mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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123 lines
3.6 KiB
C#
123 lines
3.6 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace GrasscutterTools.Game.Shop
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{
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internal class ShopInfo
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{
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public ShopInfo()
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{
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}
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public ShopInfo(ShopGoodsData sgd)
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{
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GoodsId = sgd.GoodsId;
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GoodsItem = new ItemParamData(sgd.ItemId, sgd.ItemCount);
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SCoin = sgd.CostScoin;
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MCoin = sgd.CostMcion;
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HCoin = sgd.CostHcoin;
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BuyLimit = sgd.BuyLimit;
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MinLevel = sgd.MinPlayerLevel;
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MaxLevel = sgd.MaxPlayerLevel;
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CostItemList = sgd.CostItems.Where(it => it.Id != 0).ToList();
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SecondarySheetId = sgd.SubTabId;
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RefreshType = sgd.RefreshType;
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ShopRefreshParam = sgd.RefreshParam;
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if (sgd.BeginTime != null && sgd.EndTime != null)
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{
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BeginTime = (int)new DateTimeOffset(sgd.BeginTime.Value).ToUnixTimeSeconds();
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EndTime = (int)new DateTimeOffset(sgd.EndTime.Value).ToUnixTimeSeconds();
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}
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}
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[JsonProperty("goodsId")]
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public int GoodsId { get; set; }
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[JsonProperty("goodsItem")]
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public ItemParamData GoodsItem { get; set; }
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/// <summary>
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/// 消耗摩拉
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/// </summary>
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[JsonProperty("scoin")]
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public int SCoin { get; set; }
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[JsonProperty("costItemList")]
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public List<ItemParamData> CostItemList { get; set; }
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[JsonProperty("boughtNum")]
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public int BoughtNum { get; set; }
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[JsonProperty("buyLimit")]
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public int BuyLimit { get; set; }
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[JsonProperty("beginTime")]
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public int BeginTime { get; set; }
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[JsonProperty("endTime")]
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public int EndTime { get; set; } = 1924992000;
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[JsonProperty("minLevel")]
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public int MinLevel { get; set; }
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[JsonProperty("maxLevel")]
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public int MaxLevel { get; set; } = 61;
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[JsonProperty("preGoodsIdList")]
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public List<int> PreGoodsIdList { get; set; }
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/// <summary>
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/// 消耗创世结晶
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/// </summary>
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[JsonProperty("mcoin")]
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public int MCoin { get; set; }
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/// <summary>
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/// 消耗原石
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/// </summary>
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[JsonProperty("hcoin")]
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public int HCoin { get; set; }
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[JsonProperty("disableType")]
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public int DisableType { get; set; }
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[JsonProperty("secondarySheetId")]
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public int SecondarySheetId { get; set; }
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[JsonProperty("refreshType"), JsonConverter(typeof(StringEnumConverter))]
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public ShopRefreshType RefreshType { get; set; }
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[JsonProperty("shopRefreshParam")]
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public int ShopRefreshParam { get; set; }
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public override string ToString()
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{
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return $"{GoodsId}:{GameData.Items[GoodsItem.Id]} x{GoodsItem.Count}";
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}
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}
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} |