2024-04-04
This commit is contained in:
@@ -40,6 +40,7 @@ Talent/talent_dirextension_name;"Offset Goggles"
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Talent/talent_makefriends_name;"Make Friends"
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Talent/talent_rareorder_name;"Disrupted Rules"
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Talent/talent_bobo_name;"Overlapping Time"
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Talent/talent_colorequal_name;"OCD"
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Talent/talent_tutorial_name;"Tenacity"
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Talent/talent_recover_addcoin_name;"Repair Expert"
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Talent/talent_centeradded_name;"Center-focused"
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@@ -84,113 +85,114 @@ Talent/talent_unitcoin_name;"Stamp Album"
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Talent/talent_getoneloseone_name;"Can't Have It All"
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Talent/talent_sameloadotherpower_name;"Attuned"
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Talent/talent_getsameunitbynum_name;"Mirror of Duplication"
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Talent/talent_unitrefitloadlimitbynum_name;"银牌"
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Talent/talent_unitrefitloadlimitbynum_name;"Silver Medal"
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Talent/talent_monk_name;"Alms Beggar"
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Talent/talent_init_color_name;"Orange Energy Resource"
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Talent/talent_replace_unitbyrare_name;"Waste Conversion"
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Talent/talent_init_treasure_recover_name;"Auto Repair"
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Talent/talent_init_exchange_name;"Swap Chance"
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Talent/talent_gethercoin_goodshop_name;"Premium Shop"
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Talent/talent_init_coin_des;"Gain {0} Star Coins at the start of the run."
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Talent/talent_init_shield_des;"Gain {0} Max Shield Points at the start of the run."
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Talent/talent_replace_enemy_des;"The first henchman enemy in each galaxy surrenders immediately in battle."
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Talent/talent_extrahp_des;"Gain {0} Max HP at the start of the run."
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Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the run."
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Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the run."
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Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade."
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Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days."
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Talent/talent_init_upgrade_init_des;"Upgrade all Units at the start of the run."
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Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the run."
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Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
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Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
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Talent/talent_init_coin_des;"Gain {0} extra Star Coins."
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Talent/talent_init_shield_des;"Gain {0} Max Shield."
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Talent/talent_replace_enemy_des;"The first henchman in each galaxy will surrender immediately."
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Talent/talent_extrahp_des;"Gain {0} Max HP."
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Talent/talent_init_move_des;"Gain {0} Max Fuel."
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Talent/talent_init_unit_des;"Gain 1 random Rare Unit."
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Talent/talent_bountyevent_upgrade_des;"Gain Upgrade Service (Call for Support): Upgrade 1 Unit."
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Talent/talent_bountyevent_days_des;"After Vacation Events, 15% chance to restore consumed days."
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Talent/talent_init_upgrade_init_des;"Upgrade all Units you have."
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Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure."
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Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure-Unit combinations."
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Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of every *Attack Unit*."
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Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
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Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the run."
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Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the run."
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Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the run."
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Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins."
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Talent/talent_init_bounty_recover_des;"Gain extra Repair Supply (Call for Support)."
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Talent/talent_init_bounty_shop_des;"Gain extra Shop Call (Call for Support)."
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Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
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Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest (Rounded down)."
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Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
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Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
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Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset."
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Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*."
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Talent/talent_unitcreatecolor_des;"The Energy generated by Units will be changed to [*Orange*]."
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Talent/talent_turnmaster_des;"At the start of the run, gain an exclusive Unit: <UNIT>80804|2</UNIT>."
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Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength."
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Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Supports are reset."
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Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, apply 1 *Power* to every *Attack Unit*."
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Talent/talent_unitcreatecolor_des;"All Energy generated by Units will be changed to [*Orange*]."
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Talent/talent_turnmaster_des;"Gain an exclusive Unit: <UNIT>80804|2</UNIT>."
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Talent/talent_musician_des;"Each battle, draw 3 points from Energy Resources. After loading Energy in hand in such point order, apply {0} Strength to every *Attack Unit*."
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Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
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Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the run."
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Talent/talent_shopmaster_des;"Gain {0} shop-related Treasures."
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Talent/talent_copytype_des;"After each of the first 2 boss battles, select 1 Unit to copy."
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Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units."
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Talent/talent_choiceking_des;"When choosing Unit rewards, you can choose multiple Units."
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Talent/talent_rollcoin_des;"After the battle, your Star Coins will randomly fluctuate within the range of 1-50."
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Talent/talent_burnslot_des;"At the start of the run, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
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Talent/talent_linedouble_des;"At the start of the run, gain an exclusive Unit: <UNIT>80010|1</UNIT>."
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Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but your turn will automatically end after {1} seconds."
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Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1."
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Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength."
