mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-08 23:19:14 +08:00
494 lines
17 KiB
C#
494 lines
17 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GrasscutterTools.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 10001: HP
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///10002: HP Percentage
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///10003: ATK
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///10004: ATK Percentage
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///10005: DEF
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///10006: DEF Percentage
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///10007: Energy Recharge
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///10008: Elemental Mastery
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///10009: Pyro RES
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///10010: Electro RES
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///10011: Cryo RES
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///10012: Hydro RES
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///10013: Anemo RES
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///10014: Geo RES
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///10015: Dendro RES
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///12001: ATK
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///13001: HP
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///13002: HP Percentage
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///13003: ATK
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///13004: ATK Percentage
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///13005: DEF
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///13006: DEF Percentage
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///13007: CRIT Rate
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///13008: CRIT DMG
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///13009: Healing Bonus
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///13010: Elemental Mastery
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///14001: HP
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///15001: HP
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///15002: HP Perc [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string ArtifactMainAttribution {
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get {
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return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 20:Deepwood Memories
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///21:Gilded Dreams
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///51:Resolution of Sojourner
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///52:Brave Heart
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///53:Defender's Will
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///54:Tiny Miracle
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///55:Berserker
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///56:Martial Artist
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///57:Instructor
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///58:Gambler
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///59:The Exile
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///60:Adventurer
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///61:Lucky Dog
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///62:Scholar
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///63:Traveling Doctor
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///71:Blizzard Strayer
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///72:Thundersoother
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///73:Lavawalker
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///74:Maiden Beloved
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///75:Gladiator's Finale
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///76:Viridescent Venerer
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///77:Wanderer's Troupe
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///78:Glacier and Snowfield
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///79:Thundering Fury
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///80:Crimson Witch of Flames
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///81:Noblesse Oblige
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///82:Bloodstained Ch [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string ArtifactSets {
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get {
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return ResourceManager.GetString("ArtifactSets", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 101021: HP+24
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///101022: HP+30
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///201021: HP+50
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///201022: HP+61
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///201023: HP+72
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///301021: HP+100
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///301022: HP+115
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///301023: HP+129
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///301024: HP+143
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///401021: HP+167
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///401022: HP+191
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///401023: HP+215
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///401024: HP+239
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///501021: HP+209
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///501022: HP+239
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///501023: HP+269
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///501024: HP+299
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///101031: HP Percentage+1.2%
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///101032: HP Percentage+1.5%
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///201031: HP Percentage+1.6%
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///201032: HP Percentage+2.0%
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///201033: HP Percentage+2.3%
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///301031: HP Percentage+2.4%
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///301032: HP Percentage+2.8%
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///301033: HP Percentage+3.2%
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///301034: HP Percentage [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string ArtifactSubAttribution {
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get {
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return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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public static byte[] AvatarStats {
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get {
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object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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public static byte[] Colors {
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get {
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object obj = ResourceManager.GetObject("Colors", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找类似 God Mode
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////prop god on
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///NoStamina
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////prop ns on
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///Unlimited Energy
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////prop ue on
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///Level up to 60
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////give 102 x1880200
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///Set World Level
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////prop wl 8
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///Unlock Map
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////prop unlockmap 1
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///Unlock The Tower
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////prop ut 12
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///Set BattlePass Level
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////prop bp 50
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///Set Friendship Level
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////setfetterlevel 10
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///Heal
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////h
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///Suicide
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////kill 0
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///Charge Energy
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////spawn 2008 25
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///Where am I?
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////pos
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///Give me ALL!
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////give all x9999 lv90 c6 r5
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///10k Intertwined Fates
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////give 223 x10000
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///10k Acquaint Fates
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////give 224 x10000
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///100k Primogem
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////give 201 x1000 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string CustomCommands {
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get {
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return ResourceManager.GetString("CustomCommands", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 // Dungeons
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///1:Level_KaeyaTutorialMission01
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///2:Level_KaeyaTutorialMission01
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///3:Level_KaeyaTutorialMission01
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///4:PlotLevel_BarbaraMission02_Xyd
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///5:PlotLevel_BarbaraMission02_Xyd
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///6:PlotLevel_BarbaraMission02_Xyd
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///7:Level_UCDungeon01
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///8:Level_UCDungeon01
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///9:Level_UCDungeon01
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///10:Level_PFDungeon01
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///11:Level_FCdungeon_Kettle01
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///12:Level_Wisdom03
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///13:Level_Gameplay_Test
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///15:TestLevel_Cold_LYX
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///16:ClimbTest1
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///17:TestLevel_Battle_CLX
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///18:Level_PowerCharge_Test
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///19:Level_CycleDungeon02_Normal
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///20:Level_CycleDungeon02_Normal
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///21:Level_C [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Dungeons {
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get {
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return ResourceManager.GetString("Dungeons", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 007:Beginners' wish
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///008:Wanderlust Invocation
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///009:Ballad in Goblets
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///010:Dawn Pilgrimage
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///011:Grace of Southwind
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///012:Bane of All Evil
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///013:Epitome Invocation
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///015:Sparkling Steps
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///016:Beginners' wish
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///017:Wanderlust Invocation
