mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-08 23:19:14 +08:00
86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using GrasscutterTools.Game;
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using GrasscutterTools.Properties;
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using GrasscutterTools.Utils;
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namespace GrasscutterTools.Pages
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{
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internal partial class PageGiveWeapon : BasePage
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{
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public override string Text => Resources.PageGiveWeaponTitle;
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public PageGiveWeapon()
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{
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InitializeComponent();
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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if (DesignMode) return;
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ListWeapons.Items.Clear();
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ListWeapons.Items.AddRange(GameData.Weapons.Lines);
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}
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/// <summary>
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/// 武器列表过滤器文本改变时触发
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/// </summary>
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private void TxtWeaponFilter_TextChanged(object sender, EventArgs e)
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{
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UIUtil.ListBoxFilter(ListWeapons, GameData.Weapons.Lines, TxtWeaponFilter.Text);
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LblClearFilter.Visible = TxtWeaponFilter.Text.Length > 0;
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}
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/// <summary>
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/// 点击清空过滤器标签时触发
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/// </summary>
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private void LblClearFilter_Click(object sender, EventArgs e)
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{
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TxtWeaponFilter.Clear();
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}
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/// <summary>
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/// 武器页面输入改变时触发
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/// </summary>
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private void WeaponValueChanged(object sender, EventArgs e)
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{
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var name = ListWeapons.SelectedItem as string;
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if (!string.IsNullOrEmpty(name))
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{
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var id = ItemMap.ToId(name);
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if (CommandVersion.Check(CommandVersion.V1_2_2))
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SetCommand("/give", $"{id} x{NUDWeaponAmout.Value} lv{NUDWeaponLevel.Value} r{NUDWeaponRefinement.Value}");
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else
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SetCommand("/give", $"{id} {NUDWeaponAmout.Value} {NUDWeaponLevel.Value} {NUDWeaponRefinement.Value}");
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}
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}
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/// <summary>
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/// 点击获取所有武器按钮时触发
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/// </summary>
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private void BtnGiveAllWeapons_Click(object sender, EventArgs e)
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{
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SetCommand("/give", $"weapons x{NUDWeaponAmout.Value} lv{NUDWeaponLevel.Value} r{NUDWeaponRefinement.Value}");
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}
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}
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} |