2024-05-30

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2024-05-30 12:38:09 +08:00
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commit 0bdaa496a2
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# 2024年5月30日 更新 | 体验优化、问题修复,三号飞船及创意工坊开发中
各位赏金猎人们!大家好!
又到了周四啦!
## 体验优化:
- 优化了几个部件的描述。
- 现在骰子小子不会再随机到部分星币相关的天赋。
## 问题修复:
- 修复了事件-猫咪理财在部件池不够的情况下会导致流程卡死的问题。
---
> 开发者碎碎念:
>
> 本周虽然没有什么实质性的新内容更新,但我们并没有闲着。
>
> 我们每天都在不断地测试和迭代三号飞船的部件。截至目前为止三号飞船的85个部件已经被我们汰换了46个。
>
> 另外创意工坊也在施工中。
>
> 感谢各位的耐心等待,我们正在尽我们所能,争取给各位赏金猎人带来足够有趣的正式版本。
# 2024年5月23日 更新 | 问题修复及体验优化 # 2024年5月23日 更新 | 问题修复及体验优化
各位赏金猎人们!大家好! 各位赏金猎人们!大家好!

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@ -28,7 +28,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
10031,1,;7;;77;;;,22,,Talent/talent_treasurehunter_name,追踪技巧,Talent/talent_treasurehunter_des,已揭示的宝物事件和部件事件的消耗天数减少1天。,,,TA_Init_TreasureHunter,treasure_seeker,,, 10031,1,;7;;77;;;,22,,Talent/talent_treasurehunter_name,追踪技巧,Talent/talent_treasurehunter_des,已揭示的宝物事件和部件事件的消耗天数减少1天。,,,TA_Init_TreasureHunter,treasure_seeker,,,
10032,1,;7;;77;;;,52,,Talent/talent_daydreamer_name,度假充值,Talent/talent_daydreamer_des,当度假天数不足时,可将{0}星币视为1天数消耗。,;5;;;,,TA_DayDreamer,vacation_charge,,, 10032,1,;7;;77;;;,52,,Talent/talent_daydreamer_name,度假充值,Talent/talent_daydreamer_des,当度假天数不足时,可将{0}星币视为1天数消耗。,;5;;;,,TA_DayDreamer,vacation_charge,,,
10033,1,;7;;77;;;,9,,Talent/talent_init_treasure2_name,双重宝物,Talent/talent_init_treasure2_des,初始随机获得2个普通宝物。,;1;;;,,TA_Init_Treasure2,double_treasure,,, 10033,1,;7;;77;;;,9,,Talent/talent_init_treasure2_name,双重宝物,Talent/talent_init_treasure2_des,初始随机获得2个普通宝物。,;1;;;,,TA_Init_Treasure2,double_treasure,,,
10034,1,;7;;77;;;,12,,Talent/talent_legendgetcoin_name,传说猎手,Talent/talent_legendgetcoin_des,获得传说宝物或部件时,获得{0}星币。,;7;;;,,TA_LegendGetCoin,legend_hunter,,, 10034,1,;7;;77;;;,12,,Talent/talent_legendgetcoin_name,传说猎手,Talent/talent_legendgetcoin_des,获得传说宝物或部件时,获得{0}星币。,;7;;;,,TA_LegendGetCoin,legend_hunter,,;50030;;;,
10035,1,;77;;;,16,,Talent/talent_init_unit_limitzero_name,轻装上阵,Talent/talent_init_unit_limitzero_des,初始随机获得1个0负载部件。,,,TA_Init_UnitZero,unit_0_weight,,, 10035,1,;77;;;,16,,Talent/talent_init_unit_limitzero_name,轻装上阵,Talent/talent_init_unit_limitzero_des,初始随机获得1个0负载部件。,,,TA_Init_UnitZero,unit_0_weight,,,
10036,1,;7;;77;;;,19,,Talent/talent_losecoin_heal_name,维修胶带,Talent/talent_losecoin_heal_des,失去星币时,回复{0}点血量。,;4;;;,,TA_CostStarRecover,repair_tape,,, 10036,1,;7;;77;;;,19,,Talent/talent_losecoin_heal_name,维修胶带,Talent/talent_losecoin_heal_des,失去星币时,回复{0}点血量。,;4;;;,,TA_CostStarRecover,repair_tape,,,
10037,1,;7;;77;;;,8,FALSE,Talent/talent_hurt_getcoin_name,飞船保险,Talent/talent_hurt_getcoin_des,非战斗中受到伤害时,获得{0}星币。,;4;;;,,TA_DamagedOutBattleAddStar,ship_insurance,,, 10037,1,;7;;77;;;,8,FALSE,Talent/talent_hurt_getcoin_name,飞船保险,Talent/talent_hurt_getcoin_des,非战斗中受到伤害时,获得{0}星币。,;4;;;,,TA_DamagedOutBattleAddStar,ship_insurance,,,
@ -46,7 +46,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
10049,1,;7;;77;;;,48,,Talent/talent_backtoolddays_name,往昔回忆录,Talent/talent_backtoolddays_des,回忆过去呼叫支援重新经历最后1次经历的度假事件。,;320;;;,,TA_SignLastEvent,memory_book,,, 10049,1,;7;;77;;;,48,,Talent/talent_backtoolddays_name,往昔回忆录,Talent/talent_backtoolddays_des,回忆过去呼叫支援重新经历最后1次经历的度假事件。,;320;;;,,TA_SignLastEvent,memory_book,,,
10050,1,;7;;77;;;,36,,Talent/talent_upgradecenter_name,中列升级,Talent/talent_upgradecenter_des,战斗开始时,使中列的辅助部件升级。,,,TA_UpgradeCenter,center_upgrade,,, 10050,1,;7;;77;;;,36,,Talent/talent_upgradecenter_name,中列升级,Talent/talent_upgradecenter_des,战斗开始时,使中列的辅助部件升级。,,,TA_UpgradeCenter,center_upgrade,,,
10051,1,;7;;77;;;,51,FALSE,Talent/talent_initother_name,借我用一下,Talent/talent_initother_des,初始获得其他飞船的初始部件。,,,TA_InitOtherUnit,other_units,,, 10051,1,;7;;77;;;,51,FALSE,Talent/talent_initother_name,借我用一下,Talent/talent_initother_des,初始获得其他飞船的初始部件。,,,TA_InitOtherUnit,other_units,,,
10052,1,;7;;77;;;,25,,Talent/talent_unitcoin_name,集邮册,Talent/talent_unitcoin_des,拥有的部件数量每到达10的倍数时获得{0}星币。,;15;;;,,TA_UnitCoin,stamp,,;10053;;;, 10052,1,;7;;77;;;,25,,Talent/talent_unitcoin_name,集邮册,Talent/talent_unitcoin_des,拥有的部件数量每到达10的倍数时获得{0}星币。,;15;;;,,TA_UnitCoin,stamp,,;10053;;50030;;;,
10053,1,;7;;77;;;,51,,Talent/talent_getoneloseone_name,顾此失彼,Talent/talent_getoneloseone_des,爪牙战斗的部件选择奖励变为稀有宝物选择奖励。,,,TA_GetOneLoseOne,unit_to_treasure,,, 10053,1,;7;;77;;;,51,,Talent/talent_getoneloseone_name,顾此失彼,Talent/talent_getoneloseone_des,爪牙战斗的部件选择奖励变为稀有宝物选择奖励。,,,TA_GetOneLoseOne,unit_to_treasure,,,
10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,, 10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,,
10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,, 10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,,

