Files
GrasscutterCommandGenerator/Source/GrasscutterTools/Forms/FormDropEditor.cs

325 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using GrasscutterTools.Game;
using GrasscutterTools.Game.Drop;
using GrasscutterTools.Properties;
using Newtonsoft.Json;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
namespace GrasscutterTools.Forms
{
public partial class FormDropEditor : Form
{
#region - -
/// <summary>
/// 掉落池
/// Key:怪物ID
/// Value:掉落列表
/// </summary>
private Dictionary<int, List<DropData>> Banners;
/// <summary>
/// 怪物集
/// </summary>
private readonly string[] Monsters;
/// <summary>
/// 当前选中项的掉落列表
/// (当选中多条时,数据为交集)
/// </summary>
private readonly List<DropData> DropList = new List<DropData>();
#endregion - -
#region - -
public FormDropEditor()
{
InitializeComponent();
Icon = Resources.IconGrasscutter;
Monsters = new string[GameData.Monsters.Lines.Length + GameData.Animals.Lines.Length];
GameData.Monsters.Lines.CopyTo(Monsters, 0);
GameData.Animals.Lines.CopyTo(Monsters, GameData.Monsters.Lines.Length);
Array.Sort(Monsters);
ListMonsters.Items.AddRange(Monsters);
ListItems.Items.AddRange(GameData.Items.Lines);
Banners = new Dictionary<int, List<DropData>>();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
try
{
// 加载文件路径
var path = Settings.Default.DropJsonPath;
TxtDropJsonPath.Text = path;
if (!string.IsNullOrEmpty(path) && File.Exists(path))
LoadBanners(path);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
protected override void OnFormClosed(FormClosedEventArgs e)
{
// 保存文件路径
Settings.Default.DropJsonPath = TxtDropJsonPath.Text;
Settings.Default.Save();
base.OnFormClosed(e);
}
#endregion - -
#region - Drop.json -
/// <summary>
/// 加载按钮点击时触发
/// </summary>
private void BtnLoad_Click(object sender, EventArgs e)
{
try
{
var path = TxtDropJsonPath.Text.Trim();
if (path == string.Empty)
{
var dialog = new OpenFileDialog
{
FileName = "Drop.json",
Filter = "Drop.Json (*.json)|*.json|All files (*.*)|*.*",
};
var result = dialog.ShowDialog();
if (result == DialogResult.OK)
path = TxtDropJsonPath.Text = dialog.FileName;
else
return;
}
// 反序列化
LoadBanners(path);
MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void LoadBanners(string path)
{
// 反序列化
var banners = JsonConvert.DeserializeObject<List<DropInfo>>(File.ReadAllText(path));
Banners = new Dictionary<int, List<DropData>>(banners.Count);
foreach (var item in banners)
Banners.Add(item.MonsterId, item.DropDataList);
}
/// <summary>
/// 保存按钮点击时触发
/// </summary>
private void BtnSave_Click(object sender, EventArgs e)
{
try
{
var path = TxtDropJsonPath.Text.Trim();
if (path == string.Empty)
{
var dialog = new SaveFileDialog
{
FileName = "Drop.json",
Filter = "Drop.json (*.json)|*.json|All files (*.*)|*.*",
};
var result = dialog.ShowDialog();
if (result == DialogResult.OK)
path = TxtDropJsonPath.Text = dialog.FileName;
else
return;
}
// 序列化
var banners = new List<DropInfo>(Banners.Count);
foreach (var item in Banners)
{
banners.Add(new DropInfo
{
MonsterId = item.Key,
DropDataList = item.Value,
});
}
File.WriteAllText(path, JsonConvert.SerializeObject(banners));
MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