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///018:Sparkling Steps
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///019:Ballad in Goblets
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///020:Epitome Invocation
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///021:Epitome Invocation
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///022:Wanderlust Invocation
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///023:Farewell of Snezhnaya
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///024:Gentry of Hermitage
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///027:Secretum Secretorum
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///028:Adrift in the Harbor
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///031:Invitation to Mundane Life
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///032:Dance of Lanterns
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///033: [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string GachaBennerPrefab {
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get {
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return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 GrasscutterTools 的本地化字符串。
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/// </summary>
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public static string GrasscutterTools {
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get {
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return ResourceManager.GetString("GrasscutterTools", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Icon IconGrasscutter {
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get {
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object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap ImgGrasscutter {
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get {
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object obj = ResourceManager.GetObject("ImgGrasscutter", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap ImgHome {
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get {
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object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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public static System.Drawing.Bitmap ImgSupport {
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get {
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object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似 // VirtualItems
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///101:Character EXP
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///102:Adventure EXP
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///105:Companionship EXP
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///106:Original Resin
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///107:Story Key
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///108:[CHS] - (test)天体推演
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///109:Fading Star's Might
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///110:Fading Star's Essence
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///111:Glimmering Essence
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///112:Warm Essence
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///113:Miraculous Essence
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///114:Iron Coin
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///115:Peace Talisman
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///116:Festive Fever
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///117:Veneficus Sigil
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///118:Festive Tour Ticket
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///119:Peculiar Collab Coupon
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///120:Heart of the Spring
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///121:Trust
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///122:Fractured Fruit Data
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///123:Windtrace Coins
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///124:Shiny Flotsam
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///125:Mini "Harpastum"
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///126:E [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Items {
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get {
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return ResourceManager.GetString("Items", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 // MONSTER_NONE
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///
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///
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///// MONSTER_ORDINARY
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///20010101:Dendro Slime
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///20010201:Large Dendro Slime
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///20010202:Large Dendro Slime
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///20010301:Anemo Slime
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///20010302:Anemo Slime
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///20010401:Large Anemo Slime
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///20010402:Large Anemo Slime
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///20010403:Large Anemo Slime
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///20010501:Electro Slime
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///20010502:Electro Slime
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///20010601:Large Electro Slime
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///20010602:Large Electro Slime
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///20010604:Large Electro Slime
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///20010701:Mutant Electro Slime
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///20010702:Mutant Electro Slime
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///20010703:Mutant Electro Slime
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///20010801:Cryo Slime
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///20010802: [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Monsters {
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get {
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return ResourceManager.GetString("Monsters", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 *
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///player.*
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///player.**
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///server.*
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///server.**
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///permission
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///player.clearinv
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///player.clearinv.others
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///player.enterdungeon
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///player.enterdungeon.others
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///player.give
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///player.give.others
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///player.heal
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///player.heal.others
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///player.killcharacter
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///player.killcharacter.others
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///player.quest
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///player.quest.others
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///player.resetconstellation
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///player.resetconstellation.others
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///player.setfetterlevel
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///player.setfetterlevel.others
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///player.setprop
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///player.setprop.others
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///player.setstats
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///player.setstats.others
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///player.settalent
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///p [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Permissions {
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get {
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return ResourceManager.GetString("Permissions", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 30302:Goddess Statue Unlocked - [N/A] 362713143
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///30303:Goddess Statue Unlocked - [N/A] 715511863
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///30304:Goddess Statue Unlocked - [N/A] 163018255
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///30305:Goddess Statue Unlocked - [N/A] 3694648119
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///30306:Goddess Statue Unlocked - [N/A] 3223799591
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///30307:Goddess Statue Unlocked - [N/A] 1232757671
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///30308:Goddess Statue Unlocked - [N/A] 3056513767
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///30309:Goddess Statue Unlocked - [N/A] 2426653367
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///30310:Goddess Statue Unlocked - [N/A] 2003131071
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///30311:Goddess Statue Unlocked - [N/A] 105277231
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///30312:Goddess St [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Quests {
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get {
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return ResourceManager.GetString("Quests", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 // Scenes
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///
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///
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///// SCENE_NONE
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///
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///
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///// SCENE_WORLD
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///1:BigWorld_LevelStreaming
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///2:BigWorld_LevelStreaming
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///3:BigWorld_LevelStreaming
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///4:LostParadise_LevelStreaming
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///5:AbyssalPalace_LevelStreaming
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///6:TheChasm_LevelStreaming
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///7:MichiaeMatsuri_LevelStreaming
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///9:DreamIsland_LevelStreaming
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///1002:ClimbTest2
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///1003:TheBigWorld
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///1030:TestIntercept_LiYue
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///50020:ClimbTest1
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///50069:TestLevel_ClimbBox
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///50071:TestWorld_APA_ZQQ
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///50073:PerformanceTest_LevelStreaming
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///
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///
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///// SCENE_DUNGEON
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///1001:ClimbTest1
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///1006:Level_PFDungeon01
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///1011:Level_Gameplay_Test [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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public static string Scenes {
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get {
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return ResourceManager.GetString("Scenes", resourceCulture);
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}
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}
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}
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}
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