GrasscutterCommandGenerator/Source/GrasscutterTools/Properties/Resources.Designer.cs
gotoAndDie 2cb9f08caa
Implement import from GOOD dump (#86)
* Implement import from GOOD dump

* Optimized implementation

* Add available urls

* Add prompt

Co-authored-by: Leo <chun.huang@student.manchester.ac.uk>
Co-authored-by: 筱傑 <jie65535@qq.com>
2022-07-23 10:18:51 +08:00

1122 lines
38 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace GrasscutterTools.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 28010101: 黄金蟹
///28010102: 太阳蟹
///28010103: 海蓝蟹
///28010104: 将军蟹
///28010105: 薄红蟹
///28010106: 螃蟹
///28010201: 蓝角蜥
///28010202: 红角蜥
///28010203: 绿角蜥
///28010204: 落日鳅鳅
///28010205: 金鳅鳅
///28010206: 晴天鳅鳅
///28010207: 嗜髓蜥
///28010301: 青蛙
///28010302: 泥蛙
///28010303: 蓝蛙
///28010401: 藤纹陆鳗鳗
///28010402: 深海鳗鳗
///28010403: 赤鳍陆鳗鳗
///28020101: 雪狐
///28020102: 红狐
///28020103: 送礼雪狐
///28020104: 送大礼雪狐
///28020105: 雪狐
///28020106: 红狐
///28020201: 松鼠
///28020301: 野林猪
///28020302: 小野林猪
///28020303: 雪猪
///28020304: 「大雪猪王」
///28020305: 冰冻雪猪
///28020306: 雪猪
///28020307: 野林猪
///28020308: 冰冻雪 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Animal {
get {
return ResourceManager.GetString("Animal", resourceCulture);
}
}
/// <summary>
/// 查找类似 51110: 异国之盏
///51111: 异国之盏
///51112: 异国之盏
///51113: 异国之盏
///51114: 异国之盏
///51120: 归乡之羽
///51121: 归乡之羽
///51122: 归乡之羽
///51123: 归乡之羽
///51124: 归乡之羽
///51130: 感别之冠
///51131: 感别之冠
///51132: 感别之冠
///51133: 感别之冠
///51134: 感别之冠
///51140: 故人之心
///51141: 故人之心
///51142: 故人之心
///51143: 故人之心
///51144: 故人之心
///51150: 逐光之石
///51151: 逐光之石
///51152: 逐光之石
///51153: 逐光之石
///51154: 逐光之石
///51210: 异国之盏
///51211: 异国之盏
///51212: 异国之盏
///51213: 异国之盏
///51214: 异国之盏
///51220: 归乡之羽
///51221: 归乡之羽
///51222: 归乡之羽
///51223: 归乡之羽
///51224: 归乡之羽
///51230: 感别之冠
///51231: 感别之冠
///51232: 感别之冠
///51233: 感别之冠
///51234 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Artifact {
get {
return ResourceManager.GetString("Artifact", resourceCulture);
}
}
/// <summary>
/// 查找类似 51: 行者之心
///52: 勇士之心
///53: 守护之心
///54: 奇迹
///55: 战狂
///56: 武人
///57: 教官
///58: 赌徒
///59: 流放者
///60: 冒险家
///61: 幸运儿
///62: 学士
///63: 游医
///71: 冰风迷途的勇士
///72: 平息鸣雷的尊者
///73: 渡过烈火的贤人
///74: 被怜爱的少女
///75: 角斗士的终幕礼
///76: 翠绿之影
///77: 流浪大地的乐团
///78: 冰之川与雪之砂
///79: 如雷的盛怒
///80: 炽烈的炎之魔女
///81: 昔日宗室之仪
///82: 染血的骑士道
///83: 祭火之人
///84: 祭水之人
///85: 祭雷之人
///86: 祭风之人
///87: 祭冰之人
///88: 悠古的磐岩
///89: 逆飞的流星
///90: 沉沦之心
///91: 千岩牢固
///92: 苍白之火
///93: 追忆之注连
///94: 绝缘之旗印
///95: 华馆梦醒形骸记
///96: 海染砗磲
///97: 辰砂往生录
///98: 来歆余响
///99: 高天的风之主 的本地化字符串。
/// </summary>
internal static string ArtifactCat {
get {
return ResourceManager.GetString("ArtifactCat", resourceCulture);
}
}
/// <summary>
/// 查找类似 10001: 生命值
///10002: 生命值百分比
///10003: 攻击力
///10004: 攻击力百分比
///10005: 防御力
///10006: 防御力百分比
///10007: 元素充能效率
///10008: 元素精通
///10009: 火元素抗性
///10010: 雷元素抗性
///10011: 冰元素抗性
///10012: 水元素抗性
///10013: 风元素抗性
///10014: 岩元素抗性
///10015: 草元素抗性
///12001: 攻击力
///13001: 生命值