#endregion - Drop.json -
#region - -
/// <summary>
/// 怪物列表过滤器文本改变时触发
/// </summary>
private void TxtMonsterFilter_TextChanged(object sender, EventArgs e)
{
var filter = TxtMonsterFilter.Text.Trim();
ListMonsters.BeginUpdate();
ListMonsters.Items.Clear();
ListMonsters.Items.AddRange(Monsters.Where(n => n.Contains(filter)).ToArray());
ListMonsters.EndUpdate();
}
/// <summary>
/// 怪物列表选中项改变时触发
/// </summary>
private void ListMonsters_SelectedIndexChanged(object sender, EventArgs e)
{
if (ListMonsters.SelectedItems.Count == 0) return;
// 掉落物列表标题显示
var sp = GrpDropList.Text.IndexOf(" | ");
if (sp >= 0) GrpDropList.Text = GrpDropList.Text.Remove(sp);
if (ListMonsters.SelectedItems.Count == 1)
{
var item = ListMonsters.SelectedItem as string;
GrpDropList.Text += " | " + item;
}
else
{
GrpDropList.Text += " | Monsters x" + ListMonsters.SelectedItems.Count.ToString();
}
// 获取选中项中相同的掉落物集合(仅物品、掉落数量、掉落概率完全一致的显示)
DropList.Clear();
var first = true;
foreach (string item in ListMonsters.SelectedItems)
{
var monsterId = int.Parse(item.Substring(0, item.IndexOf(':')).Trim());
if (Banners.TryGetValue(monsterId, out List<DropData> dropList))
{
if (first)
{
DropList.AddRange(dropList);
first = false;
}
else if (DropList.Count > 0)
{
// 仅保留交集
var intersect = DropList.Intersect(dropList).ToList();
DropList.Clear();
DropList.AddRange(intersect);
}
else
{
break;
}
}
else
{
DropList.Clear();
break;
}
}
// 显示到列表
ListDropData.BeginUpdate();
ListDropData.Items.Clear();
if (DropList.Count > 0)
{
ListDropData.Items.AddRange(DropList.Select(it => it.ToString()).ToArray());
ListDropData.SelectedIndex = 0;
}
ListDropData.EndUpdate();
}
#endregion - -
#region - -
/// <summary>
/// 掉落列表选中项改变时触发
/// </summary>
private void ListDropData_SelectedIndexChanged(object sender, EventArgs e)
{
if (ListDropData.SelectedIndex == -1) return;
var dropData = DropList[ListDropData.SelectedIndex];
TxtItem.Text = $"{dropData.ItemId} : {GameData.Items[dropData.ItemId]}";
NUDMinCount.Value = dropData.MinCount;
NUDMaxCount.Value = dropData.MaxCount;
NUDMinWeight.Value = dropData.MinWeight;
NUDMaxWeight.Value = dropData.MaxWeight;
//BtnCopy.Enabled = true;
//BtnDelete.Enabled = true;
//BtnAddOrUpdate.Enabled = true;
}
private void BtnCopy_Click(object sender, EventArgs e)
{
}
private void BtnCopyAll_Click(object sender, EventArgs e)
{
}
private void BtnPaste_Click(object sender, EventArgs e)
{
}
private void BtnDelete_Click(object sender, EventArgs e)
{
}
private void BtnClear_Click(object sender, EventArgs e)
{
}
private void BtnAddOrUpdate_Click(object sender, EventArgs e)
{
}
#endregion - -
#region - -
/// <summary>
/// 物品列表过滤器文本改变时触发
/// </summary>
private void TxtItemFilter_TextChanged(object sender, EventArgs e)
{
var filter = TxtItemFilter.Text.Trim();
ListItems.BeginUpdate();
ListItems.Items.Clear();
ListItems.Items.AddRange(GameData.Items.Lines.Where(n => n.Contains(filter)).ToArray());
ListItems.EndUpdate();
}
/// <summary>
/// 物品列表选中项改变时触发
/// </summary>
private void ListItems_SelectedIndexChanged(object sender, EventArgs e)
{
TxtItem.Text = ListItems.SelectedItem as string;
}
#endregion - -
}
}