GrasscutterCommandGenerator/Source/GrasscutterTools/Game/Mail/Mail.cs
2022-10-28 00:22:15 +08:00

58 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace GrasscutterTools.Game.Mail
{
/// <summary>
/// 邮件
/// </summary>
public class Mail
{
/// <summary>
/// 发件人
/// </summary>
public string Sender { get; set; }
/// <summary>
/// 收件人 (0 表示发送给所有人)
/// </summary>
public int Recipient { get; set; }
/// <summary>
/// 是否发送给所有人
/// </summary>
[JsonIgnore]
public bool SendToAll => Recipient == 0;
/// <summary>
/// 邮件标题
/// </summary>
public string Title { get; set; }
/// <summary>
/// 邮件内容
/// </summary>
public string Content { get; set; }
/// <summary>
/// 附件列表
/// </summary>
public List<MailItem> ItemList { get; set; }
/// <summary>
/// 发送时间
/// </summary>
public DateTime SendTime { get; set; }
public override string ToString()
{
if (SendToAll)
return $"ToAll: [{Title}] {Content} | {SendTime}";
else
return $"To[{Recipient}]: [{Title}] {Content} | {SendTime}";
}
}
}