2024-04-04

This commit is contained in:
2024-04-04 14:22:30 +08:00
parent 01537baade
commit 255dc5694a
64 changed files with 1057 additions and 998 deletions

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@@ -76,20 +76,19 @@ ShipSelectPanel/Talent;"Random Talents: {0}/{1}"
ShipSelectPanel/PilotPool;"Pilots Archive"
ShipSelectPanel/TalentPool;"Random Talents Archive"
ShipSelectPanel/Roll;"Reroll: {0}"
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>
Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
ShipSelectPanel/Diffculty;"Difficulty Mode"
ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}"
ShipSelectPanel/DiffcultyText;"Difficulty Mode"
ShipSelectPanel/PilotDes;"Three pilots will be randomly provided, and you need to choose one pilot to fly the ship.\n\nA pilot's abilities consist of <color=#DF925C>Inherent Talent</color> and <color=#4389E7>Random Talents</color>:\n<color=#DF925C>Inherent Talent</color> is born within the pilots themselves.\n<color=#4389E7>Random Talents</color> are selected from all unlocked random talents.\n\nPilots and Random Talents refresh only after you defeat the first elite enemy."
ShipSelectPanel/DiffcultyString_1;"1. Enemies have higher HP."
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the flight starts."
ShipSelectPanel/DiffcultyString_1;"1. Enemies have more HP."
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the game starts."
ShipSelectPanel/DiffcultyString_3;"3. Enemies deal more damage."
ShipSelectPanel/DiffcultyString_4;"4. Shop items are priced higher."
ShipSelectPanel/DiffcultyString_4;"4. Shop items are more expensive."
ShipSelectPanel/DiffcultyString_5;"5. Enemies have higher Durability."
ShipSelectPanel/DiffcultyString_6;"6. After boss-level battles, the recovery benefit only restores half of your max HP."
ShipSelectPanel/DiffcultyString_6;"6. Restorations after boss fights are halved."
ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much more damage."
ShipSelectPanel/DiffcultyString_8;"8. In the final stage, you need to defeat 2 bosses, and there are no rewards during the intervals between these battles."
ShipSelectPanel/DiffcultyString_8;"8. Face double boss in the final galaxy, with no reward in between."
ShipSelectPanel/UnlockTitle;"Unlocks at next level:"
ShipSelectPanel/UnlockShip;"Spaceship x{0}"
ShipSelectPanel/UnlockPilot;"Pilot x{0}"
@@ -121,8 +120,8 @@ TalentShowCasePanel/Title;"Random Talents"
TalentShowCasePanel/GeneralTalent;"Universal"
TalentShowCasePanel/ShipTalent;"{0}"
PilotSelectPanel/Title;"Select Pilot"
PilotSelectPanel/DifficultyDes;"Highest difficulty this pilot has cleared"
PilotSelectPanel/TimesDes;"This pilot has completed: {0} time(s)"
PilotSelectPanel/DifficultyDes;"Highest difficulty completed: {0}"
PilotSelectPanel/TimesDes;"Runs completed: {0}"
TutorialPanel/Last;"Previous"
TutorialPanel/Next;"Next"
EnergyPoint;"{0} point(s)"
@@ -131,9 +130,9 @@ ESCPanel/Exit;"Return to Main Menu"
ESCPanel/HistoryBack;"Return to Record Selection"
ESCPanel/GiveUp;"Abandon Current Run"
ESCPanel/GiveUpCheckInfo;"Are you sure you want to abandon current run?"
ESCPanel/ResetKey;"Reset key settings"
ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key settings?"
ESCPanel/KeyRebind;"Key Settings"
ESCPanel/ResetKey;"Reset key bindings"
ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key bindings?"
