *directional* effect, change the targets to *nearby* Units of itself."
|
||||
Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
|
||||
Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
|
||||
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
|
||||
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
|
||||
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
|
||||
Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself."
|
||||
Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}."
|
||||
Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle."
|
||||
Des/22003_1;"Have {0} *Power* in battle. When the enemy's *Durability* reaches 0, double this Unit's *Power*."
|
||||
Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
|
||||
Des/21852_2;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
|
||||
Des/21853_1;"When targeted by a *directional* effect, change the targets to *upper and lower* Units."
|
||||
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
|
||||
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21855_1;"On load, reduce the enemy's *Durability* by {0}, then *Destroy* itself."
|
||||
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
|
||||
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
|
||||
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
|
||||
Des/21858_2;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same grid."
|
||||
Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self."
|
||||
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, increase its point by {0}."
|
||||
Des/22002_1;"Have {0} *Power*. At the start of the battle, gain 1 [1-point] Energy Resource in this battle."
|
||||
Des/22003_1;"Have {0} *Power*. When the enemy's *Durability* reaches 0, double self *Power*."
|
||||
Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*."
|
||||
Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*."
|
||||
Des/22010_1;"On gaining *Power*, gain {0} more."
|
||||
Des/22014_1;"At the start of the turn, gain 1 *Power*."
|
||||
Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*."
|
||||
Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*."
|
||||
Des/22016_1;"At the start of the battle, apply {0} *Power* to all Clusterers."
|
||||
Des/22017_1;"After *swapping* with an *Attack Unit*, copy its *Power* to self."
|
||||
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
|
||||
Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*."
|
||||
Des/22803_1;"When an *Attack Unit* gains *Power*, it gains {0} Strength."
|
||||
Des/22805_1;"At the start of the turn, all *nearby* *Attack Units* gain {0}-{1} temporary *Power*."
|
||||
Des/22805_2;"At the start of the turn, all *Attack Units* gain {0}-{1} temporary *Power*."
|
||||
Des/22019_1;"When *adjacent* Units load Energy, this Unit gains {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, if no slots were not occupied last turn, gain {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, apply {1} *Power* to *adjacent* *Attack Units*."
|
||||
Des/22803_1;"When an *Attack Unit* gains *Power*, apply {0} Strength."
|
||||
Des/22805_1;"At the start of the turn, apply {0}-{1} temporary *Power* to *adjacent* *Attack Units*."
|
||||
Des/22805_2;"At the start of the turn, apply {0}-{1} temporary *Power* to every *Attack Unit*."
|
||||
Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength."
|
||||
Des/23003_1;"*Fully Loaded*: Gain *Double Strength*."
|
||||
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot of this Unit."
|
||||
Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} Strength."
|
||||
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot."
|
||||
Des/23005_1;"Whenever a *Fully Loaded* Unit loads Energy, this Unit gains {0} Strength."
|
||||
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
|
||||
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*."
|
||||
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *nearby* Units directly and then *Destroy* itself."
|
||||
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly and then *Destroy* itself."
|
||||
Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*."
|
||||
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units directly, then *Destroy* self."
|
||||
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly, then *Destroy* self."
|
||||
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
|
||||
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
|
||||
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
|
||||
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
|
||||
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
|
||||
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
|
||||
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
|
||||
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
|
||||
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
|
||||
Des/24005_1;"When a *Charge* effect is triggered, this Unit gains {0} *Power*."
|
||||
Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength."
|
||||
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy."
|
||||
Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*."
|
||||
Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*."
|
||||
Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*."
|
||||
Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially."
|
||||
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
|
||||
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
|
||||
Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*."
|
||||
Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points."
|
||||
Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point."
|
||||
Des/25801_1;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*White*] Energy."
|
||||
Des/25801_2;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*Orange*] Energy."
|
||||
Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2 [*Orange*] Energy of the same point."
|
||||
Des/24005_1;"Whenever *Charge* is triggered, gain {0} *Power*."
|
||||
Des/24007_1;"When the *central* Unit loads Energy, gain *Charge* equal to its point. *Charge* ({0}): Gain {1} Strength."
|
||||
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, and 1 [*Orange* {1}-point] Energy."
|
||||
Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*."
|
||||
Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}."
|
||||
Des/24808_1;"*Charge* ({0}): Apply {1} *Power* to the *Attack Unit* in *front*."
|
||||
Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-point] Energy sequentially."
|
||||
Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
|
||||
Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
|
||||
Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
|
||||
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point."
