GrasscutterCommandGenerator/Source/GrasscutterTools/Properties/Resources.Designer.cs
筱傑 a055dc5299 Framework changed to WPF
Only the basic window frame is implemented.
Adjusted the structure of resource files.
2022-09-29 21:56:43 +08:00

494 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace GrasscutterTools.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 10001: HP
///10002: HP Percentage
///10003: ATK
///10004: ATK Percentage
///10005: DEF
///10006: DEF Percentage
///10007: Energy Recharge
///10008: Elemental Mastery
///10009: Pyro RES
///10010: Electro RES
///10011: Cryo RES
///10012: Hydro RES
///10013: Anemo RES
///10014: Geo RES
///10015: Dendro RES
///12001: ATK
///13001: HP
///13002: HP Percentage
///13003: ATK
///13004: ATK Percentage
///13005: DEF
///13006: DEF Percentage
///13007: CRIT Rate
///13008: CRIT DMG
///13009: Healing Bonus
///13010: Elemental Mastery
///14001: HP
///15001: HP
///15002: HP Perc [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string ArtifactMainAttribution {
get {
return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
}
}
/// <summary>
/// 查找类似 20:Deepwood Memories
///21:Gilded Dreams
///51:Resolution of Sojourner
///52:Brave Heart
///53:Defender&apos;s Will
///54:Tiny Miracle
///55:Berserker
///56:Martial Artist
///57:Instructor
///58:Gambler
///59:The Exile
///60:Adventurer
///61:Lucky Dog
///62:Scholar
///63:Traveling Doctor
///71:Blizzard Strayer
///72:Thundersoother
///73:Lavawalker
///74:Maiden Beloved
///75:Gladiator&apos;s Finale
///76:Viridescent Venerer
///77:Wanderer&apos;s Troupe
///78:Glacier and Snowfield
///79:Thundering Fury
///80:Crimson Witch of Flames
///81:Noblesse Oblige
///82:Bloodstained Ch [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string ArtifactSets {
get {
return ResourceManager.GetString("ArtifactSets", resourceCulture);
}
}
/// <summary>
/// 查找类似 101021: HP+24
///101022: HP+30
///201021: HP+50
///201022: HP+61
///201023: HP+72
///301021: HP+100
///301022: HP+115
///301023: HP+129
///301024: HP+143
///401021: HP+167
///401022: HP+191
///401023: HP+215
///401024: HP+239
///501021: HP+209
///501022: HP+239
///501023: HP+269
///501024: HP+299
///101031: HP Percentage+1.2%
///101032: HP Percentage+1.5%
///201031: HP Percentage+1.6%
///201032: HP Percentage+2.0%
///201033: HP Percentage+2.3%
///301031: HP Percentage+2.4%
///301032: HP Percentage+2.8%
///301033: HP Percentage+3.2%
///301034: HP Percentage [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string ArtifactSubAttribution {
get {
return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] AvatarStats {
get {
object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] Colors {
get {
object obj = ResourceManager.GetObject("Colors", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似 God Mode
////prop god on
///NoStamina
////prop ns on
///Unlimited Energy
////prop ue on
///Level up to 60
////give 102 x1880200
///Set World Level
////prop wl 8
///Unlock Map
////prop unlockmap 1
///Unlock The Tower
////prop ut 12
///Set BattlePass Level
////prop bp 50
///Set Friendship Level
////setfetterlevel 10
///Heal
////h
///Suicide
////kill 0
///Charge Energy
////spawn 2008 25
///Where am I?
////pos
///Give me ALL!
////give all x9999 lv90 c6 r5
///10k Intertwined Fates
////give 223 x10000
///10k Acquaint Fates
////give 224 x10000
///100k Primogem
////give 201 x1000 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string CustomCommands {
get {
return ResourceManager.GetString("CustomCommands", resourceCulture);
}
}
/// <summary>
/// 查找类似 // Dungeons
///1:Level_KaeyaTutorialMission01
///2:Level_KaeyaTutorialMission01
///3:Level_KaeyaTutorialMission01
///4:PlotLevel_BarbaraMission02_Xyd
///5:PlotLevel_BarbaraMission02_Xyd
///6:PlotLevel_BarbaraMission02_Xyd
///7:Level_UCDungeon01
///8:Level_UCDungeon01
///9:Level_UCDungeon01
///10:Level_PFDungeon01
///11:Level_FCdungeon_Kettle01
///12:Level_Wisdom03
///13:Level_Gameplay_Test
///15:TestLevel_Cold_LYX
///16:ClimbTest1
///17:TestLevel_Battle_CLX
///18:Level_PowerCharge_Test
///19:Level_CycleDungeon02_Normal
///20:Level_CycleDungeon02_Normal
///21:Level_C [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string Dungeons {
get {
return ResourceManager.GetString("Dungeons", resourceCulture);
}
}
/// <summary>
/// 查找类似 007:Beginners&apos; wish
///008:Wanderlust Invocation
///009:Ballad in Goblets
///010:Dawn Pilgrimage
///011:Grace of Southwind
///012:Bane of All Evil
///013:Epitome Invocation
///015:Sparkling Steps
///016:Beginners&apos; wish
///017:Wanderlust Invocation
///018:Sparkling Steps
///019:Ballad in Goblets
///020:Epitome Invocation
///021:Epitome Invocation