ESCPanel/KeyRebind;"Key Bindings"
ESCPanel/Continue;"Continue"
ESCPanel/System;"System"
ESCPanel/Audio;"Audio"
@@ -149,7 +148,7 @@ ESCPanel/Game/Operation;"Controls"
ESCPanel/QuickSelectSort;"Quick-select Energy according to the arranged numbers"
ESCPanel/QuickSelectShowNum;"Display the Quick Selection number above the Energy"
ESCPanel/Game/Info;"Info"
ESCPanel/SelectPowerShowShipTips;"Display Unit information when Energy is loaded"
ESCPanel/SelectPowerShowShipTips;"Display Unit information when loading Energy"
ESCPanel/ShowKeyWord;"Show detailed explanations of terms"
ESCPanel/ShowUnitColor;"Unit Icon: <color=#FF5951>Attack</color>/<color=#51FF59>Support</color>"
ESCPanel/Yell;"Enemy Dialogue"
@@ -162,7 +161,7 @@ ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle"
ESCPanel/Game/Other;"Others"
ESCPanel/UsePowerCat;"Energy in cat pattern~"
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
ESCPanel/SkipShowdownAnimation;"Skip showdown animation"
ESCPanel/SkipShowdownAnimation;"Skip Showdown animation"
ESCPanel/Aspect;"Resolution"
ESCPanel/FrameRate;"FPS"
ESCPanel/FrameRateNoLimit;"Unlimited"
@@ -172,7 +171,7 @@ ESCPanel/Window;"Windowed Mode"
ESCPanel/vSync;"Vertical Sync"
ESCPanel/CloseSomeVFX;"Remove part of the VFX (please restart the game for the new setting to take effect)."
ESCPanel/CloseSomeVFXDes;"If your game crashed during battles, please try removing part of the VFX and lower the frame rate to resolve the problem."
KeyRebindPanel/Title;"Key Settings"
KeyRebindPanel/Title;"Key Bindings"
KeyRebindPanel/Order;"Commands"
KeyRebindPanel/Keyboard;"Keyboard"
KeyRebindPanel/Gamepad;"Controller"
@@ -207,27 +206,29 @@ CabinPanel/Search;"Search Bounty Contracts"
CabinPanel/Warp;"Travel to the next galaxy"
CabinRefitPanel/Refit;"Modification"
CorePanel/Title;"Energy Resource"
CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle is composed of two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can have up to 10 Energy at the same time in your hand."
CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle is composed of two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can hold up to 10 Energy in your hand."
BattleCorePanel/Create;"Generating Pool"
BattleCorePanel/CreateDes;"Resources waiting to be generated, and they will be supplemented by the CD Pool when insufficient."
BattleCorePanel/CreateDes;"Resources waiting to generate Energy. Will be supplemented by the CD Pool when insufficient."
BattleCorePanel/CD;"CD Pool"
BattleCorePanel/CDDes;"After generating Energy, Resources will enter the CD Pool."
ShopPanel/Title;"Shop"
ShopPanel/Free;"Free"
ShopPanel/Title;"SHOP"
ShopPanel/Free;"FREE"
ShopPanel/Price;"{0} Star Coins"
ShopPanel/Sold;"Sold"
ShopPanel/Lack;"Sold Out"
ShopPanel/PriceImage;"{0}<sprite="common_icon" name=coin>"
ShopPanel/Sold;"SOLD"
ShopPanel/Lack;"SOLD OUT"
ShopPanel/HPPrice;"{0} HP"
ShopPanel/HPPriceImage;"{0}<sprite="common_icon" name=hp>"
ShopPanel/Spend;"Spent: {0}"
ShopPanel/Refresh;"Refresh Items"
ShopPanel/Steal;"Steal"
ShopPanel/Steal;"STEAL"
ShopPanel/StealNotice;"You can still steal an item, are you sure you want to exit the shop?"