|
||||
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
|
||||
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
|
||||
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
|
||||
Des/25802_1;"On load, load 2 [*Orange*] copies into the *central* Unit."
|
||||
Des/80001_1;"*Chain*."
|
||||
Des/80002_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
|
||||
Des/80004_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
|
||||
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/80007_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/80007_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
|
||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
|
||||
Des/80009_1;"Have {0} *Power*. *Failure in the Showdown*: If loaded, double self *Power*."
|
||||
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
|
||||
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
|
||||
Des/80803_1;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an upgraded *Support Unit*."
|
||||
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
|
||||
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
|
||||
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
|
||||
Des/80807_1;"*Tripower*: Achieve a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
|
||||
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
|
||||
Des/80802_1;"At the start of the battle, apply {0} *Power* to every initial *Attack Unit*."
|
||||
Des/80803_1;"*Activate* ({0}): Replace another selected *Support Unit* with an random unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Activate* ({0}): Replace another selected *Support Unit* with an random upgraded *Support Unit*."
|
||||
Des/80804_1;"Trigger every start of the turn effect {0} additional time."
|
||||
Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self."
|
||||
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *Destroy* self."
|
||||
Des/80807_1;"*Tripower*: Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
|
||||
Des/80808_1;"After the battle, you may enter the shop {0} time. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to one selected Unit."
|
||||
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
|
||||
Des/80814_1;"*Failure in the Showdown*: Take double damage."
|
||||
Des/80815_1;"After loading an Energy, move the enemy upwards."
|
||||
Des/80816_1;"After loading an Energy, move the enemy downwards."
|
||||
Des/80815_1;"On load, move the enemy upwards."
|
||||
Des/80816_1;"On load, move the enemy downwards."
|
||||
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
|
||||
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
|
||||
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||
Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
|
||||
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91004_1;"*Chain*."
|
||||
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*."
|
||||
Des/91005_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, gain {0} *Power*."
|
||||
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
|
||||
Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order."
|
||||
Des/91014_1;"Have {0} Strength permanently, can be switch active or *Hibernated* by Order."
|
||||
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
|
||||
Des/91017_1;"*Hibernate* for 1 turn, then active for 2 turns, and repeat."
|
||||
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
|
||||
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*. When damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"Whenever your Units go into *hibernation*, this Unit gains {0} *Power*."
|
||||
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
|
||||
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
|
||||
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
|
||||
Des/91041_1;"Activated only in Vertical Slash mode."
|
||||
Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
|
||||
Des/91044_1;"Activated only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
|
||||
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
|
||||
Des/91051_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
|
||||
Des/91037_1;"When the enemy loads Energy, this Unit loads a copy."
|
||||
Des/91039_1;"If the enemy has no Strength in the same lane, have {0} extra Strength."
|
||||
Des/91041_1;"Active only in Vertical Slash mode."
|
||||
Des/91041_2;"Have {0} *Power*. Active only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of the Showdown, gain {0} *Power* for each remaining *Suppression* of enemy Units in the *same lane*."
|
||||
Des/91044_1;"Active only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power*. Active only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power*. *Failure in the Showdown*: Double self *Power*."
|
||||
Des/91050_1;"When *destroyed*, apply {0} *Power* to remaining Stone Cores."
|
||||
Des/91051_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
|
||||
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91060_1;"This Unit always gains double *Power*."
|
||||
Des/91060_1;"Always gain double *Power*."
|
||||
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
||||
Des/91062_1;"On load, gain Strength equal to point."
|
||||
Des/91063_1;"*Tripower*: Gain {0} *Power*."
|
||||
Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||
Des/91066_1;"The loaded Energy Points are considered as {0} points."
|
||||
Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
|
||||
Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
|
||||
Des/91072_1;"Temporarily gain *Double Strength*, when the enemy has no [*Blue*] Energy in their hand."
|
||||
Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*] Energy in their hand."
|
||||
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*."
|
||||
Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
|
||||
Des/91066_1;"All loaded Energy Points are converted into {0} points."
|
||||
Des/91067_1;"Whenever the enemy loads Energy of the same point, remove the corresponding Energy from this Unit."
|
||||
Des/91071_1;"While the enemy has no [*White*] Energy in hand, have *Double Strength*."
|
||||
Des/91072_1;"While the enemy has no [*Blue*] Energy in hand, have *Double Strength*."
|
||||
Des/91073_1;"While the enemy has no [*Orange*] Energy in hand, have *Double Strength*."
