GrasscutterCommandGenerator/Source/GrasscutterTools/Game/ItemMap.cs
筱傑 d930e3ee11 Fix UI misalignment issue
Add infinite HP option
and some small optimizations
2022-09-20 22:23:32 +08:00

75 lines
2.5 KiB
C#

/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System;
using System.Collections.Generic;
namespace GrasscutterTools.Game
{
public class ItemMap
{
public ItemMap(string idNamePairs)
{
var lines = idNamePairs.Split(new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
var capacity = lines.Length;
//IdMap = new Dictionary<int, string>(capacity);
//NameMap = new Dictionary<string, int>(capacity);
var IdList = new List<int>(capacity);
var NameList = new List<string>(capacity);
var lineList = new List<string>(capacity);
foreach (var line in lines)
{
var si = line.IndexOf(':');
if (si > 0 && int.TryParse(line.Substring(0, si).Trim(), out int id))
{
var name = line.Substring(si + 1).Trim();
if (!string.IsNullOrEmpty(name) && name != "null")
{
//IdMap[id] = name;
//NameMap[name] = id;
IdList.Add(id);
NameList.Add(name);
lineList.Add(line);
}
}
}
Ids = IdList.ToArray();
Names = NameList.ToArray();
Lines = lineList.ToArray();
}
//Dictionary<int, string> IdMap;
//Dictionary<string, int> NameMap;
//List<int> IdList;
//List<string> NameList;
public int Count => Ids.Length;
//public string this[int id] => IdMap[id];
//public int this[string name] => NameMap[name];
public int[] Ids { get; }
public string[] Names { get; }
public string[] Lines { get; }
}
}