///022:Wanderlust Invocation
///023:Farewell of Snezhnaya
///024:Gentry of Hermitage
///027:Secretum Secretorum
///028:Adrift in the Harbor
///031:Invitation to Mundane Life
///032:Dance of Lanterns
///033: [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string GachaBennerPrefab {
get {
return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
}
}
/// <summary>
/// 查找类似 GrasscutterTools 的本地化字符串。
/// </summary>
public static string GrasscutterTools {
get {
return ResourceManager.GetString("GrasscutterTools", resourceCulture);
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
public static System.Drawing.Icon IconGrasscutter {
get {
object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ImgGrasscutter {
get {
object obj = ResourceManager.GetObject("ImgGrasscutter", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ImgHome {
get {
object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ImgSupport {
get {
object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 // VirtualItems
///101:Character EXP
///102:Adventure EXP
///105:Companionship EXP
///106:Original Resin
///107:Story Key
///108:[CHS] - (test)天体推演
///109:Fading Star&apos;s Might
///110:Fading Star&apos;s Essence
///111:Glimmering Essence
///112:Warm Essence
///113:Miraculous Essence
///114:Iron Coin
///115:Peace Talisman
///116:Festive Fever
///117:Veneficus Sigil
///118:Festive Tour Ticket
///119:Peculiar Collab Coupon
///120:Heart of the Spring
///121:Trust
///122:Fractured Fruit Data
///123:Windtrace Coins
///124:Shiny Flotsam
///125:Mini &quot;Harpastum&quot;
///126:E [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string Items {
get {
return ResourceManager.GetString("Items", resourceCulture);
}
}
/// <summary>
/// 查找类似 // MONSTER_NONE
///
///
///// MONSTER_ORDINARY
///20010101:Dendro Slime
///20010201:Large Dendro Slime
///20010202:Large Dendro Slime
///20010301:Anemo Slime
///20010302:Anemo Slime
///20010401:Large Anemo Slime
///20010402:Large Anemo Slime
///20010403:Large Anemo Slime
///20010501:Electro Slime
///20010502:Electro Slime
///20010601:Large Electro Slime
///20010602:Large Electro Slime
///20010604:Large Electro Slime
///20010701:Mutant Electro Slime
///20010702:Mutant Electro Slime
///20010703:Mutant Electro Slime
///20010801:Cryo Slime
///20010802: [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string Monsters {
get {
return ResourceManager.GetString("Monsters", resourceCulture);
}
}
/// <summary>
/// 查找类似 *
///player.*
///player.**
///server.*
///server.**
///permission
///player.clearinv
///player.clearinv.others
///player.enterdungeon
///player.enterdungeon.others
///player.give
///player.give.others
///player.heal
///player.heal.others
///player.killcharacter
///player.killcharacter.others
///player.quest
///player.quest.others
///player.resetconstellation
///player.resetconstellation.others
///player.setfetterlevel
///player.setfetterlevel.others
///player.setprop
///player.setprop.others
///player.setstats
///player.setstats.others
///player.settalent
///p [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string Permissions {
get {
return ResourceManager.GetString("Permissions", resourceCulture);
}
}
/// <summary>
/// 查找类似 30302:Goddess Statue Unlocked - [N/A] 362713143
///30303:Goddess Statue Unlocked - [N/A] 715511863
///30304:Goddess Statue Unlocked - [N/A] 163018255
///30305:Goddess Statue Unlocked - [N/A] 3694648119
///30306:Goddess Statue Unlocked - [N/A] 3223799591
///30307:Goddess Statue Unlocked - [N/A] 1232757671
///30308:Goddess Statue Unlocked - [N/A] 3056513767
///30309:Goddess Statue Unlocked - [N/A] 2426653367
///30310:Goddess Statue Unlocked - [N/A] 2003131071
///30311:Goddess Statue Unlocked - [N/A] 105277231
///30312:Goddess St [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string Quests {
get {
return ResourceManager.GetString("Quests", resourceCulture);
}
}
/// <summary>
/// 查找类似 // Scenes
///
///
///// SCENE_NONE
///
///
///// SCENE_WORLD
///1:BigWorld_LevelStreaming
///2:BigWorld_LevelStreaming
///3:BigWorld_LevelStreaming
///4:LostParadise_LevelStreaming
///5:AbyssalPalace_LevelStreaming
///6:TheChasm_LevelStreaming
///7:MichiaeMatsuri_LevelStreaming
///9:DreamIsland_LevelStreaming
///1002:ClimbTest2
///1003:TheBigWorld
///1030:TestIntercept_LiYue
///50020:ClimbTest1
///50069:TestLevel_ClimbBox
///50071:TestWorld_APA_ZQQ
///50073:PerformanceTest_LevelStreaming
///
///
///// SCENE_DUNGEON
///1001:ClimbTest1
///1006:Level_PFDungeon01
///1011:Level_Gameplay_Test [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
public static string Scenes {
get {
return ResourceManager.GetString("Scenes", resourceCulture);
}
}
}
}