ShopPanel/StealRun;"Closed"
ShopPanel/Stealed;"Stolen"
ShopPanel/StealRun;"CLOSED"
ShopPanel/Stealed;"STOLEN"
ShopPanel/Banner/CommonLeft_1;"Once Sold"
ShopPanel/Banner/CommonRight_1;"No Returns"
ShopPanel/Banner/CommonLeft_2;"No Bargaining"
ShopPanel/Banner/CommonRight_2;"Take it or Leave it"
ShopPanel/Banner/CommonRight_2;"Take or Leave"
ShopPanel/Banner/CommonLeft_3;"Best Goods"
ShopPanel/Banner/CommonRight_3;"One and Only"
ShopPanel/Banner/CommonLeft_4;"No Fighting"
@@ -248,9 +249,9 @@ ShopPanel/Banner/SlotRefitLeft_1;"Premium Modification"
ShopPanel/Banner/SlotRefitRight_1;"Unmatched"
PassEventPanel/Event;"Enter Event"
VacationEventPanel/Title;"Vacation Days: {0}"
VacationEventPanel/EventDays;"{0} day(s)"
VacationEventPanel/EventDays;"{0} Day(s)"
VacationEventPanel/Notice;"Vacation Events that take longer are often more valuable."
VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days left!"
VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days!"
VacationEventPanel/EventTag/Unknown;"Unknown"
VacationEventPanel/EventTag/ShipUnit;"Unit"
VacationEventPanel/EventTag/Treasure;"Treasure"
@@ -271,13 +272,13 @@ VacationEventPanel/Refresh;"Refresh"
NoticeCell/Title;"Gathering Strength"
NoticeCell/Des;"A powerful attack will be launched next turn!"
BreakCell/Normal/TipsTitle;"Durability: {0}"
BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
BreakCell/Normal/TipsDes;"At the end of each Showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed"
BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
BreakCell/Break/TipsDes;"At the end of each Showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-"
BreakCell/Normal/BreakNotice;"-Paralyzed-"
ShipMoveCell/Base/Title;"Spaceship Movement"
ShipMoveCell/Base/Des;"The spaceship consumes Fuel and can only be used once per turn.\nCan move the ship 1 slot upward or downward."
ShipMoveCell/Base/Des;"Spaceship movement consumes Fuel and can only be used once per turn.\nCan move the ship 1 tile upward or downward."
ShipMoveCell/Base/TalentEnemyMoveTitle;"Control Chip"
ShipMoveCell/Base/TalentEnemyMoveDes;"You have a chance to move the enemy with no cost in each battle."
ShipMoveCell/Notice/NoMoveTitle;"Out of Fuel"
@@ -358,7 +359,7 @@ ChoicePanel/Back;"Back"
BountyPanel/Title;"Bounty Completed"
BountyPanel/Escape;"Skip Rewards"
BountyPanel/EscapeCheckInfo;"Are you sure to skip current rewards?"
BountyCell/BountyChoiceCell/Des;"Choose 1 Unit to obtain"
BountyCell/BountyChoiceCell/Des;"Choose 1 Unit"
BountyCell/BountyCoinCell/Des;"Star Coins × {0}"
BountyCell/BountyEventCell/Des;"Event: {0}"
BountyCell/BountyExpansionCell/Des;"Ship Weight Limit +1"
@@ -368,31 +369,33 @@ BountyCell/BountyCorePointCell/Des;"Point Energy Resource: {0}"
BountyCell/BountyExtraDaysCell/Des;"Vacation Days × {0}"
BountyCell/BountyMoveCell/Des;"Fuel × {0}"
BountyCell/BountyTreasureCell/Des;"Treasure: {0}"
BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure to obtain"
BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent to obtain"
BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure"
BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent"
PowerColor/White;"White"
PowerColor/Blue;"Blue"
PowerColor/Purple;"Orange"
UnitData/SlotRefit_White;"Modification: Add White Slot"
UnitData/SlotRefit_Blue;"Modification: Add Blue Slot"
UnitData/SlotRefit_Purple;"Modification: Add Orange Slot"
UnitData/SlotRefit_AddHeighest;"Modification: Duplicate the Highest Color Slot"
UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot"
UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot"
UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot"
UnitData/SlotRefit_DemoteHighest;"Modification: Degrade the Highest Color Slot"
