mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2026-11-06 15:21:59 +08:00
399 lines
16 KiB
C#
399 lines
16 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2023 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Text.RegularExpressions;
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using System.Windows.Forms;
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using GrasscutterTools.Game;
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using GrasscutterTools.Game.Activity;
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using GrasscutterTools.Game.Data;
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using GrasscutterTools.Properties;
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using GrasscutterTools.Utils;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Pages
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{
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internal partial class PageTools : BasePage
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{
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private const string LogTag = nameof(PageTools);
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private sealed class UpdateProgressInfo
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{
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public UpdateProgressInfo(int value, string message)
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{
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Value = value;
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Message = message;
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}
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public int Value { get; }
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public string Message { get; }
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}
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private bool _updateInProgress;
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public override string Text => "Tools";
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public PageTools()
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{
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InitializeComponent();
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}
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public override void OnLoad()
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{
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TxtGcResRoot.Text = Settings.Default.ResourcesDirPath;
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TxtProjectResRoot.Text = Settings.Default.ProjectResourcePath;
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TxtRemoteRepository.Text = string.IsNullOrWhiteSpace(Settings.Default.RemoteResourceRepository)
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? RemoteResourceRepositoryDefault
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: Settings.Default.RemoteResourceRepository;
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TxtRemoteBranch.Text = string.IsNullOrWhiteSpace(Settings.Default.RemoteResourceBranch)
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? RemoteResourceBranchDefault
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: Settings.Default.RemoteResourceBranch;
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TxtRemoteToken.Text = Settings.Default.RemoteResourceToken;
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CmbResourceSource.SelectedIndex = Settings.Default.UseRemoteResourceRepository ? 1 : 0;
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UpdateResourceSourceControls();
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}
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private const string RemoteResourceRepositoryDefault = "https://gitlab.com/Dimbreath/animegamedata2";
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private const string RemoteResourceBranchDefault = "main";
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private void CmbResourceSource_SelectedIndexChanged(object sender, EventArgs e)
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{
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UpdateResourceSourceControls();
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}
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private void UpdateResourceSourceControls()
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{
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var useRemote = CmbResourceSource.SelectedIndex == 1;
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TxtGcResRoot.Enabled = !useRemote;
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TxtRemoteRepository.Enabled = useRemote;
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TxtRemoteBranch.Enabled = useRemote;
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TxtRemoteToken.Enabled = useRemote;
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BtnGenerateToken.Enabled = useRemote;
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}
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private void BtnGenerateToken_Click(object sender, EventArgs e)
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{
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UIUtil.OpenURL("https://gitlab.com/-/user_settings/personal_access_tokens?name=GrasscutterTools&scopes=read_api,read_repository");
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}
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public override void OnClosed()
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{
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SaveResourceSettings();
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}
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private void SaveResourceSettings()
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{
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Settings.Default.ResourcesDirPath = TxtGcResRoot.Text;
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Settings.Default.ProjectResourcePath = TxtProjectResRoot.Text;
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Settings.Default.RemoteResourceRepository = TxtRemoteRepository.Text.Trim();
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Settings.Default.RemoteResourceBranch = TxtRemoteBranch.Text.Trim();
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Settings.Default.RemoteResourceToken = TxtRemoteToken.Text.Trim();
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Settings.Default.UseRemoteResourceRepository = CmbResourceSource.SelectedIndex == 1;
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}
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private bool CheckInputPaths()
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{
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if (string.IsNullOrEmpty(TxtProjectResRoot.Text))
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{
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MessageBox.Show("请先填写项目 Resources 路径!", Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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var useRemote = CmbResourceSource.SelectedIndex == 1;
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if (Directory.Exists(TxtProjectResRoot.Text) &&
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(useRemote || Directory.Exists(TxtGcResRoot.Text)))
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{
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SaveResourceSettings();
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return true;
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}
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else
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{
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MessageBox.Show(useRemote ? "请填写正确的项目 Resources 路径!" : "请填写正确的 Res 路径!",
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Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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}
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private async void BtnUpdateAllResources_Click(object sender, EventArgs e)
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{
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if (_updateInProgress || !CheckInputPaths())
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return;
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var useRemote = CmbResourceSource.SelectedIndex == 1;
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var projectResourcesPath = TxtProjectResRoot.Text.Trim();
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var localResourcePath = useRemote ? null : TxtGcResRoot.Text.Trim();
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var repositoryUrl = TxtRemoteRepository.Text.Trim();
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var branch = TxtRemoteBranch.Text.Trim();
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var token = TxtRemoteToken.Text.Trim();
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var progress = new Progress<UpdateProgressInfo>(UpdateProgressOnUi);
