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* Implement import from GOOD dump * Optimized implementation * Add available urls * Add prompt Co-authored-by: Leo <chun.huang@student.manchester.ac.uk> Co-authored-by: 筱傑 <jie65535@qq.com>
72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using Newtonsoft.Json;
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namespace GrasscutterTools.GOOD
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{
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/// <summary>
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/// Character data representation
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/// Doc: https://frzyc.github.io/genshin-optimizer/#/doc
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/// Modified from https://github.com/Andrewthe13th/Inventory_Kamera/blob/master/InventoryKamera/game/Character.cs
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/// </summary>
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public class Character
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{
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/// <summary>
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/// e.g. "Rosaria"
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/// </summary>
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[JsonProperty("key")]
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public string Name { get; set; }
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/// <summary>
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/// 1-90 inclusive
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/// </summary>
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[JsonProperty("level")]
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public int Level { get; set; }
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/// <summary>
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/// 0-6 inclusive
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/// </summary>
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[JsonProperty("constellation")]
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public int Constellation { get; set; }
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/// <summary>
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/// 0-6 inclusive. need to disambiguate 80/90 or 80/80
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/// </summary>
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[JsonProperty("ascension")]
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public int Ascension { get; set; }
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/// <summary>
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/// does not include boost from constellations. 1-15 inclusive
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/// </summary>
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[JsonProperty("talent")]
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public Talents Talents { get; set; }
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}
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public struct Talents
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{
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[JsonProperty("auto")]
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public int Auto { get; set; }
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[JsonProperty("skill")]
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public int Skill { get; set; }
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[JsonProperty("burst")]
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public int Burst { get; set; }
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}
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} |