GrasscutterCommandGenerator/Source/GrasscutterTools/Forms/FormMain.ru-ru.resx

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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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The mimetype is used for serialized objects, and tells the
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="CmbCommand.Location" type="System.Drawing.Point, System.Drawing">
<value>132, 21</value>
</data>
<data name="CmbCommand.Size" type="System.Drawing.Size, System.Drawing">
<value>359, 25</value>
</data>
<data name="BtnCopy.Location" type="System.Drawing.Point, System.Drawing">
<value>497, 22</value>
</data>
<data name="BtnCopy.Size" type="System.Drawing.Size, System.Drawing">
<value>92, 23</value>
</data>
<data name="BtnCopy.Text" xml:space="preserve">
<value>Копировать</value>
</data>
<data name="ChkAutoCopy.Location" type="System.Drawing.Point, System.Drawing">
<value>595, 24</value>
</data>
<data name="ChkAutoCopy.Size" type="System.Drawing.Size, System.Drawing">
<value>55, 21</value>
</data>
<data name="ChkAutoCopy.Text" xml:space="preserve">
<value>Авто</value>
</data>
<data name="BtnInvokeOpenCommand.Size" type="System.Drawing.Size, System.Drawing">
<value>120, 23</value>
</data>
<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
<value>Выполнить (F5)</value>
</data>
<data name="GrpCommand.Text" xml:space="preserve">
<value>Команды - [Ctrl] Запуск и замена - [Shift] Добавить - [Alt] Только запустить - [|] Разделитель</value>
</data>
<data name="TPRemoteCall.Text" xml:space="preserve">
<value>OpenCommand</value>
</data>
<data name="LblSupportDescription.Size" type="System.Drawing.Size, System.Drawing">
<value>552, 170</value>
</data>
<data name="LblSupportDescription.Text" xml:space="preserve">
<value>Grasscutter Tools - основной перевод Юрий Дворецкий (с исправлениями от EgorBron)
Это бесплатный проект с открытым исходным кодом.
Если вы считаете, что это полезно для вас,
вы можете дать мне звезду на Github.
Если возникла проблема с генерацией команды или
есть запрос на новую функцию,
вы можете написать в Issues на Github.
Спасибо: Dhar_Jinxed
</value>
</data>
<data name="TPAbout.Text" xml:space="preserve">
<value>Справка</value>
</data>
<data name="TPManage.Text" xml:space="preserve">
<value>Аккаунты</value>
</data>
<data name="RbListDungeons.Location" type="System.Drawing.Point, System.Drawing">
<value>243, 7</value>
</data>
<data name="RbListDungeons.Size" type="System.Drawing.Size, System.Drawing">
<value>100, 21</value>
</data>
<data name="RbListDungeons.Text" xml:space="preserve">
<value>Подземелья</value>
</data>
<data name="RbListScene.Location" type="System.Drawing.Point, System.Drawing">
<value>171, 7</value>
</data>
<data name="RbListScene.Size" type="System.Drawing.Size, System.Drawing">
<value>66, 21</value>
</data>
<data name="RbListScene.Text" xml:space="preserve">
<value>Сцены</value>
</data>
<data name="ChkIncludeSceneId.Location" type="System.Drawing.Point, System.Drawing">
<value>91, 213</value>
</data>
<data name="ChkIncludeSceneId.Size" type="System.Drawing.Size, System.Drawing">
<value>228, 21</value>
</data>
<data name="ChkIncludeSceneId.Text" xml:space="preserve">
<value>Включить идентификатор сцены</value>
</data>
<data name="LblTpZ.Location" type="System.Drawing.Point, System.Drawing">
<value>219, 184</value>
</data>
<data name="LblTpY.Location" type="System.Drawing.Point, System.Drawing">
<value>113, 184</value>
</data>
<data name="BtnTeleport.Location" type="System.Drawing.Point, System.Drawing">
<value>10, 211</value>
</data>
<data name="BtnTeleport.Text" xml:space="preserve">
<value>Телепорт</value>
</data>
<data name="LblTpX.Location" type="System.Drawing.Point, System.Drawing">
<value>7, 184</value>
</data>
