mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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85 lines
4.8 KiB
C#
85 lines
4.8 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Collections.Generic;
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namespace GrasscutterTools.Game.Props
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{
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internal class PlayerProperty
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{
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public static List<PlayerProperty> Values { get; } = new List<PlayerProperty> {
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new PlayerProperty("EXP", 0),
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new PlayerProperty("BREAK_LEVEL"),
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new PlayerProperty("SATIATION_VAL"),
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new PlayerProperty("SATIATION_PENALTY_TIME"),
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new PlayerProperty("LEVEL", 0, 90),
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new PlayerProperty("LAST_CHANGE_AVATAR_TIME"),
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new PlayerProperty("MAX_SPRING_VOLUME", 0, 8_500_000, description: "Maximum volume of the Statue of the Seven for the player [0, 8500000]"),
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new PlayerProperty("CUR_SPRING_VOLUME", description: "Current volume of the Statue of the Seven [0, MAX_SPRING_VOLUME]"),
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new PlayerProperty("IS_SPRING_AUTO_USE", 0, 1, description: "Auto HP recovery when approaching the Statue of the Seven [0, 1]"),
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new PlayerProperty("SPRING_AUTO_USE_PERCENT", 0, 100, description: "Auto HP recovery percentage [0, 100]"),
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new PlayerProperty("IS_FLYABLE", 0, 1, description: "Are you in a state that disables your flying ability? e.g. new player [0, 1]"),
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new PlayerProperty("IS_WEATHER_LOCKED", 0, 1),
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new PlayerProperty("IS_GAME_TIME_LOCKED", 0, 1),
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new PlayerProperty("IS_TRANSFERABLE", 0, 1),
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new PlayerProperty("MAX_STAMINA", 0, 24_000, description: "Maximum stamina of the player (0 - 24000)"),
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new PlayerProperty("CUR_PERSIST_STAMINA", description: "Used stamina of the player (0 - MAX_STAMINA)"),
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new PlayerProperty("CUR_TEMPORARY_STAMINA"),
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new PlayerProperty("PLAYER_LEVEL", 1, 60),
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new PlayerProperty("PLAYER_EXP"),
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new PlayerProperty("PLAYER_HCOIN", description: "Primogem (-inf, +inf)"), // It is known that Mihoyo will make Primogem negative in the cases that a player spends his gems and then got a money refund, so negative is allowed.
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new PlayerProperty("PLAYER_SCOIN", 0, description: "Mora [0, +inf)"),
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new PlayerProperty("PLAYER_MP_SETTING_TYPE", 0, 2, description: "Do you allow other players to join your game? [0=no 1=direct 2=approval]"),
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new PlayerProperty("IS_MP_MODE_AVAILABLE", 0, 1, description: "0 if in quest or something that disables MP [0, 1]"),
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new PlayerProperty("PLAYER_WORLD_LEVEL", 0, 8, description: "[0, 8]"),
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new PlayerProperty("PLAYER_RESIN", 0, 2000, description: "Original Resin [0, 2000] - note that values above 160 require refills"),
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new PlayerProperty("PLAYER_WAIT_SUB_HCOIN"),
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new PlayerProperty("PLAYER_WAIT_SUB_SCOIN"),
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new PlayerProperty("IS_ONLY_MP_WITH_PS_PLAYER", 0, 1, description: "Is only MP with PlayStation players? [0, 1]"),
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new PlayerProperty("PLAYER_MCOIN", description: "Genesis Crystal (-inf, +inf) see 10015"),
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new PlayerProperty("PLAYER_WAIT_SUB_MCOIN"),
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new PlayerProperty("PLAYER_LEGENDARY_KEY", 0),
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new PlayerProperty("IS_HAS_FIRST_SHARE"),
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new PlayerProperty("PLAYER_FORGE_POINT", 0, 300_000),
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new PlayerProperty("CUR_CLIMATE_METER"),
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new PlayerProperty("CUR_CLIMATE_TYPE"),
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new PlayerProperty("CUR_CLIMATE_AREA_ID"),
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new PlayerProperty("CUR_CLIMATE_AREA_CLIMATE_TYPE"),
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new PlayerProperty("PLAYER_WORLD_LEVEL_LIMIT"),
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new PlayerProperty("PLAYER_WORLD_LEVEL_ADJUST_CD"),
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new PlayerProperty("PLAYER_LEGENDARY_DAILY_TASK_NUM"),
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new PlayerProperty("PLAYER_HOME_COIN", 0, description: "Realm currency [0, +inf)"),
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new PlayerProperty("PLAYER_WAIT_SUB_HOME_COIN")
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};
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public string Id { get; }
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public string Name { get; set; }
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public int Min { get; }
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public int Max { get; }
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public string Description { get; set; }
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private PlayerProperty(string id, int min = int.MinValue, int max = int.MaxValue, string description = "")
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{
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Id = id;
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Min = min;
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Max = max;
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Description = description;
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}
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}
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} |