2024-04-04

This commit is contained in:
2024-04-04 14:22:30 +08:00
parent 01537baade
commit 255dc5694a
64 changed files with 1057 additions and 998 deletions

View File

@@ -6,9 +6,9 @@ Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
Tutorial/Battle_01_02/Title;"Unit & Energy"
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce load, the Energy <color=#FF8B25>cannot be removed</color>."
Tutorial/Battle_02_01/Title;"Durability"
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
Tutorial/Battle_02_01/Des;"Enemy ships have Durability. <color=#FF8B25>Winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
Tutorial/Battle_02_02/Title;"Movement"
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong lanes."
Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
@@ -16,7 +16,7 @@ Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
Tutorial/CorePanel/Title;"Energy Resource"
Tutorial/CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle contains two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)"
Tutorial/Battle_03_01/Title;"Shield"
Tutorial/Battle_03_01/Des;"The shield will take damage first and <color=#FF8B25>fully recover after each battle</color>.\n\nMake good use of the shield to mitigate damage effectively."
Tutorial/Battle_03_01/Des;"The Shield will take damage first and <color=#FF8B25>fully recover after each battle</color>.\n\nMake good use of the Shield to mitigate damage effectively."
Tutorial/Battle_04_01/Title;"Energy Generation"
Tutorial/Battle_04_01/Des;"At the start of each turn, 3 Energy will be generated, with an extra 1 Energy in the first turn.\n\nAt the end of each turn, your Energy will be <color=#FF8B25>retained</color>, and the max number of Energy in your hand shall not exceed 10."
Tutorial/Battle_03_04/Title;"Go for it!"
@@ -35,22 +35,22 @@ Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side,
Tutorial/Re/Title;"Temporary retreat"
Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
Tutorial/Break/Des;"During the Showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
Tutorial/UpgradePreview/Title;"Upgrade Preview"
Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
Tutorial/UpgradePreview/Open;"Expand & Close"
Tutorial/Exchange/Title;"Swap Units"
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can  <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap Chance</color>.\n\nThe Swap chance will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
Tutorial/Exchange/Current;"Swap Chance in battle"
Tutorial/Exchange/Max;"Max Swap Chance in each battle"
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap</color> point.\n\nThe Swap will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
Tutorial/Exchange/Current;"Swap in battle"
Tutorial/Exchange/Max;"Max Swap in each battle"
Tutorial/Dir/Title;"Direction"
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Nearby<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
Tutorial/Dir/Around;"Nearby"
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Adjacent<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
Tutorial/Dir/Around;"Adjacent"
Tutorial/Dir/Up;"Upper"
Tutorial/Dir/Down;"Lower"
Tutorial/Dir/Left;"Behind"
Tutorial/Dir/Right;"Front"
Tutorial/UseUnit/Title;"You still have Units that can be initiated!"
Tutorial/UseUnit/Title;"You still have Units that can be activated!"
Tutorial/UseUnit/Des_1;"<color=#FF8B25>Clicking</color> on a Unit triggers its effect and puts it on cooldown"
Tutorial/UseUnit/Des_2;"The number on the icon represents the <color=#FF8B25>number of turns</color> required for cooldown."
Tutorial/UseUnit/Useable;"Clickable"
@@ -68,25 +68,25 @@ Tutorial/TutorialDic/BountyEventUsecase;"Use Call for Support to restore HP befo
Tutorial/TutorialDic/CannonUse;"Attack Units can provide Strength."
Tutorial/TutorialDic/SupportUse;"Support Units cannot provide Strength."
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>Orange Energy</color> can be loaded into <color=#FF6000>Orange</color>/<color=#2792FF>Blue</color>/<color=#C9C9C9>White Slot</color>."
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>Blue Energy</color> can be loaded into <color=#2792FF>Blue/White</color> Slot."
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>Blue Energy</color> can be loaded into <color=#2792FF>Blue</color>/<color=#C9C9C9>White</color> Slot."
Tutorial/TutorialDic/LoadColorWhite;"<color=#C9C9C9>White Energy</color> can only be loaded into <color=#C9C9C9>White</color> Slot."
Tutorial/PowerAdded;"Power"
Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy <color=#FF8B25>will not repeatedly trigger</color> Power bonus."
Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded into the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy <color=#FF8B25>will not repeatedly trigger</color> Power bonus."
Tutorial/PowerAdded/Des_2;"The value represents the additional Strength that Power can provide."
Tutorial/PowerAdded/Des_3;"After loading the 1st Energy, Power additionally provides Strength.\nLoading the 2nd Energy will not trigger Power bonus."
Tutorial/Overclock;"Overclock"
Tutorial/Overclock/Des_1;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a <color=#FF8B25>single Energy</color> is loaded, not when multiple Energy are combined."
Tutorial/Overclock/Des_1;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a <color=#FF8B25>single Energy</color> is loaded, not when multiple Energy are combined."
Tutorial/Overclock/Des_2;"The value represents the Overclock threshold required for this effect to trigger."
Tutorial/Overclock/Des_3;"Loading an Energy that meets the Overclock threshold will trigger the effect."
Tutorial/Overclock/Des_4;"Loading multiple Energy that do not meet the Overclock threshold will not trigger the effect."
Tutorial/Triangle;"Tripower"
Tutorial/Triangle/Des_1;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
Tutorial/Triangle/Des_1;"After loading a total of 3 Energy into this Unit, the effect is triggered. The loading progress will be retained until triggered."
Tutorial/Triangle/Des_2;"No Energy loaded."
Tutorial/Triangle/Des_3;"1 Energy loaded."
Tutorial/Triangle/Des_4;"2 Energy loaded."
Tutorial/Triangle/Des_5;"3 Energy loaded in total, triggering the effect."
Tutorial/Use;"Initiate"
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Initiation will enter cooldown, i.e., Initiate (2) will not be available until the second turn."
Tutorial/Use;"Activate"
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Activation will enter cooldown, i.e., Activate (2) will not be available until the second turn."
Tutorial/Use/Des_2;"Click to trigger the effect and enter cooldown."
Tutorial/LoadFull;"Fully Loaded"
Tutorial/LoadFull/Des_1;"The effect is triggered when all slots of this Unit have been loaded with Energy."