mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-08 23:19:14 +08:00
331 lines
14 KiB
XML
331 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="CmbCommand.Location" type="System.Drawing.Point, System.Drawing">
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<value>132, 21</value>
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</data>
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<data name="CmbCommand.Size" type="System.Drawing.Size, System.Drawing">
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<value>359, 25</value>
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</data>
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<data name="BtnCopy.Location" type="System.Drawing.Point, System.Drawing">
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<value>497, 22</value>
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</data>
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<data name="BtnCopy.Size" type="System.Drawing.Size, System.Drawing">
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<value>92, 23</value>
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</data>
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<data name="BtnCopy.Text" xml:space="preserve">
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<value>Копировать</value>
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</data>
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<data name="ChkAutoCopy.Location" type="System.Drawing.Point, System.Drawing">
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<value>595, 24</value>
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</data>
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<data name="ChkAutoCopy.Size" type="System.Drawing.Size, System.Drawing">
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<value>55, 21</value>
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</data>
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<data name="ChkAutoCopy.Text" xml:space="preserve">
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<value>Авто</value>
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</data>
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<data name="BtnInvokeOpenCommand.Size" type="System.Drawing.Size, System.Drawing">
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<value>120, 23</value>
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</data>
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<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
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<value>Выполнить (F5)</value>
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</data>
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<data name="GrpCommand.Text" xml:space="preserve">
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<value>Команды - [Ctrl] Запуск и замена - [Shift] Добавить - [Alt] Только запустить - [|] Разделитель</value>
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</data>
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<data name="TPRemoteCall.Text" xml:space="preserve">
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<value>OpenCommand</value>
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</data>
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<data name="LblSupportDescription.Size" type="System.Drawing.Size, System.Drawing">
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<value>552, 170</value>
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</data>
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<data name="LblSupportDescription.Text" xml:space="preserve">
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<value>Grasscutter Tools - основной перевод Юрий Дворецкий (с исправлениями от EgorBron)
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Это бесплатный проект с открытым исходным кодом.
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Если вы считаете, что это полезно для вас,
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вы можете дать мне звезду на Github.
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Если возникла проблема с генерацией команды или
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есть запрос на новую функцию,
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вы можете написать в Issues на Github.
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Спасибо: Dhar_Jinxed
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</value>
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</data>
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<data name="TPAbout.Text" xml:space="preserve">
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<value>Справка</value>
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</data>
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<data name="TPManage.Text" xml:space="preserve">
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<value>Аккаунты</value>
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</data>
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<data name="RbListDungeons.Location" type="System.Drawing.Point, System.Drawing">
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<value>243, 7</value>
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</data>
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<data name="RbListDungeons.Size" type="System.Drawing.Size, System.Drawing">
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<value>100, 21</value>
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</data>
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<data name="RbListDungeons.Text" xml:space="preserve">
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<value>Подземелья</value>
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</data>
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<data name="RbListScene.Location" type="System.Drawing.Point, System.Drawing">
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<value>171, 7</value>
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</data>
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<data name="RbListScene.Size" type="System.Drawing.Size, System.Drawing">
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<value>66, 21</value>
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</data>
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<data name="RbListScene.Text" xml:space="preserve">
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<value>Сцены</value>
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</data>
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<data name="ChkIncludeSceneId.Location" type="System.Drawing.Point, System.Drawing">
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<value>91, 213</value>
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</data>
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<data name="ChkIncludeSceneId.Size" type="System.Drawing.Size, System.Drawing">
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<value>228, 21</value>
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</data>
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<data name="ChkIncludeSceneId.Text" xml:space="preserve">
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<value>Включить идентификатор сцены</value>
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</data>
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<data name="LblTpZ.Location" type="System.Drawing.Point, System.Drawing">
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<value>219, 184</value>
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</data>
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<data name="LblTpY.Location" type="System.Drawing.Point, System.Drawing">
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<value>113, 184</value>
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</data>
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<data name="BtnTeleport.Location" type="System.Drawing.Point, System.Drawing">
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<value>10, 211</value>
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</data>
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<data name="BtnTeleport.Text" xml:space="preserve">
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<value>Телепорт</value>
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</data>
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<data name="LblTpX.Location" type="System.Drawing.Point, System.Drawing">
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<value>7, 184</value>
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</data>
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<data name="NUDTpZ.Location" type="System.Drawing.Point, System.Drawing">
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<value>239, 182</value>
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</data>
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<data name="NUDTpY.Location" type="System.Drawing.Point, System.Drawing">
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<value>133, 182</value>
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</data>
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<data name="NUDTpX.Location" type="System.Drawing.Point, System.Drawing">
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<value>27, 182</value>
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</data>
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<data name="CmbClimateType.Location" type="System.Drawing.Point, System.Drawing">
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<value>66, 61</value>
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</data>
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<data name="LblClimateType.Location" type="System.Drawing.Point, System.Drawing">
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<value>6, 64</value>
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</data>
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<data name="LblClimateType.Size" type="System.Drawing.Size, System.Drawing">
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<value>52, 17</value>
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</data>
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<data name="LblClimateType.Text" xml:space="preserve">
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<value>Погода</value>
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</data>
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<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="LblSceneDescription.AutoSize" type="System.Boolean, mscorlib">
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<value>False</value>
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</data>
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<data name="LblSceneDescription.Size" type="System.Drawing.Size, System.Drawing">
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<value>287, 55</value>
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</data>
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<data name="LblSceneDescription.Text" xml:space="preserve">
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<value>Управление сценами.</value>
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</data>
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<data name="LblTp.AutoSize" type="System.Boolean, mscorlib">
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<value>False</value>
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</data>
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<data name="LblTp.Font" type="System.Drawing.Font, System.Drawing">
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<value>Microsoft YaHei UI, 8pt</value>
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</data>
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<data name="LblTp.Location" type="System.Drawing.Point, System.Drawing">
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<value>6, 84</value>
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</data>
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<data name="LblTp.Size" type="System.Drawing.Size, System.Drawing">
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<value>337, 100</value>
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</data>
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<data name="LblTp.Text" xml:space="preserve">
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<value>Телепортация
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Подсказка: вы можете быстро телепортироваться через отметку «рыболовный крючок» на миникарте в игре.
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В команде вы можете использовать ~, чтобы указать текущую позицию, и ~N, чтобы указать смещение на N относительно текущей позиции</value>
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</data>
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<data name="TPScene.Text" xml:space="preserve">
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<value>Сцена</value>
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</data>
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<data name="TPItem.Text" xml:space="preserve">
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<value>Предметы</value>
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</data>
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<data name="TPWeapon.Text" xml:space="preserve">
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<value>Оружие</value>
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</data>
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<data name="TPAvatar.Text" xml:space="preserve">
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<value>Персонаж</value>
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</data>
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<data name="TPSpawn.Text" xml:space="preserve">
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<value>Спавн</value>
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</data>
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<data name="ChkQuestFilterTEST.Size" type="System.Drawing.Size, System.Drawing">
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<value>52, 21</value>
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</data>
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<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
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<value>Тест</value>
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</data>
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<data name="ChkQuestFilterUNRELEASED.Size" type="System.Drawing.Size, System.Drawing">
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<value>102, 21</value>
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</data>
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<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
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<value>Неизданное</value>
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</data>
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<data name="ChkQuestFilterHIDDEN.Size" type="System.Drawing.Size, System.Drawing">
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<value>81, 21</value>
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</data>
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<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
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<value>Скрытый</value>
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</data>
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<data name="GrpQuestFilters.Text" xml:space="preserve">
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<value>Фильтр списка</value>
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</data>
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<data name="BtnFinishQuest.Text" xml:space="preserve">
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<value>Завершить</value>
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</data>
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<data name="BtnAddQuest.Text" xml:space="preserve">
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<value>Добавить</value>
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</data>
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<data name="LblQuestDescription.Text" xml:space="preserve">
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<value>Добавить или завершить задание.
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Внимание: для многих квестов требуются скрипты таковых на стороне сервера.
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Поэтому квест может быть добавлен или отозван через консоль, но завершён игроком - вряд ли.</value>
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</data>
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<data name="TPQuest.Text" xml:space="preserve">
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<value>Квест</value>
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</data>
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<data name="TPArtifact.Text" xml:space="preserve">
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<value>Артефакт</value>
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</data>
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<data name="TPCustom.Text" xml:space="preserve">
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<value>Кастомное</value>
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</data>
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<data name="TPHome.Text" xml:space="preserve">
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<value>Главная</value>
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</data>
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<data name="TPMail.Text" xml:space="preserve">
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<value>Почта</value>
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</data>
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</root> |