2024-04-04

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2024-04-04 14:22:30 +08:00
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@@ -182,187 +182,187 @@ TreasureName/5036;"Jetpack"
TreasureName/5037;"Criminal Information"
TreasureName/5038;"Backup Brush"
TreasureName/5039;"Strengthened Eye"
TreasureDes/102;"Upon triggering a *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold."
TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*."
TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice."
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger 1 extra time."
TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy."
TreasureDes/207;"For every {0} times of triggering the *Fully Loaded* effect, generate 1 Energy."
TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy."
TreasureDes/502;"At the start of the battle, additionally generate {0} Energy."
TreasureDes/503;"In each battle, when loading the 1st Energy in hand, generate 1 identical Energy."
TreasureDes/504;"For every {0} Energy generated, additionally generate 1 [*Orange* {1}-point] Energy."
TreasureDes/207;"For every {0} times of triggering *Fully Loaded* effects, generate 1 Energy."
TreasureDes/501;"At the start of the turn, generate 1 [*White* {0}-point] Energy."
TreasureDes/502;"At the start of the battle, generate {0} additional Energy."
TreasureDes/503;"Each battle, when loading the 1st Energy in hand, generate 1 copy."
TreasureDes/504;"For every {0} Energy generated, generate 1 additional [*Orange* {1}-point] Energy."
TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color."
TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy."
TreasureDes/509;"Every {0} turns, generate an additional Energy."
TreasureDes/509;"Every {0} turns, generate 1 additional Energy."
TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy."
TreasureDes/512;"At the start of the 1st turn, the Unit in the *Spaceship Center* loads 1 [*White* {0}-point] Energy."
TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack Units* are [*White*], generate 1 Energy."
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns."
TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy."
TreasureDes/512;"At the start of the 1st turn, load 1 [*White* {0}-point] Energy into the *central* Unit."
TreasureDes/513;"At the end of the Showdown, if all loaded Energy in *Attack Units* are [*White*], generate 1 Energy."
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and 2 fewer Energy on even-numbered turns."
TreasureDes/515;"Whenever a Unit is *destroyed* in battle, generate 1 Energy."
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
TreasureDes/605;"At the start of the turn, increase the leftmost Energy Point in hand by {0}."
TreasureDes/606;"At the end of the Showdown, if you have ≥ {0} Energy in hand, increase their points by {1}."
TreasureDes/607;"At the end of the Showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point."
TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy."
TreasureDes/704;"Gain {0} Max Shield Point."
TreasureDes/705;"Gain {0} Max Shield Point."
TreasureDes/706;"At the start of the turn, restore Shield Point by 1."
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield."
TreasureDes/702;"When Shield exhausts, generate 1 Energy."
TreasureDes/704;"Gain {0} Max Shield."
TreasureDes/705;"Gain {0} Max Shield."
TreasureDes/706;"At the start of the turn, restore 1 Shield."
TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy."
TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength."
TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength."
TreasureDes/803;"At the start of the 1st turn, apply {0} Strength to every *Attack Unit*."
TreasureDes/804;"At the start of the {0}th turn, apply {1} Strength to every *Attack Unit*."
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, it gains {0} Strength."
TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in hand, gain {0} Strength."
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/816;"At the start of the 3rd turn, the *Attack Unit* in the *Spaceship Center* gains *Double Strength*."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
TreasureDes/904;"At the start of the battle, all *Attack Units* in the bottom lane gain {0} *Power*."
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*."
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*."
TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy."
TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain {0} *Power*."
TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained."
TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*."
TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*."
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them the modification: Have 2 *Power* in battle."
TreasureDes/915;"Upon gaining this Treasure, grant all owned *Attack Units* the modification: Have 1 *Power* in battle."
TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, apply {0} Strength."
TreasureDes/807;"For every {0} Energy loaded in a single turn, apply {1} Strength to every *Attack Unit*."
