2024-04-04
This commit is contained in:
@@ -1,12 +1,13 @@
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KeyWord/PowerAdded;"*Power*"
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KeyWord/X;"*X*"
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KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*"
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KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*"
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KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*"
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KeyWord/LoadFull;"*Fully Loaded*"
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KeyWord/Charge;"*Charge*;*Charging*"
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KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
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KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
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KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
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KeyWord/CountDown;"*Countdown*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*"
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KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*"
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KeyWord/Break;"*Durability*"
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KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
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KeyWord/Overclock;"*Overclock*"
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@@ -21,9 +22,9 @@ KeyWord/Permission;"*Permission*"
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KeyWord/Corrupt;"*Corruption*"
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KeyWord/SecretTreasure;"*Secret Treasure*"
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KeyWord/UnitTest;"*Unit Test*"
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KeyWord/ShopLocation;"*Warping Coordinate*"
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KeyWord/ShopLocation;"*Warping Coordinate*;*Warping Coordinates*"
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KeyWord/CheckLoad;"*Association Inspection*"
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KeyWord/Near;"*nearby*;*Nearby*"
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KeyWord/Near;"*adjacent*;*Adjacent*;*adjacent to*"
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KeyWord/Device;"*Support Unit*;*Support Units*"
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KeyWord/Cannon;"*Attack Unit*;*Attack Units*"
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KeyWord/Both;"*Both*;*both sides*"
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@@ -36,35 +37,35 @@ KeyWord/Col;"*same lane*"
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KeyWord/FrontAndBack;"*front and behind*"
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KeyWord/UpAndDown;"*upper and lower*"
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KeyWord/ReadyToLoad;"*Ready to Load*"
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KeyWord/ShipCenter;"*Spaceship Center*"
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KeyWord/ShipCenter;"*Spaceship Center*;*Central*;*central*"
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KeyWord/White;"*White*"
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KeyWord/Blue;"*Blue*"
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KeyWord/Purple;"*Orange*"
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KeyWordDes/Empty;""
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KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded into the Unit, Power will provide additional Strength for this Unit during this turn. Power persists for the entire battle."
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KeyWordDes/PowerAdded;"Boosts strength after first Energy loaded each turn."
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KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
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KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
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KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
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KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
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KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
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KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn."
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KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
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KeyWordDes/Sleep;"Unable to load energy. Strength becomes ineffective. Unable to initiate."
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KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
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KeyWordDes/LoadFull;"Triggers when all slots are loaded."
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KeyWordDes/Charge;"Triggers when sum of Energy Points loaded reaches the threshold."
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KeyWordDes/Use;"When cooldown is ready, click on the Unit to trigger."
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KeyWordDes/CountDown;"Triggers when turn counter reaches 0."
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KeyWordDes/Sleep;"Unable to load energy. Strength disabled. Cannot Activate."
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KeyWordDes/Break;"Breaks 1 Durability for each winning lane in the Showdown. Paralyzes the enemy for 1 turn when their durability reaches 0."
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KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
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KeyWordDes/Overclock;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."
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KeyWordDes/Triangle;"After loading a total of 3 Energy into this Unit, the effect is triggered. The loading progress will be retained until triggered."
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KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, does not stack"
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KeyWordDes/Overclock;"Triggers when Point of one single Energy loaded reaches the threshold."
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KeyWordDes/Triangle;"Triggers every 3rd Energy loaded."
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KeyWordDes/PowerRate;"Strength doubled this turn. Does not stack."
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KeyWordDes/DestroyUnit;"Will be removed in this battle."
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KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn."
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KeyWordDes/Burn;"When loading Energy, receive 1 damage."
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KeyWordDes/Grip;"Negates the next energy to load this turn."
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KeyWordDes/Burn;"Takes 1 damage when loading Energy."
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KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy."
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KeyWordDes/Mist;"Units in the Mist cannot be directly loaded with Energy or selected. The Mist's position is fixed and will not change its position along the movement of the spaceship."
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KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
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KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
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KeyWordDes/Corrupt;"At the start of the turn, take 1 damage."
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KeyWordDes/SecretTreasure;"At the end of the battle, gain 1 random Treasure. Failure: Remove this buff."
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KeyWordDes/UnitTest;"After loading this Unit 3 times, gain this at the end of the battle."
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KeyWordDes/ShopLocation;"After the battle, if there is any Warping Coordinate left, you gain 1 opportunity to enter the shop. Upon swapping, all Warping Coordinates are removed."
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KeyWordDes/CheckLoad;"At the end of the turn, if this Unit hasn't loaded Energy, you'll gain 8 Star Coins. At the start of the 3rd turn, remove this buff."
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KeyWordDes/Dir;"Includes: Nearby, Upper, Lower, Front, Behind."
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KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
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KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure: Remove this buff."
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KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
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KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
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KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."
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KeyWordDes/Dir;"Includes: Adjacent, Upper, Lower, Front, Behind."
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KeyWordDes/ReadyToLoad;"Will load Energy next turn."
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