mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-07 22:59:14 +08:00
74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
using System;
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using System.Text;
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using System.Threading;
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using System.Windows.Forms;
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using GrasscutterTools.Properties;
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namespace GrasscutterTools
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{
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internal static class Program
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{
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/// <summary>
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/// 应用程序的主入口点。
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/// </summary>
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[STAThread]
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private static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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//设置应用程序处理异常方式:ThreadException处理
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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//处理线程异常
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Application.ThreadException += Application_ThreadException;
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//处理非UI线程异常
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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Application.Run(new FormMain());
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}
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#region - 全局异常处理 -
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private static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
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{
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string str = GetExceptionMsg(e.Exception, e.ToString());
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MessageBox.Show(str, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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string str = GetExceptionMsg(e.ExceptionObject as Exception, e.ToString());
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MessageBox.Show(str, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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/// <summary>
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/// 生成自定义异常消息
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/// </summary>
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/// <param name="ex">异常对象</param>
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/// <param name="backStr">备用异常消息:当ex为null时有效</param>
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/// <returns>异常字符串文本</returns>
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private static string GetExceptionMsg(Exception ex, string backStr)
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("****************************异常文本****************************");
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sb.AppendLine("【出现时间】:" + DateTime.Now.ToString());
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if (ex != null)
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{
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sb.AppendLine("【异常类型】:" + ex.GetType().Name);
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sb.AppendLine("【异常信息】:" + ex.Message);
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#if DEBUG
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sb.AppendLine("【堆栈调用】:" + ex.StackTrace);
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#endif
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}
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else
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{
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sb.AppendLine("【未处理异常】:" + backStr);
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}
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sb.AppendLine("***************************************************************");
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return sb.ToString();
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}
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#endregion - 全局异常处理 -
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}
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} |