|
||||
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* *adjacent* Units."
|
||||
Des/91075_1;"Can be loaded with Energy by the enemy."
|
||||
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
|
||||
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
|
||||
Des/91077_1;"*Power* is always equal to *Durability*."
|
||||
Des/91078_1;"Always face the lane with the lowest enemy Strength."
|
||||
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
|
||||
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
|
||||
Des/92008_1;"*Failure in the Showdown*: Take double damage."
|
||||
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
|
||||
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
|
||||
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
|
||||
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1 turn."
|
||||
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset the count in the next turn."
|
||||
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
|
||||
Des/92019_1;"After {0} turns, switch to Accumulation state."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
|
||||
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, switch to Attack state."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
|
||||
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/92031_1;"On load, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
|
||||
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
|
||||
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
|
||||
Des/92033_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit*, then surrender next turn."
|
||||
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
|
||||
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
|
||||
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
|
||||
Des/92038_1;"After the Showdown, deal damage that equals to the current *Durability* to the enemy."
|
||||
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
|
||||
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
|
||||
Des/92039_1;"When the enemy loads the first [non-*orange*] slot each turn, upgrade the color of that slot."
|
||||
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
|
||||
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
|
||||
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
|
||||
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
|
||||
Des/92044_1;"On load, apply *Suppression* to one random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the rewards."
|
||||
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
|
||||
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
|
||||
Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one."
|
||||
Des/92051_1;"After loading an Energy, move the enemy upwards."
|
||||
Des/92052_1;"After loading an Energy, move the enemy downwards."
|
||||
Des/92055_1;"After loading an Energy, apply *Burning* to 1 random enemy Unit."
|
||||
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of Energy Resources become the same."
|
||||
Des/92048_1;"Conceal the enemy's Energy Points except the leftmost one."
|
||||
Des/92051_1;"On load, move the enemy upwards."
|
||||
Des/92052_1;"On load, move the enemy downwards."
|
||||
Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit."
|
||||
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
|
||||
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
|
||||
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
|
||||
Des/92060_1;"If no Energy is loaded this turn, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
|
||||
Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
|
||||
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
|
||||
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
|
||||
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> to an empty enemy grid."
|
||||
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> to an empty enemy grid."
|
||||
Des/92060_1;"If not loaded this turn, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
|
||||
Des/92063_1;"On load, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
Des/92064_1;"On load, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
|
||||
Des/92065_1;"When *Durability* reaches 0, the enemy gains 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit* in the *same lane*. *Destroy* self when the *same lane* takes a total of {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal the same back."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for both sides."
|
||||
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
|
||||
Des/92074_1;"If the enemy's Unit in the corresponding position is not loaded with Energy this turn, deal {0} damage to the enemy after the Showdown."
|
||||
Des/92074_1;"If the enemy Unit in the mirror position is not loaded, deal {0} damage to the enemy after the Showdown."
|
||||
Des/92075_1;"At the start of the turn, shuffle your Units."
|
||||
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
|
||||
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
|
||||
Des/92076_1;"On load, release a *Mist* in a random position within the *same lane*, covering a Unit."
|
||||
Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when the enemy loads an Energy of the same color in the *same lane*."
|
||||
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
|
||||
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
|
||||
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
|
||||
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
|
||||
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
|
||||
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
|
||||
Des/92089_1;"On load, restore *Durability* to 3 points."
|
||||
Des/92090_1;"When any lane's Strength>21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
||||
Des/92093_1;"At the start of the turn, restore all HP."
|
||||
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
|
||||
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> in an empty enemy grid."
|
||||
Des/92096_1;"When the enemy loads Energy in hand, all *nearby* Units load 1 [*Orange* 1-point] Energy."
|
||||
Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides."
|
||||
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty enemy grid."
|
||||
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
|
||||
ExtraDes/base;"{0}"
|
||||
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
|
||||
ExtraDes/11003_1;"Previous Loaded Point: {0}."
|
||||
@@ -1308,6 +1308,6 @@ ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5."
|
||||
ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6."
|
||||
ExtraDes/92045_1;"You fell for it! This is my escape route!"
|
||||
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
|
||||
ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!"
|
||||
ExtraDes/92069_1;"Destruction Countdown: {0}"
|
||||
ExtraDes/92068_1;"Reflection Mirror activated: Be careful of the counter damage!"
|
||||
ExtraDes/92069_1;"Destruction Countdown: {0}."
|
||||
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."
|
Reference in New Issue
Block a user