GrasscutterCommandGenerator/Source/GrasscutterTools/Pages/PageScene.cs
2023-10-14 11:36:17 +08:00

150 lines
4.4 KiB
C#

/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using GrasscutterTools.Game;
using GrasscutterTools.Properties;
using GrasscutterTools.Utils;
namespace GrasscutterTools.Pages
{
internal partial class PageScene : BasePage
{
public override string Text => Resources.PageSceneTitle;
public PageScene()
{
InitializeComponent();
}
private string[] _scenes;
private string[] Scenes
{
get => _scenes;
set
{
if (_scenes == value)
return;
_scenes = value;
ListScenes.Items.Clear();
ListScenes.Items.AddRange(value);
}
}
/// <summary>
/// 初始化场景列表
/// </summary>
public override void OnLoad()
{
Scenes = GameData.Scenes.Lines;
}
/// <summary>
/// 选中场景时触发
/// </summary>
private void RbListScene_CheckedChanged(object sender, EventArgs e)
{
if (RbListScene.Checked)
Scenes = GameData.Scenes.Lines;
}
/// <summary>
/// 选中秘境时触发
/// </summary>
private void RbListDungeons_CheckedChanged(object sender, EventArgs e)
{
if (RbListDungeons.Checked)
Scenes = GameData.Dungeons.Lines;
}
/// <summary>
/// 选中过场时触发
/// </summary>
private void RbListCutScene_CheckedChanged(object sender, EventArgs e)
{
if (RbListCutScene.Checked)
Scenes = GameData.CutScenes.Lines;
}
/// <summary>
/// 场景列表过滤器输入项改变时触发
/// </summary>
private void TxtSceneFilter_TextChanged(object sender, EventArgs e)
{
UIUtil.ListBoxFilter(ListScenes, Scenes, TxtSceneFilter.Text);
}
/// <summary>
/// 场景列表选中项改变时触发
/// </summary>
private void ListScenes_SelectedIndexChanged(object sender, EventArgs e)
{
if (ListScenes.SelectedIndex < 0)
{
ChkIncludeSceneId.Enabled = false;
return;
}
ChkIncludeSceneId.Enabled = true;
// 可以直接弃用 scene 命令
var name = ListScenes.SelectedItem as string;
var id = ItemMap.ToId(name);
if (RbListScene.Checked)
{
if (CommandVersion.Check(CommandVersion.V1_2_2))
{
SetCommand("/tp", $"0 400 0 {id}");
}
else
{
SetCommand("/scene", id.ToString());
}
}
else if (RbListDungeons.Checked)
{
SetCommand("/dungeon", id.ToString());
}
else if (RbListCutScene.Checked)
{
SetCommand("/cutscene", id.ToString());
}
}
/// <summary>
/// 点击传送按钮时触发
/// </summary>
private void BtnTeleport_Click(object sender, EventArgs e)
{
string args = $"{NUDTpX.Value} {NUDTpY.Value} {NUDTpZ.Value}";
if (ChkIncludeSceneId.Checked && RbListScene.Checked && ListScenes.SelectedIndex != -1)
args += $" {GameData.Scenes.Ids[ListScenes.SelectedIndex]}";
SetCommand("/tp", args);
}
/// <summary>
/// 冻结游戏时间
/// </summary>
private void BtnFreezeTime_Click(object sender, EventArgs e)
{
SetCommand("/prop", "is_game_time_locked on");
}
}
}