GrasscutterCommandGenerator/Source/GrasscutterTools/Pages/PageSpawn.zh-TW.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="TPSpawnArgs.Text" xml:space="preserve">
<value>生成參數</value>
</data>
<data name="TPAttackModArgs.Text" xml:space="preserve">
<value>攻擊修改參數</value>
</data>
<data name="TPAttackInfusedArgs.Text" xml:space="preserve">
<value>攻擊注入參數</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>特性:</value>
</data>
<data name="ChkNoAggressiveness.Text" xml:space="preserve">
<value>無攻擊性</value>
</data>
<data name="LblInfiniteHpTip.Text" xml:space="preserve">
<value>血量為 0 表示無限</value>
</data>
<data name="LblEntityDef.Text" xml:space="preserve">
<value>防禦力:</value>
</data>
<data name="LblEntityAtk.Text" xml:space="preserve">
<value>攻擊力:</value>
</data>
<data name="LblEntityLevel.Text" xml:space="preserve">
<value>等級:</value>
</data>
<data name="LblEntityAmount.Text" xml:space="preserve">
<value>數量:</value>
</data>
<data name="LblAMPluginTip.Text" xml:space="preserve">
<value>見識一下真正的雷神吧!</value>
</data>
<data name="LblAMPluginIntroduction.Text" xml:space="preserve">
<value>這個插件可以使用 Gadget 替換角色攻擊</value>
</data>
<data name="LnkAMOff.Text" xml:space="preserve">
<value></value>
</data>
<data name="LnkAMOn.Text" xml:space="preserve">
<value></value>
</data>
<data name="BtnAtReload.Text" xml:space="preserve">
<value>重載配置</value>
</data>
<data name="BtnAtClear.Text" xml:space="preserve">
<value>清空實體!!</value>
</data>
<data name="GrpAMSkills.Text" xml:space="preserve">
<value>替換技能</value>
</data>
<data name="LblAiwiRotate.Text" xml:space="preserve">
<value>旋轉: x: y: z:</value>
</data>
<data name="LblAiwiSpread.Text" xml:space="preserve">
<value>擴散:</value>
</data>
<data name="LblAiwiCount.Text" xml:space="preserve">
<value>數量:</value>
</data>
<data name="LblAiwiRadius.Text" xml:space="preserve">
<value>範圍:</value>
</data>
<data name="BtnAttackInfuse.Text" xml:space="preserve">
<value>攻擊注入</value>
</data>
<data name="BtnAiwiReload.Text" xml:space="preserve">
<value>重載配置</value>
</data>
<data name="BtnAiwiClear.Text" xml:space="preserve">
<value>清空實體</value>
</data>
<data name="TPSpawnItems.Text" xml:space="preserve">
<value>實體列表</value>
</data>
<data name="TPSpawnRecords.Text" xml:space="preserve">
<value>生成記錄本</value>
</data>
<data name="BtnSaveSpawnLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
</root>