mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-08 23:19:14 +08:00
217 lines
9.0 KiB
XML
217 lines
9.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="BtnCopy.Text" xml:space="preserve">
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<value>複製</value>
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</data>
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<data name="ChkAutoCopy.Text" xml:space="preserve">
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<value>自動</value>
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</data>
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<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
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<value>執行(F5)</value>
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</data>
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<data name="GrpCommand.Text" xml:space="preserve">
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<value>命令 - [Ctrl] 自動執行 - [Shift] 拼接命令 - [Alt] 僅執行 - [|] 分割多條命令</value>
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</data>
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<data name="TPRemoteCall.Text" xml:space="preserve">
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<value>遠程</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="LblSupportDescription.Size" type="System.Drawing.Size, System.Drawing">
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<value>334, 102</value>
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</data>
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<data name="LblSupportDescription.Text" xml:space="preserve">
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<value>割草機工具箱
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這是一個免費且開源的項目
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如果覺得這對你很有幫助,可以為我點一個免費的Star
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如果願意請我喝一杯奶茶,那就更好了 : )
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指令生成有問題,或者有新的功能請求,都可以來Github提出</value>
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</data>
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<data name="TPAbout.Text" xml:space="preserve">
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<value>關於</value>
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</data>
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<data name="RbListDungeons.Text" xml:space="preserve">
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<value>祕境</value>
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</data>
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<data name="RbListScene.Text" xml:space="preserve">
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<value>場景</value>
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</data>
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<data name="ChkIncludeSceneId.Text" xml:space="preserve">
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<value>含場景ID</value>
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</data>
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<data name="BtnTeleport.Text" xml:space="preserve">
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<value>傳送</value>
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</data>
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<data name="LblClimateType.Text" xml:space="preserve">
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<value>設置天氣</value>
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</data>
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<data name="LblSceneDescription.Text" xml:space="preserve">
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<value>場景控制</value>
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</data>
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<data name="LblTp.Size" type="System.Drawing.Size, System.Drawing">
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<value>290, 51</value>
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</data>
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<data name="LblTp.Text" xml:space="preserve">
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<value>座標傳送
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提示:遊戲內可以通過小地圖的'魚鉤'標記來快捷傳送
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命令中可以用~表示當前位置,~N 表示相對當前N</value>
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</data>
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<data name="TPScene.Text" xml:space="preserve">
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<value>場景</value>
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</data>
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<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
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<value>測試任務</value>
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</data>
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<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
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<value>未發佈的任務</value>
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</data>
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<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
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<value>隱藏的任務</value>
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</data>
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<data name="GrpQuestFilters.Text" xml:space="preserve">
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<value>列表過濾</value>
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</data>
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<data name="BtnFinishQuest.Text" xml:space="preserve">
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<value>完成任務</value>
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</data>
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<data name="BtnAddQuest.Text" xml:space="preserve">
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<value>添加任務</value>
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</data>
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<data name="LblQuestDescription.Text" xml:space="preserve">
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<value>添加或完成任務
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提示:許多任務需要服務端腳本支持
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囙此任務可以接,可以完成,但是不一定可以做</value>
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</data>
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<data name="TPQuest.Text" xml:space="preserve">
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<value>任務</value>
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</data>
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<data name="TPArtifact.Text" xml:space="preserve">
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<value>聖遺物</value>
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</data>
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<data name="TPCustom.Text" xml:space="preserve">
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<value>自定義</value>
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</data>
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<data name="TPHome.Text" xml:space="preserve">
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<value>主頁</value>
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</data>
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<data name="TPMail.Text" xml:space="preserve">
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<value>郵件</value>
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</data>
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</root> |