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@ -1120,7 +1120,7 @@ Des/22805_2;"回合开始时,使所有*攻击部件*获得{0}-{1}点临时*功
Des/23001_1;"*满载*:若装载能量的点数构成顺子,则获得{0}点威力。" Des/23001_1;"*满载*:若装载能量的点数构成顺子,则获得{0}点威力。"
Des/23003_1;"*满载*:获得*威力翻倍*。" Des/23003_1;"*满载*:获得*威力翻倍*。"
Des/23004_1;"*满载*:获得{0}点威力,提升自身最低槽位颜色。" Des/23004_1;"*满载*:获得{0}点威力,提升自身最低槽位颜色。"
Des/23005_1;"其他*满载*部件装载能量后,自身获得{0}点威力。" Des/23005_1;"其他具有*满载*效果的部件装载能量后,自身获得{0}点威力。"
Des/23006_1;"*满载*:获得{0}点*功率*。" Des/23006_1;"*满载*:获得{0}点*功率*。"
Des/23801_1;"*满载*生成1个[*橙色*{0}点]能量。" Des/23801_1;"*满载*生成1个[*橙色*{0}点]能量。"
Des/23802_1;"*满载*:使所有*攻击部件*获得{0}点*功率*。" Des/23802_1;"*满载*:使所有*攻击部件*获得{0}点*功率*。"

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@ -972,7 +972,7 @@ Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Devic
Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded." Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded."
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle." Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
Des/11819_1;"Whenever *Attack Units* in the *same lane* load energy, apply {0} Strength." Des/11819_1;"Whenever *Attack Units* in the *same lane* load energy, apply {0} Strength."
Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind*." Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind* self."
Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy." Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy." Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit." Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
@ -1120,7 +1120,7 @@ Des/22805_2;"At the start of the turn, apply {0}-{1} temporary *Power* to every
Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength." Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength."
Des/23003_1;"*Fully Loaded*: Gain *Double Strength*." Des/23003_1;"*Fully Loaded*: Gain *Double Strength*."
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot." Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot."
Des/23005_1;"Whenever a *Fully Loaded* Unit loads Energy, this Unit gains {0} Strength." Des/23005_1;"Whenever a Unit with a *Fully Loaded* effect loads Energy, this Unit gains {0} Strength."
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*." Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy." Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*." Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*."