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, apply {1} Strength to every *Attack Unit*."
TreasureDes/809;"At the start of the turn, if an *Attack Unit* is *adjacent to* an empty grid, apply {0} Strength."
TreasureDes/810;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
TreasureDes/811;"*Attack Units* have 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after loading, apply {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, apply {0} Strength to them."
TreasureDes/814;"When an *Attack Unit* loads the last Energy in hand, apply {0} Strength."
TreasureDes/815;"If you load ≤ {0} Energy in hand within a turn, apply {1} Strength to every *Attack Unit* at the start of the next turn."
TreasureDes/816;"At the start of the {0}rd turn, apply *Double Strength* to the *central* *Attack Unit*."
TreasureDes/901;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
TreasureDes/902;"At the start of the battle, apply {0} *Power* to *Attack Units* in the top lane."
TreasureDes/903;"At the start of the battle, apply {0} *Power* to *Attack Units* in the middle lane."
TreasureDes/904;"At the start of the battle, apply {0} *Power* to *Attack Units* in the bottom lane."
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, apply {0} *Power*."
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, apply {0} extra *Power*."
TreasureDes/907;"*Power* takes effect without the need of loading Energy."
TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*."
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
TreasureDes/913;"At the start of the battle, apply 1 *Power* to the *Attack Unit* with the most slots."
TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claim *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
TreasureDes/1111;"*Draw in the Showdown*: All *Attack Units* in the *same lane* gain {0} *Power*."
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
TreasureDes/1601;"At the start of the battle, all *Tripower* Units gain 1 *Tripower* Point."
TreasureDes/1605;"When *Tripower* is triggered, restore Shield Points by {0}."
TreasureDes/1606;"At the start of the 3rd turn, all *Tripower* Units gain 3 *Tripower* Points."
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
TreasureDes/1310;"At the start of the battle, add 1 *Orange* slot to the Unit with the highest *Overclock* threshold."
TreasureDes/1601;"At the start of the battle, add 1 *Tripower* progress to all *Tripower* Units."
TreasureDes/1605;"Whenever *Tripower* is triggered, restore {0} Shield."
TreasureDes/1606;"At the start of the 3rd turn, add 3 *Tripower* progress to all *Tripower* Units."
TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel."
TreasureDes/1702;"During a battle, when Fuel reaches 0, generate 1 [*Orange* 9-point] Energy."
TreasureDes/1703;"After movement, all *Attack Units* gain {0} Strength."
TreasureDes/1704;"At the end of the battle, gain 1 Fuel if current Fuel is 0."
TreasureDes/1702;"When Fuel reaches 0 in the battle, generate 1 [*Orange* 9-point] Energy."
TreasureDes/1703;"After movement, apply {0} Strength to every *Attack Unit*."
TreasureDes/1704;"At the end of the battle, gain 1 Fuel if Fuel is 0."
TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy."
TreasureDes/1706;"At the start of the turn, all *Attack Units* gain {0} Strength if you didn't move in the last turn."
TreasureDes/1707;"In battle, all *Attack Units* gain 1 *Power* after the 1st movement."
TreasureDes/1706;"If you don't move in a turn, apply {0} Strength to every *Attack Unit* at the start of the next turn."
TreasureDes/1707;"After the 1st movement each battle, apply 1 *Power* to every *Attack Unit*."
TreasureDes/1708;"Gain {0} Max Fuel."
TreasureDes/1802;"At the start of the battle, all Units with 0 Weight gain 1 *White* slot."
TreasureDes/1901;"When Fuel reaches 0, *Swap* Chance can be used to move."
TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals the *Swap* Chance limit."
TreasureDes/1903;"After movement, restore 1 *Swap* Chance."
TreasureDes/1904;"Increase *Swap* Chance limit by {0}."
TreasureDes/2001;"Damage taken ≤ {0} points during the showdown will be reduced to 1 point."
TreasureDes/2005;"In battle, when taking damage for the frst time, generate 1 Energy."
TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* slots degrade."
TreasureDes/1802;"At the start of the battle, add 1 *White* slot to every Unit with 0 Weight."
TreasureDes/1901;"When Fuel reaches 0, *Swap* can be used to move."
TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals Max *Swap*."
TreasureDes/1903;"After movement, restore 1 *Swap*."
TreasureDes/1904;"Gain {0} Max *Swap*."
TreasureDes/2001;"Damage taken ≤ {0} points during the Showdown will be reduced to 1 point."
TreasureDes/2005;"When taking damage for the first time each battle, generate 1 Energy."
TreasureDes/2006;"At the start of the battle, degrade the colors of every *Support Unit* slot."
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of that lane will be carried over to the next turn."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn instead."
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."
TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*."
TreasureDes/2202;"When loading Energy into an *Attack Unit* in *Spaceship Center*, it gains {0} Strength."
TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]."
TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins."
TreasureDes/2015;"After loading a slot, degrade its color."
TreasureDes/2201;"The *front* grid of the *central* grid is also considered as a *central* grid."
TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, apply {0} Strength."
TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]."
TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins."
TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
TreasureDes/3005;"You won't lose HP outside of battles."
TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource."
TreasureDes/3013;"When a battle ends, if the Shield Point is higher than 0, gain extra Star Coins: {0}."
TreasureDes/3013;"After battle, if your Shield is more than 0, add {0} extra Star Coins to the reward."
TreasureDes/3014;"Gain {0} Max HP."
TreasureDes/3015;"Gain {0} Max HP."
TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource."
TreasureDes/3018;"Shop (Call for Support) gained."
TreasureDes/3020;"Upon gaining this Treasure, select 1 Unit to upgrade."
TreasureDes/3021;"At the start of the battle, restore HP by {0}."
TreasureDes/3022;"For each newly gained Unit, increase your max HP by {0}."
TreasureDes/3018;"Gain Shop Call (Call for Support)."
TreasureDes/3020;"Upon pickup, upgrade 1 selected Unit."
TreasureDes/3021;"At the start of the battle, restore {0} HP."
TreasureDes/3022;"For each newly gained Unit, gain {0} max HP."
TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
TreasureDes/3024;"Gain {0} Star Coins."
TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop."
TreasureDes/3028;"Upon gaining this Treasure, pick 1 out of 3 random Talents."
TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day."
TreasureDes/3031;"Each future vacation is prolonged by 1 day."
TreasureDes/3027;"Upon pickup, gain all Units currently in the shop."
TreasureDes/3028;"Upon pickup, pick 1 out of 3 random Talents."
TreasureDes/3030;"All Vacation Events take 1 less day."
TreasureDes/3031;"Each vacation has 1 more day."
TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins."
TreasureDes/3034;"In the shop, you can refresh the items once."
TreasureDes/3035;"You can refresh Bounty {0} times."
TreasureDes/3034;"In the shop, you can refresh items once."
TreasureDes/3035;"You can refresh the Bounty {0} times in total."
TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
TreasureDes/4008;"A trial certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
TreasureDes/4009;"Copy the next Unit you gain."
TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot."
TreasureDes/4010;"Add 1 extra *Orange* slot to the next Unit-with-slots you gain."
TreasureDes/4011;"After each elite battle, you can enter the Shop."
TreasureDes/4012;"After each elite battle, you can upgrade a Unit."
TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0."
TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy."
TreasureDes/4013;"Your Star Coin can go negative, but at the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0."
TreasureDes/4014;"At the start of a boss battle, deal damage equal to half of your Star Coins to the enemy."
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
TreasureDes/4016;"Triple the Star Coins you gain the next time."
TreasureDes/4018;"At the end of the battle, restore all HP."
TreasureDes/4021;"After each elite battle, you can remove an Energy Resource."
TreasureDes/5000;"Gain 1 random Legendary Treasure."
