Add TextBoxXP.cs

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using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace JumperPelvicFloorTraining.MyControls
{
[ToolboxItem(true)]
public class TextBoxXP : System.Windows.Forms.TextBox
{
/// <summary>
/// 获得当前进程,以便重绘控件
/// </summary>
/// <param name="hWnd"></param>
/// <returns></returns>
[DllImport("user32.dll")]
private static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
private const int EM_SETCUEBANNER = 0x1501;
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern Int32 SendMessage
(IntPtr hWnd, int msg, int wParam, [MarshalAs(UnmanagedType.LPWStr)] string lParam);
/// <summary>
/// 是否启用热点效果
/// </summary>
private bool _HotTrack = true;
/// <summary>
/// 边框颜色
/// </summary>
private Color _BorderColor = Color.FromArgb(0xFF, 0x77, 0x95);
/// <summary>
/// 热点边框颜色
/// </summary>
private Color _HotColor = Color.FromArgb(0xFF, 0x30, 0x60);
/// <summary>
/// 水印文本
/// </summary>
private string _Watermark = "";
/// <summary>
/// 是否鼠标MouseOver状态
/// </summary>
private bool _IsMouseOver = false;
private float maximum;
private float minimum;
#region
/// <summary>
/// 是否启用热点效果
/// </summary>
[Category("外观"),
Description("获取或设置输入框水印文本"),
DefaultValue("")]
public string Watermark
{
get
{
return this._Watermark;
}
set
{
this._Watermark = value;
SendMessage(Handle, EM_SETCUEBANNER, 0, _Watermark);
this.Invalidate();
}
}
/// <summary>
/// 是否启用热点效果
/// </summary>
[Category("行为"),
Description("获得或设置一个值指示当鼠标经过控件时控件边框是否发生变化。只在控件的BorderStyle为FixedSingle时有效"),
DefaultValue(true)]
public bool HotTrack
{
get
{
return this._HotTrack;
}
set
{
this._HotTrack = value;
//在该值发生变化时重绘控件,下同
//在设计模式下,更改该属性时,如果不调用该语句,
//则不能立即看到设计试图中该控件相应的变化
this.Invalidate();
}
}
/// <summary>
/// 边框颜色
/// </summary>
[Category("外观"),
Description("获得或设置控件的边框颜色"),
DefaultValue(typeof(Color), "#FF7795")]
public Color BorderColor
{
get
{
return this._BorderColor;
}
set
{
this._BorderColor = value;
this.Invalidate();
}
}
/// <summary>
/// 热点时边框颜色
/// </summary>
[Category("外观"),
Description("获得或设置当鼠标经过控件时控件的边框颜色。只在控件的BorderStyle为FixedSingle时有效"),
DefaultValue(typeof(Color), "#F55378")]
public Color HotColor
{
get
{
return this._HotColor;
}
set
{
this._HotColor = value;
this.Invalidate();
}
}
/// <summary>
/// 是否只能输入数字
/// </summary>
[Category("行为"),
Description("获取或设置TextBox是否只允许输入数字"),
DefaultValue(false)]
public bool DigitOnly { get; set; }
/// <summary>
/// 转为数值
/// </summary>
public float Number
{
get
{
if (float.TryParse(Text, out float value))
return value;
else
return 0f;
}
}
[Category("数据")]
[DefaultValue(0)]
[Description("指示小数点后位数")]
public int DecimalPlaces { get; set; }
[Category("数据")]
[Description("获取或设置限制的最大值")]
public float Maximum
{
get
{
return maximum;
}
set
{
maximum = value;
if (minimum > maximum)
{
minimum = maximum;
}
}
}
[Category("数据")]
[Description("获取或设置限制的最小值")]
public float Minimum
{
get
{
return minimum;
}
set
{
minimum = value;
if (minimum > maximum)
{
maximum = value;
}
}
}
#endregion
/// <summary>
///
/// </summary>
public TextBoxXP()
: base()
{
BorderStyle = BorderStyle.FixedSingle;
Font = Styles.StaticResources.DefaultFont;
