mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-07 22:59:14 +08:00
241 lines
10 KiB
C#
241 lines
10 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using GrasscutterTools.Game;
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using GrasscutterTools.Game.Gacha;
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using GrasscutterTools.Properties;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Forms
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{
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/// <summary>
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/// 卡池编辑器
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/// </summary>
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public partial class FormGachaBannerEditor2 : Form
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{
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#region - 初始化 -
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public FormGachaBannerEditor2()
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{
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InitializeComponent();
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Icon = Resources.IconGrasscutter;
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CmbBannerType.SelectedIndex = 0;
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InitBannerPrefab();
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InitCheckedListBoxs();
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ShowBanner(new GachaBanner2());
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}
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private void InitBannerPrefab()
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{
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CmbPrefab.Items.Clear();
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CmbPrefab.Items.AddRange(GameData.GachaBannerPrefabs.Names);
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}
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private void InitCheckedListBoxs()
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{
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var c = new Dictionary<string, string>();
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ListFallbackItems.BeginUpdate();
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var a5 = ListFallbackItems.Groups.Add("a5", "5星角色");
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var a4 = ListFallbackItems.Groups.Add("a4", "4星角色");
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var a3 = ListFallbackItems.Groups.Add("a3", "3星角色");
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var w5 = ListFallbackItems.Groups.Add("w5", "5星武器");
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var w4 = ListFallbackItems.Groups.Add("w4", "4星武器");
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var w3 = ListFallbackItems.Groups.Add("w3", "3星武器");
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var avatars = GetAvatarsByColor("yellow")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, a5) { ForeColor = Color.OrangeRed })
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.Concat(GetAvatarsByColor("purple")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, a4) { ForeColor = Color.Purple }))
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.Concat(GetAvatarsByColor("blue")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, a3) { ForeColor = Color.Blue }));
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var weapons = GetWeaponsByColor("yellow")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, w5) { ForeColor = Color.OrangeRed })
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.Concat(GetWeaponsByColor("purple")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, w4) { ForeColor = Color.Purple }))
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.Concat(GetWeaponsByColor("blue")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, w3) { ForeColor = Color.Blue }));
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ListFallbackItems.Items.AddRange(avatars.Concat(weapons).ToArray());
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ListUpItems.BeginUpdate();
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var ua5 = ListUpItems.Groups.Add("ua5", "5星角色");
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var ua4 = ListUpItems.Groups.Add("ua4", "4星角色");
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var uw5 = ListUpItems.Groups.Add("uw5", "5星武器");
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var uw4 = ListUpItems.Groups.Add("uw4", "4星武器");
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var upAvatars = GetAvatarsByColor("yellow")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, ua5) { ForeColor = Color.OrangeRed })
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.Concat(GetAvatarsByColor("purple")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, ua4) { ForeColor = Color.Purple }));
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var upWeapons = GetWeaponsByColor("yellow")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, uw5) { ForeColor = Color.OrangeRed })
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.Concat(GetWeaponsByColor("purple")
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.Select(it => new ListViewItem(new string[] { it.Item1.ToString(), it.Item2 }, uw4) { ForeColor = Color.Purple }));
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ListUpItems.Items.AddRange(upAvatars.Concat(upWeapons).ToArray());
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ListFallbackItems.EndUpdate();
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ListUpItems.EndUpdate();
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}
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private IEnumerable<(int, string)> GetAvatarsByColor(string color)
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{
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for (int i = 0; i < GameData.AvatarColors.Count; i++)
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{
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if (GameData.AvatarColors.Names[i] == color)
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{
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var id = GameData.AvatarColors.Ids[i];
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var index = Array.IndexOf(GameData.Avatars.Ids, id % 1000 + 10000000);
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if (index >= 0)
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yield return (id, GameData.Avatars.Names[index]);
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}
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}
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}
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private IEnumerable<(int, string)> GetWeaponsByColor(string color)
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{
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for (int i = 0; i < GameData.WeaponColors.Count; i++)
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{
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if (GameData.WeaponColors.Names[i] == color)
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{
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var id = GameData.WeaponColors.Ids[i];
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var index = Array.IndexOf(GameData.Weapons.Ids, id);
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if (index >= 0)
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yield return (id, GameData.Weapons.Names[index]);
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}
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}