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SetUpdateBusy(true);
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var completed = false;
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try
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{
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await Task.Run(() => RunUpdateAllResourcesAsync(
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useRemote,
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localResourcePath,
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projectResourcesPath,
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repositoryUrl,
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branch,
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token,
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progress));
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completed = true;
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}
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catch (Exception ex)
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{
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Logger.E(LogTag, "更新所有资源失败", ex);
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MessageBox.Show(ex.ToString(), Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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finally
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{
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SetUpdateBusy(false);
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}
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if (completed)
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MessageBox.Show("OK", Resources.Tips, MessageBoxButtons.OK);
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}
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private async Task RunUpdateAllResourcesAsync(bool useRemote, string localResourcePath,
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string projectResourcesPath, string repositoryUrl, string branch, string token,
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IProgress<UpdateProgressInfo> progress)
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{
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RemoteResourceLoader remoteSource = null;
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try
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{
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ReportProgress(progress, 0, "开始更新所有资源");
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string resourcePath;
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if (useRemote)
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{
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ReportProgress(progress, 2, "准备连接远程 GitLab 仓库");
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remoteSource = await RemoteResourceLoader.DownloadAsync(
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repositoryUrl,
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branch,
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token,
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includeAllExcelFiles: true,
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includeActivityFile: true,
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includeManualTextMap: true,
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reportProgress: (value, message) => ReportProgress(progress, 5 + value * 40 / 100, message),
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cancellationToken: CancellationToken.None);
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resourcePath = remoteSource.DirectoryPath;
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ReportProgress(progress, 46, "远程资源下载完成");
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}
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else
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{
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resourcePath = localResourcePath;
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ReportProgress(progress, 5, "使用本地 GC_Resources 目录");
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}
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ReportProgress(progress, 48, "加载 TextMap 数据");
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var textMapData = new TextMapData(resourcePath);
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ReportProgress(progress, 52, "加载 ExcelBinOutput 数据");
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var gameResources = new GameResources(resourcePath, textMapData);
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ReportProgress(progress, 55, "生成基础资源文件");
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gameResources.ConvertResources(projectResourcesPath);
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ReportProgress(progress, 72, "基础资源文件生成完成");
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var activityJson = File.ReadAllText(
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Path.Combine(resourcePath, "ExcelBinOutput", "NewActivityExcelConfigData.json"),
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Encoding.UTF8);
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var activityItems = JsonConvert.DeserializeObject<List<NewActivityItem>>(activityJson);
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if (activityItems == null)
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throw new InvalidDataException("NewActivityExcelConfigData.json 内容无效。");
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ReportProgress(progress, 74, "加载活动名称资源");
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var savedCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
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try
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{
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System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("zh-cn");
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GameData.LoadResources();
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}
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finally
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{
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System.Threading.Thread.CurrentThread.CurrentUICulture = savedCulture;
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}
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var activityLanguages = new[] { "zh-cn", "zh-tw", "en-us", "ru-ru" };
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for (var i = 0; i < activityLanguages.Length; i++)
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{
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var language = activityLanguages[i];
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ReportProgress(progress, 76 + i * 3, $"生成活动资源:{language}");
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UpdateActivityForLanguage(activityItems, language, projectResourcesPath, textMapData);
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}
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var bannerLanguages = new[] { "zh-cn", "zh-tw", "en-us", "ru-ru" };
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for (var i = 0; i < bannerLanguages.Length; i++)
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{
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var language = bannerLanguages[i];
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ReportProgress(progress, 89 + i * 2, $"生成卡池标题:{language}");
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UpdateGachaResourceForLanguage(language, projectResourcesPath, textMapData);
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}
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ReportProgress(progress, 100, "所有资源更新完成");
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}
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finally
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{
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remoteSource?.Dispose();
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}
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}
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private void SetUpdateBusy(bool busy)
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{
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if (IsDisposed || Disposing)
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return;
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_updateInProgress = busy;
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BtnUpdateAllResources.Enabled = !busy;
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CmbResourceSource.Enabled = !busy;
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TxtProjectResRoot.Enabled = !busy;
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TxtGcResRoot.Enabled = !busy;
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TxtRemoteRepository.Enabled = !busy;
