mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-07 22:59:14 +08:00
65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using GrasscutterTools.Game;
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using GrasscutterTools.Utils;
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namespace GrasscutterTools.Pages
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{
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internal partial class PageGiveWeapon : BasePage
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{
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public PageGiveWeapon()
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{
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InitializeComponent();
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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if (DesignMode) return;
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ListWeapons.Items.Clear();
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ListWeapons.Items.AddRange(GameData.Weapons.Lines);
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}
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/// <summary>
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/// 武器列表过滤器文本改变时触发
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/// </summary>
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private void TxtWeaponFilter_TextChanged(object sender, EventArgs e)
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{
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UIUtil.ListBoxFilter(ListWeapons, GameData.Weapons.Lines, TxtWeaponFilter.Text);
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}
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/// <summary>
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/// 武器页面输入改变时触发
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/// </summary>
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private void WeaponValueChanged(object sender, EventArgs e)
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{
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var name = ListWeapons.SelectedItem as string;
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if (!string.IsNullOrEmpty(name))
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{
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var id = ItemMap.ToId(name);
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if (CommandVersion.Check(CommandVersion.V1_2_2))
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SetCommand("/give", $"{id} x{NUDWeaponAmout.Value} lv{NUDWeaponLevel.Value} r{NUDWeaponRefinement.Value}");
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else
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SetCommand("/give", $"{id} {NUDWeaponAmout.Value} {NUDWeaponLevel.Value} {NUDWeaponRefinement.Value}");
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}
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}
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/// <summary>
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/// 点击获取所有武器按钮时触发
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/// </summary>
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private void BtnGiveAllWeapons_Click(object sender, EventArgs e)
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{
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SetCommand("/give", $"weapons x{NUDWeaponAmout.Value} lv{NUDWeaponLevel.Value} r{NUDWeaponRefinement.Value}");
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}
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}
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}
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