GrasscutterCommandGenerator/Source/GrasscutterTools/Forms/FormMain.zh-TW.resx
2022-11-26 23:47:46 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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Example:
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnCopy.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="ChkAutoCopy.Text" xml:space="preserve">
<value>自動</value>
</data>
<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
<value>執行(F5)</value>
</data>
<data name="GrpCommand.Text" xml:space="preserve">
<value>命令 - [Ctrl] 自動執行 - [Shift] 拼接命令 - [Alt] 僅執行 - [|] 分割多條命令</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="TPRemoteCall.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPRemoteCall.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPRemoteCall.Text" xml:space="preserve">
<value>遠程</value>
</data>
<data name="LblSupportDescription.Size" type="System.Drawing.Size, System.Drawing">
<value>334, 102</value>
</data>
<data name="LblSupportDescription.Text" xml:space="preserve">
<value>割草機工具箱
這是一個免費且開源的項目
如果覺得這對你很有幫助可以為我點一個免費的Star
如果願意請我喝一杯奶茶,那就更好了 : )
指令生成有問題或者有新的功能請求都可以來Github提出</value>
</data>
<data name="TPAbout.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPAbout.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPAbout.Text" xml:space="preserve">
<value>關於</value>
</data>
<data name="BtnBan.Text" xml:space="preserve">
<value>封號</value>
</data>
<data name="LblBanUID.Text" xml:space="preserve">
<value>目標UID</value>
</data>
<data name="BtnDeleteAccount.Text" xml:space="preserve">
<value>- 刪除</value>
</data>
<data name="BtnCreateAccount.Text" xml:space="preserve">
<value>+ 創建</value>
</data>
<data name="LblAccountUserName.Text" xml:space="preserve">
<value>用戶名</value>
</data>
<data name="GrpAccount.Text" xml:space="preserve">
<value>賬號管理</value>
</data>
<data name="LblPerm.Text" xml:space="preserve">
<value>權限</value>
</data>
<data name="LblPermUID.Text" xml:space="preserve">
<value>目標UID</value>
</data>
<data name="GrpPermission.Text" xml:space="preserve">
<value>權限管理</value>
</data>
<data name="TPManage.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPManage.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="RbListDungeons.Text" xml:space="preserve">
<value>祕境</value>
</data>
<data name="RbListScene.Text" xml:space="preserve">
<value>場景</value>
</data>
<data name="ChkIncludeSceneId.Text" xml:space="preserve">
<value>含場景ID</value>
</data>
<data name="BtnTeleport.Text" xml:space="preserve">
<value>傳送</value>
</data>
<data name="LblClimateType.Text" xml:space="preserve">
<value>設置天氣</value>
</data>
<data name="LblSceneDescription.Text" xml:space="preserve">
<value>場景控制</value>
</data>
<data name="LblTp.Size" type="System.Drawing.Size, System.Drawing">
<value>290, 51</value>
</data>
<data name="LblTp.Text" xml:space="preserve">
<value>座標傳送
提示:遊戲內可以通過小地圖的'魚鉤'標記來快捷傳送
命令中可以用~表示當前位置,~N 表示相對當前N</value>
</data>
<data name="TPScene.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPScene.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPScene.Text" xml:space="preserve">
<value>場景</value>
</data>
<data name="BtnSaveGiveItemLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveGiveItemLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="GrpGiveItemRecord.Text" xml:space="preserve">
<value>物品記錄本</value>
</data>
<data name="LblGameItemAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="LblGameItemLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblGiveCommandDescription.Text" xml:space="preserve">
<value>給玩家指定物品
說明:可選擇直接給到背包或者掉落到世界</value>
</data>
<data name="TPItem.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPItem.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPWeapon.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPWeapon.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="LnkSetAllConst.Text" xml:space="preserve">
<value>設置所有角色</value>
</data>
<data name="LnkSetConst.Text" xml:space="preserve">
<value>設置當前角色</value>
</data>
<data name="GrpSetConstellation.Text" xml:space="preserve">
<value>設置命座</value>
</data>
<data name="BtnUnlockStat.Text" xml:space="preserve">
<value>解鎖</value>
</data>
<data name="BtnLockStat.Text" xml:space="preserve">
<value>鎖定</value>
</data>
<data name="GrpSetStats.Text" xml:space="preserve">
<value>角色屬性</value>
</data>
<data name="LnkTalentNormalATK.Text" xml:space="preserve">
<value>普通攻擊</value>
</data>
<data name="GrpTalentLevel.Text" xml:space="preserve">
<value>技能等級</value>
</data>
<data name="CmbSwitchElement.Items" xml:space="preserve">
<value></value>
</data>
<data name="CmbSwitchElement.Items3" xml:space="preserve">
<value></value>
</data>
<data name="LnkSwitchElement.Text" xml:space="preserve">
<value>切換主角元素</value>
</data>
<data name="BtnGiveAllChar.Text" xml:space="preserve">
<value>一鍵獲得所有角色</value>
</data>
<data name="LblAvatarLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblAvatarSkillLevelLabel.Text" xml:space="preserve">
<value>技能等級</value>
</data>
<data name="TPAvatar.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPAvatar.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="LblSpawnVersionRequireTip.Text" xml:space="preserve">
<value>以下參數至少要求 GC v1.3.1</value>
</data>
<data name="LblInfiniteHpTip.Text" xml:space="preserve">
<value>血量為 0 表示無限</value>
</data>
<data name="LblEntityDef.Text" xml:space="preserve">
<value>防禦力:</value>
</data>
<data name="LblEntityAtk.Text" xml:space="preserve">
<value>攻擊力:</value>
</data>
<data name="LblEntityLevel.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
</data>
<data name="LblEntityLevel.Text" xml:space="preserve">
<value>等級</value>
</data>
<data name="LblEntityAmount.Size" type="System.Drawing.Size, System.Drawing">
<value>32, 17</value>
</data>
<data name="LblEntityAmount.Text" xml:space="preserve">
<value>數量</value>
</data>
<data name="TPSpawnArgs.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPSpawnArgs.Size" type="System.Drawing.Size, System.Drawing">
<value>338, 199</value>
</data>
<data name="TPSpawnArgs.Text" xml:space="preserve">
<value>生成參數</value>
</data>
<data name="LblAMPluginTip.Text" xml:space="preserve">
<value>見識一下真正的雷神吧!</value>
</data>
<data name="LblAMPluginIntroduction.Text" xml:space="preserve">
<value>這個插件可以使用 Gadget 替換角色攻擊</value>
</data>
<data name="LnkAMOff.Text" xml:space="preserve">
<value></value>
</data>
<data name="LnkAMOn.Text" xml:space="preserve">
<value></value>
</data>
<data name="BtnAtReload.Text" xml:space="preserve">
<value>重載配置</value>
</data>
<data name="BtnAtClear.Text" xml:space="preserve">
<value>清空實體!!</value>
</data>
<data name="GrpAMSkills.Text" xml:space="preserve">
<value>替換技能</value>
</data>
<data name="TPAttackModArgs.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPAttackModArgs.Size" type="System.Drawing.Size, System.Drawing">
<value>338, 199</value>
</data>
<data name="TPAttackModArgs.Text" xml:space="preserve">
<value>攻擊修改參數</value>
</data>
<data name="LblAiwiRotate.Text" xml:space="preserve">
<value>旋轉: x: y: z:</value>
</data>
<data name="LblAiwiSpread.Text" xml:space="preserve">
<value>擴散:</value>
</data>
<data name="LblAiwiCount.Text" xml:space="preserve">
<value>數量:</value>
</data>
<data name="LblAiwiRadius.Text" xml:space="preserve">
<value>範圍:</value>
</data>
<data name="BtnAttackInfuse.Text" xml:space="preserve">
<value>攻擊注入</value>
</data>
<data name="BtnAiwiReload.Text" xml:space="preserve">
<value>重載配置</value>
</data>
<data name="BtnAiwiClear.Text" xml:space="preserve">
<value>清空實體</value>
</data>
<data name="TPAttackInfusedArgs.Size" type="System.Drawing.Size, System.Drawing">
<value>338, 191</value>
</data>
<data name="TPAttackInfusedArgs.Text" xml:space="preserve">
<value>攻擊注入參數</value>
</data>
<data name="TCSpawnSettings.Size" type="System.Drawing.Size, System.Drawing">
<value>346, 221</value>
</data>
<data name="ListEntity.Size" type="System.Drawing.Size, System.Drawing">
<value>274, 163</value>
</data>
