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59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using Newtonsoft.Json;
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namespace GrasscutterTools.Game.Drop
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{
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public struct DropData
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{
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/// <summary>
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/// 物品ID
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/// </summary>
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[JsonProperty("itemId")]
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public int ItemId { get; set; }
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/// <summary>
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/// 最小数量
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/// </summary>
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[JsonProperty("minCount")]
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public int MinCount { get; set; }
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/// <summary>
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/// 最大数量
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/// </summary>
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[JsonProperty("maxCount")]
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public int MaxCount { get; set; }
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/// <summary>
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/// 最小权重,范围0~10000
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/// </summary>
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[JsonProperty("minWeight")]
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public int MinWeight { get; set; }
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/// <summary>
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/// 最大权重,范围0~10000
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/// </summary>
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[JsonProperty("maxWeight")]
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public int MaxWeight { get; set; }
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// 以下属性可用但没有必要
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///// <summary>
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///// 是否共享?
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///// </summary>
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//[JsonProperty("share")]
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//public bool IsShare { get; set; }
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///// <summary>
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///// 是否直接给予
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///// </summary>
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//[JsonProperty("give")]
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//public bool IsGive { get; set; }
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public override string ToString()
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{
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if (MinCount != MaxCount)
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return $"{ItemId}:{GameData.Items[ItemId]} | x[{MinCount}~{MaxCount}] w[{MinWeight}~{MaxWeight}]";
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else
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return $"{ItemId}:{GameData.Items[ItemId]} | x{MinCount} w[{MinWeight}~{MaxWeight}]";
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}
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}
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} |