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
UnitData/SlotRefit_AddPowerAdded;"Modification: Have 1 Power in Battle"
UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots"
UnitData/SlotRefit_White;"Mod: Add White Slot"
UnitData/SlotRefit_Blue;"Mod: Add Blue Slot"
UnitData/SlotRefit_Purple;"Mod: Add Orange Slot"
UnitData/SlotRefit_AddHeighest;"Mod: Duplicate the Highest Color Slot"
UnitData/SlotRefit_AddLowest;"Mod: Duplicate the Lowest Color Slot"
UnitData/SlotRefit_RemoveHighest;"Mod: Remove the Highest Color Slot"
UnitData/SlotRefit_RemoveLowest;"Mod: Remove the Lowest Color Slot"
UnitData/SlotRefit_DemoteHighest;"Mod: Degrade the Highest Color Slot"
UnitData/SlotRefit_AddEquiptLimit;"Mod: Weight +1"
UnitData/SlotRefit_SubEquiptLimit;"Mod: Weight -1"
UnitData/SlotRefit_Duplicate;"Mod: Duplicate Previous Modification"
UnitData/SlotRefit_AddPowerAdded;"Mod: Have 1 Power"
UnitData/SlotRefit_ClearSlot;"Mod: Remove all slots"
BattlePanel/EndTurn;"End Turn"
BattlePanel/Core;"Energy Resource"
BattlePanel/PreviewPower;"Generate Energy Preview"
BattlePanel/Notice/ColorTitle;"Energy Color Level Too Low"
BattlePanel/Notice/ColorDes;"Energy Color should at least be equal to Slot Color (<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)"
BattlePanel/Notice/NoSlotTitle;"No Empty Slot"
BattlePanel/Notice/NoSlotDes;"No Empty Slot for loading Energy"
BattlePanel/Notice/ColorTitleOCD;"OCD acting up!"
BattlePanel/Notice/ColorDesOCD;"Energy color MUST MATCH slot color!"
BattlePanel/Notice/NoSlotTitle;"No Empty Slots"
BattlePanel/Notice/NoSlotDes;"No Empty Slots for loading Energy"
BattlePanel/CheckEndTurn;"Are you sure to end the turn?"
BattlePanel/CurrentTurn;"Turn {0}"
HistoryPanel/Title;"History"
@@ -404,7 +407,7 @@ HistoryPanel/Result;"Result"
HistoryPanel/Detail;"View Details"
HistoryPanel/Back;"Back"
HistoryPanel/BossFight;"Boss Battles"
HistoryPanel/BossFightDes;"Challenge the Boss Battles mode with builds that have successfully completed the run. \nHowever, exercise caution as there will be no rewards or opportunities to save your progress during the battles."
HistoryPanel/BossFightDes;"Challenge the Boss Battles with builds that have successfully completed the run. \nNo rewards or Saves during Boss Battles. Try with caution."
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
HistoryPanel/Clear;"Clear All Records"
HistoryPanel/ClearLose;"Clear Failure Records"
@@ -447,12 +450,12 @@ CommonTips/RewardTag/Restore;"Repair/Fuel"
CommonTips/RewardTag/Legend;"Become a Legendary Bounty Hunter"
CommonTips/RewardTag/Move;"Fuel"
CommonTips/BannerPanel/HP;"If HP is reduced to 0, game over."
CommonTips/BannerPanel/Shield;"Shield Point provides additional damage mitigation in battles."
CommonTips/BannerPanel/Exchange;"Swap Chance, the number of times you can swap Units during battles."
CommonTips/BannerPanel/Shield;"Shield provides additional damage mitigation in battles."
CommonTips/BannerPanel/Exchange;"Swap, the number of times you can swap Units during battles."
CommonTips/BannerPanel/StarCoin;"Star Coin, a universal currency in the LONESTAR universe."
CommonTips/BannerPanel/Move;"Fuel is used to move your ship during battles."
CommonTips/BannerPanel/ESC;"System Settings Button"
CommonTips/BannerPanel/Time;"Game Duration"
CommonTips/BannerPanel/Time;"Game Time"
CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n<color=#C9C9C9>1-Star Hunter</color> | <color=#2792FF>2-Star Hunter</color> | <color=#FF6000>3-Star Hunter</color> \n\nEach stage requires you to arrest <color=#FF8B25>4</color> wanted criminals."
CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle."
CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit."