mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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298 lines
12 KiB
XML
298 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="TPSpawnArgs.Text" xml:space="preserve">
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<value>Spawn args</value>
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</data>
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<data name="TPAttackModArgs.Text" xml:space="preserve">
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<value>AttackModifier</value>
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</data>
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<data name="TPAttackInfusedArgs.Text" xml:space="preserve">
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<value>AttackInfused</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
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<value>23, 17</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>AI:</value>
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</data>
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<data name="ChkNoAggressiveness.Size" type="System.Drawing.Size, System.Drawing">
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<value>138, 21</value>
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</data>
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<data name="ChkNoAggressiveness.Text" xml:space="preserve">
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<value>No aggressiveness</value>
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</data>
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<data name="LblInfiniteHpTip.Size" type="System.Drawing.Size, System.Drawing">
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<value>98, 17</value>
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</data>
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<data name="LblInfiniteHpTip.Text" xml:space="preserve">
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<value>HP 0 for infinite</value>
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</data>
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<data name="LblEntityDef.Size" type="System.Drawing.Size, System.Drawing">
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<value>55, 17</value>
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</data>
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<data name="LblEntityDef.Text" xml:space="preserve">
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<value>Defense</value>
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</data>
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<data name="LblEntityAtk.Size" type="System.Drawing.Size, System.Drawing">
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<value>44, 17</value>
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</data>
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<data name="LblEntityAtk.Text" xml:space="preserve">
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<value>Attack</value>
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</data>
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<data name="LblEntityHp.Size" type="System.Drawing.Size, System.Drawing">
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<value>24, 17</value>
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</data>
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<data name="LblEntityHp.Text" xml:space="preserve">
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<value>HP</value>
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</data>
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<data name="LblEntityMaxHp.Location" type="System.Drawing.Point, System.Drawing">
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<value>181, 56</value>
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</data>
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<data name="LblEntityMaxHp.Size" type="System.Drawing.Size, System.Drawing">
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<value>53, 17</value>
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</data>
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<data name="LblEntityMaxHp.Text" xml:space="preserve">
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<value>Max HP</value>
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</data>
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<data name="LblEntitySpawnPostion.Text" xml:space="preserve">
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<value>Pos: x: y: z:</value>
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</data>
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<data name="LblEntityLevel.Location" type="System.Drawing.Point, System.Drawing">
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<value>200, 27</value>
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</data>
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<data name="LblEntityLevel.Size" type="System.Drawing.Size, System.Drawing">
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<value>37, 17</value>
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</data>
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<data name="LblEntityLevel.Text" xml:space="preserve">
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<value>Level</value>
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</data>
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<data name="LblEntityAmount.Size" type="System.Drawing.Size, System.Drawing">
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<value>53, 17</value>
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</data>
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<data name="LblEntityAmount.Text" xml:space="preserve">
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<value>Amount</value>
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</data>
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<data name="LblAMPluginTip.Size" type="System.Drawing.Size, System.Drawing">
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<value>121, 17</value>
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</data>
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<data name="LblAMPluginTip.Text" xml:space="preserve">
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<value>Meet the real Thor!</value>
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</data>
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<data name="LblAMPluginIntroduction.Size" type="System.Drawing.Size, System.Drawing">
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<value>326, 17</value>
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</data>
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<data name="LblAMPluginIntroduction.Text" xml:space="preserve">
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<value>This plugin can use Gadget to replace character attack</value>
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</data>
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<data name="LblAMPlugin.Size" type="System.Drawing.Size, System.Drawing">
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<value>46, 17</value>
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</data>
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<data name="LblAMPlugin.Text" xml:space="preserve">
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<value>Plugin:</value>
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</data>
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<data name="LnkAMOff.Size" type="System.Drawing.Size, System.Drawing">
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<value>26, 17</value>
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</data>
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<data name="LnkAMOff.Text" xml:space="preserve">
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<value>Off</value>
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</data>
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<data name="LnkAMOn.Size" type="System.Drawing.Size, System.Drawing">
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<value>25, 17</value>
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</data>
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<data name="LnkAMOn.Text" xml:space="preserve">
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<value>On</value>
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</data>
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<data name="BtnAtReload.Text" xml:space="preserve">
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<value>Reload config</value>
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</data>
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<data name="BtnAtClear.Text" xml:space="preserve">
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<value>Clear all gadgets</value>
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</data>
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<data name="GrpAMSkills.Text" xml:space="preserve">
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<value>Replace Skill</value>
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</data>
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<data name="LblAiwiRotate.Size" type="System.Drawing.Size, System.Drawing">
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<value>238, 17</value>
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</data>
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<data name="LblAiwiRotate.Text" xml:space="preserve">
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<value>Rot: x: y: z:</value>
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</data>
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<data name="LblAiwiSpread.Size" type="System.Drawing.Size, System.Drawing">
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<value>50, 17</value>
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</data>
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<data name="LblAiwiSpread.Text" xml:space="preserve">
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<value>Spread</value>
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</data>
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<data name="LblAiwiCount.Size" type="System.Drawing.Size, System.Drawing">
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<value>42, 17</value>
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</data>
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<data name="LblAiwiCount.Text" xml:space="preserve">
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<value>Count</value>
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</data>
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<data name="LblAiwiHeight.Size" type="System.Drawing.Size, System.Drawing">
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<value>46, 17</value>
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</data>
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<data name="LblAiwiHeight.Text" xml:space="preserve">
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<value>Height</value>
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</data>
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<data name="LblAiwiRadius.Size" type="System.Drawing.Size, System.Drawing">
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<value>47, 17</value>
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</data>
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<data name="LblAiwiRadius.Text" xml:space="preserve">
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<value>Radius</value>
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</data>
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<data name="BtnAttackInfuse.Text" xml:space="preserve">
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<value>Attack Infuse</value>
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</data>
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<data name="BtnAiwiReload.Text" xml:space="preserve">
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<value>Reload config</value>
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</data>
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<data name="BtnAiwiClear.Text" xml:space="preserve">
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<value>Clear</value>
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</data>
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<data name="BtnAiwiReset.Text" xml:space="preserve">
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<value>Reset</value>
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</data>
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<data name="LblAiwiPlugin.Size" type="System.Drawing.Size, System.Drawing">
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<value>46, 17</value>
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</data>
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<data name="LblAiwiPlugin.Text" xml:space="preserve">
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<value>Plugin:</value>
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</data>
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<data name="TPSpawnItems.Text" xml:space="preserve">
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<value>Entities</value>
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</data>
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<data name="TPSpawnRecords.Text" xml:space="preserve">
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<value>Spawn Records</value>
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</data>
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<data name="BtnSaveSpawnLog.Text" xml:space="preserve">
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<value>√ Record</value>
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</data>
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<data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
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<value>× Delete</value>
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</data>
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<data name="LblClearSpawnLogs.Size" type="System.Drawing.Size, System.Drawing">
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<value>50, 17</value>
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</data>
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<data name="LblClearSpawnLogs.Text" xml:space="preserve">
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<value>X Clear</value>
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</data>
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</root> |