}
/// <summary>
/// 鼠标移动到该控件上时
/// </summary>
/// <param name="e"></param>
protected override void OnMouseMove(MouseEventArgs e)
{
//鼠标状态
this._IsMouseOver = true;
//如果启用HotTrack则开始重绘
//如果不加判断这里不加判断则当不启用HotTrack
//鼠标在控件上移动时,控件边框会不断重绘,
//导致控件边框闪烁。下同
//谁有更好的办法Please tell me , Thanks。
if (this._HotTrack)
{
//重绘
this.Invalidate();
}
base.OnMouseMove(e);
}
/// <summary>
/// 当鼠标从该控件移开时
/// </summary>
/// <param name="e"></param>
protected override void OnMouseLeave(EventArgs e)
{
this._IsMouseOver = false;
if (this._HotTrack)
{
//重绘
this.Invalidate();
}
base.OnMouseLeave(e);
}
/// <summary>
/// 当该控件获得焦点时
/// </summary>
/// <param name="e"></param>
protected override void OnGotFocus(EventArgs e)
{
if (this._HotTrack)
{
//重绘
this.Invalidate();
}
base.OnGotFocus(e);
}
/// <summary>
/// 当该控件失去焦点时
/// </summary>
/// <param name="e"></param>
protected override void OnLostFocus(EventArgs e)
{
if (this._HotTrack)
{
//重绘
this.Invalidate();
}
base.OnLostFocus(e);
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
base.OnKeyPress(e);
// 如果只允许输入数字,则判断输入是否为退格或者数字
if (DigitOnly)
{
//IsNumber指定字符串中位于指定位置的字符是否属于数字类别
//IsPunctuation指定字符串中位于指定位置的字符是否属于标点符号类别
//IsControl指定字符串中位于指定位置的字符是否属于控制字符类别
if (!Char.IsNumber(e.KeyChar) && !Char.IsPunctuation(e.KeyChar) && !Char.IsControl(e.KeyChar))
{
e.Handled = true; //获取或设置一个值指示是否处理过System.Windows.Forms.Control.KeyPress事件
}
else if (Char.IsPunctuation(e.KeyChar) && DecimalPlaces > 0)
{
if (e.KeyChar == '.')
{
if (Text.LastIndexOf('.') != -1)
{
e.Handled = true;
}
}
else
{
e.Handled = true;
}
}
}
}
protected override void OnLeave(EventArgs e)
{
base.OnLeave(e);
if (DigitOnly)
{
if (!string.IsNullOrWhiteSpace(Text))
{
if (Number > Maximum)
Text = Maximum.ToString("F" + DecimalPlaces);
if (Number < Minimum)
Text = Minimum.ToString("F" + DecimalPlaces);
}
}
}
/// <summary>
/// 获得操作系统消息
/// </summary>
/// <param name="m"></param>
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
if (m.Msg == 0xf || m.Msg == 0x133)
{
//拦截系统消息,获得当前控件进程以便重绘。
//一些控件如TextBox、Button等是由系统进程绘制重载OnPaint方法将不起作用.
//所有这里并没有使用重载OnPaint方法绘制TextBox边框。
//
//MSDN:重写 OnPaint 将禁止修改所有控件的外观。
//那些由 Windows 完成其所有绘图的控件(例如 Textbox从不调用它们的 OnPaint 方法,
//因此将永远不会使用自定义代码。请参见您要修改的特定控件的文档,
//查看 OnPaint 方法是否可用。如果某个控件未将 OnPaint 作为成员方法列出,
//则您无法通过重写此方法改变其外观。
//
//MSDN:要了解可用的 Message.Msg、Message.LParam 和 Message.WParam 值,
//请参考位于 MSDN Library 中的 Platform SDK 文档参考。可在 Platform SDK“Core SDK”一节
//下载中包含的 windows.h 头文件中找到实际常数值,该文件也可在 MSDN 上找到。
IntPtr hDC = GetWindowDC(m.HWnd);
if (hDC.ToInt32() == 0)
{
return;
}
//只有在边框样式为FixedSingle时自定义边框样式才有效
if (this.BorderStyle == BorderStyle.FixedSingle)
{
//边框Width为1个像素
System.Drawing.Pen pen = new Pen(this._BorderColor, 1); ;
if (this._HotTrack)
{
if (this.Focused)
{
pen.Color = this._HotColor;
}
else
{
if (this._IsMouseOver)
{
pen.Color = this._HotColor;
}
else
{
pen.Color = this._BorderColor;
}
}
}
//绘制边框
System.Drawing.Graphics g = Graphics.FromHdc(hDC);
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.DrawRectangle(pen, 0, 0, this.Width - 1, this.Height - 1);
pen.Dispose();
}
//返回结果
m.Result = IntPtr.Zero;
//释放
ReleaseDC(m.HWnd, hDC);
}
}
}
}