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Talent/talent_biggership_des;"The ship is replaced by Megaship that has more space."
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Talent/talent_liar_des;"After the elite battle, you can scam the criminals by contacting them."
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Talent/talent_changeunit_des;"After the battle, transform unequipped Units into random ones (Type/Rarity/Level remains unchanged)."
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Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
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Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
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Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents."
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Talent/talent_burnslot_des;"Gain an exclusive Unit: <UNIT>80809|1</UNIT>."
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Talent/talent_linedouble_des;"Gain an exclusive Unit: <UNIT>80010|1</UNIT>."
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Talent/talent_limittimer_des;"Generate {0} additional Energy per turn, but your turns are only {1} seconds each."
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Talent/talent_drawacircle_des;"Visiting a Vacation Event will reduce the days of other Vacation Events in a circular area by 1."
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Talent/talent_resonate_des;"When loading Energy in hand with the same point and color consecutively, apply {0} Strength to the *central* *Attack Unit*."
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Talent/talent_biggership_des;"Replace your ship with Megaship, which has more space."
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Talent/talent_liar_des;"After elite battles, you can scam the criminals by contacting them."
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Talent/talent_changeunit_des;"After the battle, transform unequipped Units into new ones (with Type/Rarity/Level unchanged)."
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Talent/talent_ignorecolor_des;"Once per turn, you can load Energy in hand regardless of slot color."
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Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more grid."
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Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 out of 2 Inherent Talents."
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Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
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Talent/talent_bobo_des;"At the start of the run, gain an exclusive Unit: <UNIT>80821|2</UNIT>."
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Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run."
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Talent/talent_bobo_des;"Gain an exclusive Unit: <UNIT>80821|2</UNIT>."
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Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color."
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Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
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Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
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Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gains {0} *Power*."
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Talent/talent_traveler_des;"Each vacation increases by 1 day, and unspent days can be carried over to the next vacation."
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Talent/talent_theft_des;"Inside the shop, you cannot purchase any items, but you can steal 1 item for free."
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Talent/talent_magic_des;"At the start of the run, gain an exclusive Unit: <UNIT>80803|1</UNIT>."
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Talent/talent_movemaster_des;"At the start of the run, gain {0} Max Fuel and can move twice per turn."
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Talent/talent_shieldmaster_des;"Lose {0} Max HP but gain {1} Max Shield Points at the start of the run."
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Talent/talent_copylegend_des;"When you gain a Legendary Unit, gain 1 copy of it."
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Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, you can pick from different Builds (Call for Support): pick either *Overclock* or *Tripower* Units."
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Talent/talent_talentother_des;"You acquire Random Talents from the Inherent Talents of other pilots."
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Talent/talent_adviser_des;"Gain 2 matching Units at the start of the run."
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Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated."
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Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option."
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Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points."
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Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the Middle Lane the first time."
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Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy."
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Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option."
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Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
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Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days can be carried over to the next vacation."
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Talent/talent_theft_des;"You can steal 1 item in the shop, but you cannot purchase any items."
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Talent/talent_magic_des;"Gain an exclusive Unit: <UNIT>80803|1</UNIT>."
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Talent/talent_movemaster_des;"Gain {0} Max Fuel. You can move twice per turn."
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Talent/talent_shieldmaster_des;"Gain {1} Max Shield. Lose {0} Max HP."
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Talent/talent_copylegend_des;"Whenever you gain a Legendary Unit, gain 1 copy."
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Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain Build Scholar (Call for Support): Pick from 1 *Overclock* and 1 *Tripower* Unit."
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Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Talents of other pilots."
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Talent/talent_adviser_des;"Gain 2 matching Units."
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Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy."
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Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options."
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Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0}."
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Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane."
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Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units."
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Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option."
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Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
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Talent/talent_treasurehunter_des;"The time cost of revealed Treasure/Unit Events is reduced by 1 day."
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Talent/talent_daydreamer_des;"When vacation days are insufficient, every {0} Star Coins can be used and equivalent to 1 day of vacation."
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Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures at the start of the run."
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Talent/talent_legendgetcoin_des;"Gain {0} Star Coins when gaining a Legendary Treasure or Unit."
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Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit with 0 Weight at the start of the run."
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Talent/talent_treasurehunter_des;"Revealed Treasure/Unit Vacation Events take 1 less day."
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Talent/talent_daydreamer_des;"When vacation days run short, you can pay {0} Star Coins for each extended day."
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Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures."
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Talent/talent_legendgetcoin_des;"Whenever you gain a Legendary Treasure or Unit, gain {0} Star Coins."
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Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit of 0 weight."
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Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
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Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
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Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
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Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
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Talent/talent_copyother_des;"At the start of the run, turns into a copy of your other Random Talent."