<data name="NUDTpZ.Location" type="System.Drawing.Point, System.Drawing">
<value>239, 182</value>
</data>
<data name="NUDTpY.Location" type="System.Drawing.Point, System.Drawing">
<value>133, 182</value>
</data>
<data name="NUDTpX.Location" type="System.Drawing.Point, System.Drawing">
<value>27, 182</value>
</data>
<data name="CmbClimateType.Location" type="System.Drawing.Point, System.Drawing">
<value>66, 61</value>
</data>
<data name="LblClimateType.Location" type="System.Drawing.Point, System.Drawing">
<value>6, 64</value>
</data>
<data name="LblClimateType.Size" type="System.Drawing.Size, System.Drawing">
<value>52, 17</value>
</data>
<data name="LblClimateType.Text" xml:space="preserve">
<value>Погода</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<value>False</value>
</data>
<data name="LblSceneDescription.Size" type="System.Drawing.Size, System.Drawing">
<value>287, 55</value>
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<data name="LblSceneDescription.Text" xml:space="preserve">
<value>Управление сценами.</value>
</data>
<data name="LblTp.AutoSize" type="System.Boolean, mscorlib">
<value>False</value>
</data>
<data name="LblTp.Font" type="System.Drawing.Font, System.Drawing">
<value>Microsoft YaHei UI, 8pt</value>
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<data name="LblTp.Location" type="System.Drawing.Point, System.Drawing">
<value>6, 84</value>
</data>
<data name="LblTp.Size" type="System.Drawing.Size, System.Drawing">
<value>337, 100</value>
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<data name="LblTp.Text" xml:space="preserve">
<value>Телепортация
Подсказка: вы можете быстро телепортироваться через отметку «рыболовный крючок» на миникарте в игре.
В команде вы можете использовать ~, чтобы указать текущую позицию, и ~N, чтобы указать смещение на N относительно текущей позиции</value>
</data>
<data name="TPScene.Text" xml:space="preserve">
<value>Сцена</value>
</data>
<data name="TPItem.Text" xml:space="preserve">
<value>Предметы</value>
</data>
<data name="TPWeapon.Text" xml:space="preserve">
<value>Оружие</value>
</data>
<data name="TPAvatar.Text" xml:space="preserve">
<value>Персонаж</value>
</data>
<data name="TPSpawn.Text" xml:space="preserve">
<value>Спавн</value>
</data>
<data name="ChkQuestFilterTEST.Size" type="System.Drawing.Size, System.Drawing">
<value>52, 21</value>
</data>
<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
<value>Тест</value>
</data>
<data name="ChkQuestFilterUNRELEASED.Size" type="System.Drawing.Size, System.Drawing">
<value>102, 21</value>
</data>
<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
<value>Неизданное</value>
</data>
<data name="ChkQuestFilterHIDDEN.Size" type="System.Drawing.Size, System.Drawing">
<value>81, 21</value>
</data>
<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
<value>Скрытый</value>
</data>
<data name="GrpQuestFilters.Text" xml:space="preserve">
<value>Фильтр списка</value>
</data>
<data name="BtnFinishQuest.Text" xml:space="preserve">
<value>Завершить</value>
</data>
<data name="BtnAddQuest.Text" xml:space="preserve">
<value>Добавить</value>
</data>
<data name="LblQuestDescription.Text" xml:space="preserve">
<value>Добавить или завершить задание.
Внимание: для многих квестов требуются скрипты таковых на стороне сервера.
Поэтому квест может быть добавлен или отозван через консоль, но завершён игроком - вряд ли.</value>
</data>
<data name="TPQuest.Text" xml:space="preserve">
<value>Квест</value>
</data>
<data name="TPArtifact.Text" xml:space="preserve">
<value>Артефакт</value>
</data>
<data name="TPCustom.Text" xml:space="preserve">
<value>Кастомное</value>
</data>
<data name="TPHome.Text" xml:space="preserve">
<value>Главная</value>
</data>
<data name="TPMail.Text" xml:space="preserve">
<value>Почта</value>
</data>
</root>