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}
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private void InitItems(GachaBanner2 banner)
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{
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var f = banner.FallbackItems3
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.Concat(banner.FallbackItems4Pool1)
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.Concat(banner.FallbackItems4Pool2)
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.Concat(banner.FallbackItems5Pool1)
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.Concat(banner.FallbackItems5Pool2)
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.ToArray();
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foreach (ListViewItem item in ListFallbackItems.Items)
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item.Checked = Array.IndexOf(f, int.Parse(item.Text)) >= 0;
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var u = banner.RateUpItems4.Concat(banner.RateUpItems5).ToArray();
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foreach (ListViewItem item in ListUpItems.Items)
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item.Checked = Array.IndexOf(u, int.Parse(item.Text)) >= 0;
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}
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#endregion - 初始化 -
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#region - UI -
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private void ShowBanner(GachaBanner2 banner)
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{
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try
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{
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NUDGachaType.Value = banner.GachaType;
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NUDScheduleId.Value = banner.ScheduleId;
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CmbBannerType.SelectedIndex = (int)banner.BannerType;
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if (string.IsNullOrEmpty(banner.TitlePath) || !int.TryParse(banner.TitlePath.Substring("UI_GACHA_SHOW_PANEL_A".Length, 3), out int prefabId))
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CmbPrefab.SelectedIndex = -1;
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else
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CmbPrefab.SelectedIndex = Array.IndexOf(GameData.GachaBannerPrefabs.Ids, prefabId);
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RbCostItem224.Checked = banner.CostItem == 224;
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RbCostItem223.Checked = banner.CostItem == 223;
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DTPBeginTime.Value = DateTimeOffset.FromUnixTimeSeconds(banner.BeginTime).DateTime;
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DTPEndTime.Value = DateTimeOffset.FromUnixTimeSeconds(banner.EndTime).DateTime;
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NUDSortId.Value = banner.SortId;
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NUDEventChance5.Value = banner.EventChance5;
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NUDEventChance4.Value = banner.EventChance4;
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InitItems(banner);
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}
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catch (Exception ex)
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{
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MessageBox.Show("UI更新失败:" + ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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private GachaBanner2 ParseBanner()
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{
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if (CmbBannerType.SelectedIndex < 0)
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{
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MessageBox.Show("请选择奖池类型", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return null;
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}
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if (CmbPrefab.SelectedIndex < 0)
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{
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MessageBox.Show("请选择奖池预制", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return null;
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}
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var prefabId = GameData.GachaBannerPrefabs.Ids[CmbPrefab.SelectedIndex];
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var banner = new GachaBanner2
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{
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GachaType = (int)NUDGachaType.Value,
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ScheduleId = (int)NUDScheduleId.Value,
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BannerType = (BannerType)CmbBannerType.SelectedIndex,
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PrefabPath = $"GachaShowPanel_A{prefabId:000}",
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PreviewPrefabPath = $"UI_Tab_GachaShowPanel_A{prefabId:000}",
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TitlePath = $"UI_GACHA_SHOW_PANEL_A{prefabId:000}_TITLE",
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CostItem = RbCostItem224.Checked ? 224 : 223,
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BeginTime = (int)new DateTimeOffset(DTPBeginTime.Value).ToUnixTimeSeconds(),
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EndTime = (int)new DateTimeOffset(DTPEndTime.Value).ToUnixTimeSeconds(),
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SortId = (int)NUDSortId.Value,
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EventChance5 = (int)NUDEventChance5.Value,
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EventChance4 = (int)NUDEventChance4.Value,
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};
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return banner;
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}
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#endregion - UI -
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#region - 事件 -
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private void BtnGen_Click(object sender, EventArgs e)
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{
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var banner = ParseBanner();
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if (banner != null)
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{
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TxtJson.Text = JsonConvert.SerializeObject(banner, Formatting.Indented);
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}
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}
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private void BtnParse_Click(object sender, EventArgs e)
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{
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try
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{
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ShowBanner(JsonConvert.DeserializeObject<GachaBanner2>(TxtJson.Text));
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}
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catch (Exception ex)
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{
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MessageBox.Show("Json解析失败,错误消息:" + ex.Message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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#endregion - 事件 -
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}
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} |