TreasureDes/5001;"Change the talent effect of <TALENT>50021</TALENT> to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy."
TreasureDes/5002;"<TALENT>50004</TALENT> Talent allows you to steal 2 items from the shop for free."
TreasureDes/5003;"At the start of the battle, the *Attack Unit* at *Spaceship Center* gains {0} *Power*."
TreasureDes/5005;"When you gain Legendary Units, upgrade them."
TreasureDes/5001;"<TALENT>50021</TALENT> talent will load [*Orange*] Energy instead."
TreasureDes/5002;"<TALENT>50004</TALENT> talent allows you to steal 2 items instead."
TreasureDes/5003;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
TreasureDes/5005;"Whenever you gain Legendary Units, upgrade them."
TreasureDes/5006;"Gain the 3rd matching Unit."
TreasureDes/5007;"Gain 5 useless Treasures."
TreasureDes/5008;"Energy Points range from a minimum of [1-point] to a maximum of [9-point]."
TreasureDes/5008;"Energy Points are limited from a minimum of [1-point] to a maximum of [9-point]."
TreasureDes/5009;"The spaceship that loses all HP will not win."
TreasureDes/5010;"Maintain the balance of your spaceship during the showdown."
TreasureDes/5010;"Keep the balance of your spaceship during the Showdown."
TreasureDes/5011;"Data for each pilot will be recorded."
TreasureDes/5012;"The result of a showdown is calculated from bottom to top."
TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day."
TreasureDes/5014;"During the showdown, when the middle lane takes damage for 2nd time, nullify the damage."
TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources."
TreasureDes/5012;"The result of the Showdown is calculated from bottom to top."
TreasureDes/5013;"Detected Vacation Events with race-exclusive options take 1 less day."
TreasureDes/5014;"During the Showdown, nullify the second damage taken from the middle lane."
TreasureDes/5015;"<TALENT>50025</TALENT> talent requires only 2 Energy Points to trigger."
TreasureDes/5016;"At the end of the battle, restore {0} HP."
TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures."
TreasureDes/5018;"After the 1st *Initiation* of the Disguise Mask each turn, shorten its cooldown by 1 turn."
TreasureDes/5019;"The 2nd movement in each turn doesn't consume Fuel."
TreasureDes/5020;"Change the requirement for the <TALENT>50011</TALENT> talent to: {0} Star Coins."
TreasureDes/5017;"When choosing Treasure rewards, you can choose multiple Treasures."
TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn."
TreasureDes/5019;"The 2nd movement each turn doesn't consume Fuel."
TreasureDes/5020;"<TALENT>50011</TALENT> talent requires only {0} Star Coins to take effect."
TreasureDes/5021;"All Common Treasures in the shop are free."
TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}."
TreasureDes/5023;"Gain 1 Unit with an effect that activates at the start of the turn."
TreasureDes/5024;"Upon gaining this Treasure, randomly copy {0} owned Units."
TreasureDes/5025;"Change the <TALENT>50030</TALENT> talent effect to: a random value between 1 and 77."
TreasureDes/5023;"Gain 1 Unit with a start of the turn effect."
TreasureDes/5024;"Upon pickup, randomly copy {0} owned Units."
TreasureDes/5025;"<TALENT>50030</TALENT> talent will roll between 1 and 77 instead."
TreasureDes/5026;"Generate 1 extra Energy every turn."
TreasureDes/5027;"Gain {0} vacation days."
TreasureDes/5028;"<TALENT>50034</TALENT> talent radius increased by {1}%."
TreasureDes/5029;"Change the <TALENT>50035</TALENT> talent effect to: gain {1} Strength."
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
TreasureDes/5030;"Gain {0} Units with 0 Weight."
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it the modification: Have {0} *Power* in battle."
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply modification: Have {0} *Power*."
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the run with the modification: Weight -1."
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack Units*."
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, it gains {0} Strength."
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."