<data name="TPSpawnItems.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPSpawnItems.Size" type="System.Drawing.Size, System.Drawing">
<value>280, 199</value>
</data>
<data name="TPSpawnItems.Text" xml:space="preserve">
<value>實體列表</value>
</data>
<data name="ListSpawnLogs.Size" type="System.Drawing.Size, System.Drawing">
<value>274, 156</value>
</data>
<data name="BtnSaveSpawnLog.Text" xml:space="preserve">
<value>√ 記錄</value>
</data>
<data name="BtnRemoveSpawnLog.Text" xml:space="preserve">
<value>× 刪除</value>
</data>
<data name="FLPSpawnRecordControls.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 159</value>
</data>
<data name="TPSpawnRecords.Size" type="System.Drawing.Size, System.Drawing">
<value>280, 191</value>
</data>
<data name="TPSpawnRecords.Text" xml:space="preserve">
<value>生成記錄本</value>
</data>
<data name="TCSpawnItems.Size" type="System.Drawing.Size, System.Drawing">
<value>288, 221</value>
</data>
<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
<value>測試任務</value>
</data>
<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
<value>未發佈的任務</value>
</data>
<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
<value>隱藏的任務</value>
</data>
<data name="GrpQuestFilters.Text" xml:space="preserve">
<value>列表過濾</value>
</data>
<data name="BtnFinishQuest.Text" xml:space="preserve">
<value>完成任務</value>
</data>
<data name="BtnAddQuest.Text" xml:space="preserve">
<value>添加任務</value>
</data>
<data name="LblQuestDescription.Text" xml:space="preserve">
<value>添加或完成任務
提示:許多任務需要服務端腳本支持
囙此任務可以接,可以完成,但是不一定可以做</value>
</data>
<data name="TPQuest.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPQuest.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPQuest.Text" xml:space="preserve">
<value>任務</value>
</data>
<data name="TPArtifact.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPArtifact.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPArtifact.Text" xml:space="preserve">
<value>聖遺物</value>
</data>
<data name="TPCustom.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPCustom.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPCustom.Text" xml:space="preserve">
<value>自定義</value>
</data>
<data name="TPHome.Text" xml:space="preserve">
<value>主頁</value>
</data>
<data name="BtnDeleteMailItem.Text" xml:space="preserve">
<value>- 刪除</value>
</data>
<data name="NUDMailItemLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>171, 4</value>
</data>
<data name="NUDMailItemCount.Location" type="System.Drawing.Point, System.Drawing">
<value>47, 4</value>
</data>
<data name="LblMailItemCount.Location" type="System.Drawing.Point, System.Drawing">
<value>-3, 6</value>
</data>
<data name="LblMailItemCount.Text" xml:space="preserve">
<value>數量:</value>
</data>
<data name="LblMailItemLevel.Location" type="System.Drawing.Point, System.Drawing">
<value>123, 6</value>
</data>
<data name="LblMailItemLevel.Text" xml:space="preserve">
<value>等級:</value>
</data>
<data name="BtnRemoveMail.Text" xml:space="preserve">
<value>- 刪除</value>
</data>
<data name="PanelMailListControls.Location" type="System.Drawing.Point, System.Drawing">
<value>3, 173</value>
</data>
<data name="TPMailList.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPMailList.Size" type="System.Drawing.Size, System.Drawing">
<value>228, 204</value>
</data>
<data name="BtnSendMail.Text" xml:space="preserve">
<value>發送</value>
</data>
<data name="LblMailContentLabel.Text" xml:space="preserve">
<value>內容:</value>
</data>
<data name="LblMailTitleLabel.Text" xml:space="preserve">
<value>標題:</value>
</data>
<data name="LblMailSenderLabel.Text" xml:space="preserve">
<value>發件人:</value>
</data>
<data name="TPMail.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 22</value>
</data>
<data name="TPMail.Size" type="System.Drawing.Size, System.Drawing">
<value>652, 249</value>
</data>
<data name="TPMail.Text" xml:space="preserve">
<value>郵件</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="$this.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
<value>NoControl</value>
</data>
</root>