@@ -52,20 +52,20 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11805,Name/11805_2,能量枢纽+,2,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后, 使所有相邻部件装载1个[白色{0}点]能量。,,;3;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
11806,Name/11806_1,扩散之环,1,Text/11806,扩散,0,0,,,0,;7;;;,;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
11806,Name/11806_2,扩散之环+,2,Text/11806,扩散,0,0,,,0,;7;;;,;3;;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时, 生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时, 生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时, 生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时, 生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy_2,
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后, 生成1个点数降低1点的能量, 并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后, 生成1个点数降低1点的能量, 并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0}): 生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2 ,Pure2
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害, 生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害, 生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}): 生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2 ,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o ,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
@@ -75,17 +75,17 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0}): 消耗1点燃料, 生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}): 消耗1点燃料, 生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}): 消耗1点燃料, 生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2 ,
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时, 使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时, 使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时, 使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot_2 ,
11824,Name/11824_1,能量放大器,1,Text/11824,放大,0,2,,,0,;7;;;,;2;;;,,,1,Des/11824_1,装载后, 生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
11824,Name/11824_2,能量放大器+,2,Text/11824,放大,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11824_1,装载后, 生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
11825,Name/11825_1,模拟器,1,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;2;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时, 使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时, 使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时, 使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2 ,
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
@@ -94,11 +94,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时, 获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时, 获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中 拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中 拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中 拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中 拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中 拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时, 获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时, 获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
@@ -107,10 +107,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中 拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中 拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade_2 ,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
12801,Name/12801_1,供电模组,1,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
@@ -161,8 +161,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中 拥有{0}点功率, 三重: 使自身功率翻倍, 每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中 拥有{0}点功率, 三重: 使自身功率翻倍, 每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率, 三重: 使自身功率翻倍, 每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率, 三重: 使自身功率翻倍, 每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14006_1,三重: 本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14006_1,三重: 本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
@@ -237,8 +237,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时, 额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时, 额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时, 获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时, 获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件 时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件 时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时, 自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
@@ -286,13 +286,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时, 摧毁与自身换位的部件, 并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时, 摧毁与自身换位的部件, 并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时, 摧毁与自身换位的部件, 并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2 ,
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时, 在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时, 在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare_2 ,
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater,
@@ -313,10 +313,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21860,Name/21860_2,跃迁装置+,2,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中 拥有{0}点功率, 战斗开始时, 在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中 拥有{0}点功率, 战斗开始时, 在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中 拥有{0}点功率, 在敌方耐久归0时, 功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中 拥有{0}点功率, 在敌方耐久归0时, 功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,拥有{0}点功率, 战斗开始时, 在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,拥有{0}点功率, 战斗开始时, 在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,拥有{0}点功率, 在敌方耐久归0时, 功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,拥有{0}点功率, 在敌方耐久归0时, 功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22004,Name/22004_1,橙色原核+,1,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
@@ -369,8 +369,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中 拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中 拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
@@ -415,16 +415,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中 拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中 拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中 拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中 拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -534,27 +534,27 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0, 则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
91041,Name/91041_1,纵斩核心,1,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91041_1,仅在纵斩模式下激活。,,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,在战斗中 拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91042,Name/91042_1,甲壳吸收核心,1,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时, 敌方同列部件每有1个钳制, 自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
91042,Name/91042_2,甲壳吸收核心+,2,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时, 敌方同列部件每有1个钳制, 自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
91044,Name/91044_1,横斩核心,1,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中 拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91045,Name/91045_1,横斩核心,1,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中 拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91046,Name/91046_1,横斩核心,1,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中 拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91047,Name/91047_1,横斩核心,1,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中 拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中 拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中 拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中 拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中 拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率, 对波失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
@@ -577,8 +577,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91071,Name/91071_1,白色利斧,1,Text/91071,白色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91071_1,当敌方手牌中没有[白色]能量时,拥有威力翻倍。,,;1;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_white,
91072,Name/91072_1,蓝色利斧,1,Text/91072,蓝色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91072_1,当敌方手牌中没有[蓝色]能量时,拥有威力翻倍。,,;2;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_blue,
91073,Name/91073_1,橙色利斧,1,Text/91073,橙色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91073_1,当敌方手牌中没有[橙色]能量时,拥有威力翻倍。,,;3;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_orange,
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被敌方 装载能量。\n被敌方 装载时,摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被敌方 装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被玩家 装载能量。\n被玩家 装载时,摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被玩家 装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
,,,,,,,,,,,,,,,,,,,,,,,,,