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TxtRemoteBranch.Enabled = !busy;
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TxtRemoteToken.Enabled = !busy;
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BtnGenerateToken.Enabled = !busy;
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PrgUpdateResources.Visible = busy;
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LblUpdateProgress.Visible = busy;
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if (busy)
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{
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PrgUpdateResources.Value = 0;
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LblUpdateProgress.Text = "准备中...";
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}
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else
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{
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UpdateResourceSourceControls();
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LblUpdateProgress.Text = string.Empty;
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}
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UseWaitCursor = busy;
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var form = FindForm();
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if (form != null)
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form.UseWaitCursor = busy;
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}
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private void UpdateProgressOnUi(UpdateProgressInfo progress)
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{
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if (IsDisposed || Disposing)
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return;
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PrgUpdateResources.Value = Math.Max(0, Math.Min(100, progress.Value));
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LblUpdateProgress.Text = progress.Message;
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Logger.I(LogTag, progress.Message);
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}
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private static void ReportProgress(IProgress<UpdateProgressInfo> progress, int value, string message)
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{
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progress?.Report(new UpdateProgressInfo(value, message));
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}
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private void UpdateActivityForLanguage(IReadOnlyCollection<NewActivityItem> activityItems,
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string languageCode, string projectResourcesPath, TextMapData textMapData)
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{
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textMapData.LoadTextMapByLanguage(languageCode);
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// 从 JSON 构建 activityId -> 翻译文本的映射
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var activityMap = new Dictionary<int, string>();
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foreach (var item in activityItems)
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activityMap[item.ActivityId] = textMapData.GetText(item.NameTextMapHash);
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var buffer = new StringBuilder();
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var processedIds = new HashSet<int>();
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// 保持原有的分组结构(从 GameData.Activity 读取),保留人工整理的内容
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// 旧的 // New 分组跳过,统一在末尾合并输出
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foreach (var group in GameData.Activity)
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{
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if (group.Key == "New")
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{
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foreach (var id in group.Value.Ids)
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processedIds.Add(id);
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continue;
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}
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buffer.Append("// ").AppendLine(group.Key);
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foreach (var id in group.Value.Ids)
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{
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processedIds.Add(id);
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buffer.Append(id).Append(':');
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// 对于中文,保留人工整理的内容;对于其他语言,使用 JSON 中的官方翻译
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if (languageCode == "zh-cn")
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buffer.AppendLine(group.Value[id]); // 使用旧的人工整理的内容
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else
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buffer.AppendLine(activityMap.TryGetValue(id, out var title) ? title : group.Value[id]);
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}
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}
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// 合并旧的 // New 和 JSON 中新增的活动
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var newIds = activityItems
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.Where(item => !processedIds.Contains(item.ActivityId))
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.Select(item => item.ActivityId)
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.Concat(GameData.Activity.TryGetValue("New", out var oldNewGroup)
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? oldNewGroup.Ids : Enumerable.Empty<int>())
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.Distinct()
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.OrderBy(id => id)
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.ToList();
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if (newIds.Count > 0)
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{
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buffer.AppendLine("// New");
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foreach (var id in newIds)
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{
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var name = activityMap.TryGetValue(id, out var title) ? title :
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GameData.Activity.TryGetValue("New", out var ng) && ng[id] != ItemMap.EmptyName ? ng[id] : title;
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buffer.Append(id).Append(':').AppendLine(name);
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}
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}
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var activityFilePath = Path.Combine(projectResourcesPath, languageCode, "Activity.txt");
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File.WriteAllText(activityFilePath, buffer.ToString(), Encoding.UTF8);
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}
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private void UpdateGachaResourceForLanguage(string languageCode, string projectResourcesPath,
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TextMapData textMapData)
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{
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textMapData.LoadTextMapByLanguage(languageCode);
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var titleBuffer = new StringBuilder();
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const string titlePattern = "UI_GACHA_SHOW_PANEL_([^_]+?)_TITLE";
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const string markPattern = "<[^>]+>";
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foreach (var kv in textMapData.ManualTextMap)
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{
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var titleId = Regex.Match(kv.Value, titlePattern);
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if (!titleId.Success) continue;
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var text = textMapData.TextMap[kv.Key];
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titleBuffer.Append(titleId.Groups[1].Captures[0].Value)
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.Append(":")
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.AppendLine(Regex.Replace(text, markPattern, ""));
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}
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var titleFilePath = Path.Combine(projectResourcesPath, languageCode, "GachaBannerTitle.txt");
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File.WriteAllText(titleFilePath, titleBuffer.ToString(), Encoding.UTF8);
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}
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}
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}
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