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Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
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Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
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Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
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Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
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Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
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Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
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Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn."
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Talent/talent_dreamstart_des;"At the start of the run, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
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Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
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Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
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Talent/talent_initother_des;"At the start of the run, gain the Initial Units of other ships."
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Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
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Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. "
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Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy and there's another same Unit on the ship, gain {0} Strength."
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Talent/talent_getsameunitbynum_des;"Every time you accumulate {0} Units, the {0}th Unit will be duplicated."
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Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
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Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units."
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Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the run."
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Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, pick 1 out of 2 Units of the same rarity."
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Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle."
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Talent/talent_init_exchange_des;"At the start of the run, increase Max *Swap* Chances by {0}."
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Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items."
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VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>, select 1 Unit to upgrade, limited to use <color=#FFFE51>1 time</color> per run."
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VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color> can only be used <color=#FFFE51>1 time</color> per run."
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VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color> can only be accessed <color=#FFFE51>1 time</color> per run."
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VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>, select 1 Unit to remove, pick 1 out of 2 Units of the same rarity, limited to use <color=#FFFE51>1 time</color> per run."
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VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>, pick 1 out of 3 random Legendary Treasures/Units (<color=#FFFE51>1 time</color> per run)."
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VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color> only sells legendary items, limited to use <color=#FFFE51>1 time</color> per run."
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VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color> provides an opportunity to pick between Overclock and Tripower Units (<color=#FFFE51>1 time</color> per run)."
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VacationEventPanel/TeasureCopy;"<color=#FFFE51>One More Please</color>: Copy the last gained Common Treasure (<color=#FFFE51>1 time</color> per run)."
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VacationEventPanel/BackToOldDays;"<color=#FFFE51>Recall the Past</color>: Re-experience the last vacation event (<color=#FFFE51>1 time</color> per run)."
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Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when taking damage outside of the battle."
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Talent/talent_twice_sameevent_des;"You can revisit Vacation Events 1 extra time."
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Talent/talent_doublecoin_butlimit_des;"Gain double Star Coins, but you can only hold {0} of them."
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Talent/talent_copyother_des;"Copies the ability of the other Random Talent."
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Talent/talent_vacationrefresh_des;"You can refresh Vacation Events once."
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Talent/talent_resetpoint_des;"Outside of the battle, you can pay 2 Star Coins to reassign Point Energy Resource."
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Talent/talent_normalguy_des;"For every 3rd Common Unit gained, gain 1 Common Treasure."
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Talent/talent_shopcopy_des;"You can purchase treasures in the shop 1 extra time."
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Talent/talent_reversecopy_des;"Change the other Random talent into your Inherent Talent."
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Talent/talent_treasurecopy_des;"Gain One More Please (Call for Support): Copy the last gained Common Treasure."
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Talent/talent_moveenemy_des;"You can move the enemy once at no cost in the 1st turn."
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Talent/talent_dreamstart_des;"Gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to its rarity."
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Talent/talent_backtoolddays_des;"Gain Recall the Past (Call for support): Re-experience the last Vacation Event."
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Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle lane."
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Talent/talent_initother_des;"Gain Initial Units of other ships."
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Talent/talent_unitcoin_des;"Whenever the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
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Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a henchman."
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Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
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Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
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Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit."
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Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
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Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
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Talent/talent_replace_unitbyrare_des;"Gain Waste Conversion (Call for Support): Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity."
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Talent/talent_init_treasure_recover_des;"Restore {0} HP after the battle."
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Talent/talent_init_exchange_des;"Gain {0} Max *Swap*."
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Talent/talent_gethercoin_goodshop_des;"Gain Premium Shop (Call for Support): A shop selling only a limited number of legendary items."
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VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>: Upgrade 1 Unit. Limited to <color=#FFFE51>1 use</color> per run."
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VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color>. Limited to <color=#FFFE51>1 use</color> per run."
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VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color>. Limited to <color=#FFFE51>1 use</color> per run."
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VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>: Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity. Limited to <color=#FFFE51>1 use</color> per run."
|
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VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>: Pick 1 out of 3 Legendary Treasure-Unit combinations. Limited to <color=#FFFE51>1 use</color> per run."
|
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VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color>: A shop that only sells legendary items. Limited to <color=#FFFE51>1 use</color> per run."
|
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VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color>: Pick from 1 Overclock and 1 Tripower Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/TeasureCopy;"<color=#FFFE51>One More Please</color>: Copy the last gained Common Treasure. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/BackToOldDays;"<color=#FFFE51>Recall the Past</color>: Re-experience the last vacation event. Limited to <color=#FFFE51>1 use</color> per run."
|
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VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>Mechanian Master</color>: You can restart the Mechanian Master event at any time."
|
Reference in New Issue
Block a user