///13002: 生命值百分比
///13003: 攻击力
///13004: 攻击力百分比
///13005: 防御力
///13006: 防御力百分比
///13007: 暴击率
///13008: 暴击伤害
///13009: 治疗加成
///13010: 元素精通
///14001: 生命值
///15001: 生命值
///15002: 生命值百分比
///15003: 攻击力
///15004: 攻击力百分比
///15005: 防御力
///15006: 防御力百分比
///15007: 元素精通
///15008: 火元素伤害加成
///15009: 雷元素伤害加成
///15010: 冰元素伤害加成
///15011: [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string ArtifactMainAttribution {
get {
return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
}
}
/// <summary>
/// 查找类似 空之杯,死之羽,理之冠,生之花,时之沙 的本地化字符串。
/// </summary>
internal static string ArtifactPartLabels {
get {
return ResourceManager.GetString("ArtifactPartLabels", resourceCulture);
}
}
/// <summary>
/// 查找类似 101021: 生命值+24
///101022: 生命值+30
///201021: 生命值+50
///201022: 生命值+61
///201023: 生命值+72
///301021: 生命值+100
///301022: 生命值+115
///301023: 生命值+129
///301024: 生命值+143
///401021: 生命值+167
///401022: 生命值+191
///401023: 生命值+215
///401024: 生命值+239
///501021: 生命值+209
///501022: 生命值+239
///501023: 生命值+269
///501024: 生命值+299
///101031: 生命值百分比+1.2%
///101032: 生命值百分比+1.5%
///201031: 生命值百分比+1.6%
///201032: 生命值百分比+2.0%
///201033: 生命值百分比+2.3%
///301031: 生命值百分比+2.4%
///301032: 生命值百分比+2.8%
///301033: 生命值百分比+3.2%
///301034: 生命值百分比+3.5%
///401031: 生命值百分比+3.3%
///401032: 生命值百分比+3.7 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string ArtifactSubAttribution {
get {
return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
}
}
/// <summary>
/// 查找类似 确认删除? 的本地化字符串。
/// </summary>
internal static string AskConfirmDeletion {
get {
return ResourceManager.GetString("AskConfirmDeletion", resourceCulture);
}
}
/// <summary>
/// 查找类似 1002: 神里绫华
///1003: 琴
///1005: 空
///1006: 丽莎
///1007: 荧
///1014: 芭芭拉
///1015: 凯亚
///1016: 迪卢克
///1020: 雷泽
///1021: 安柏
///1022: 温迪
///1023: 香菱
///1024: 北斗
///1025: 行秋
///1026: 魈
///1027: 凝光
///1029: 可莉
///1030: 钟离
///1031: 菲谢尔
///1032: 班尼特
///1033: 达达利亚
///1034: 诺艾尔
///1035: 七七
///1036: 重云
///1037: 甘雨
///1038: 阿贝多
///1039: 迪奥娜
///1041: 莫娜
///1042: 刻晴
///1043: 砂糖
///1044: 辛焱
///1045: 罗莎莉亚
///1046: 胡桃
///1047: 枫原万叶
///1048: 烟绯
///1049: 宵宫
///1050: 托马
///1051: 优菈
///1052: 雷电将军
///1053: 早柚
///1054: 珊瑚宫心海
///1055: 五郎
///1056: 九条裟罗
///1057: 荒泷一斗
///1058: 八重神子
///1060: 夜兰
///1062: 埃洛伊
///1063: 申鹤
///1064: 云堇
/// [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Avatar {
get {
return ResourceManager.GetString("Avatar", resourceCulture);
}
}
/// <summary>
/// 查找类似 1001:purple
///1002:yellow
///1003:yellow
///1005:yellow
///1006:purple
///1007:yellow
///1014:purple
///1015:purple
///1016:yellow
///1020:purple
///1021:purple
///1022:yellow
///1023:purple
///1024:purple
///1025:purple
///1026:yellow
///1027:purple
///1029:yellow
///1030:yellow
///1031:purple
///1032:purple
///1033:yellow
///1034:purple
///1035:yellow
///1036:purple
///1037:yellow
///1038:yellow
///1039:purple
///1041:yellow
///1042:yellow
///1043:purple
///1044:purple
///1045:purple
///1046:yellow
///1047:yellow
///1048:purple
///1049:yellow
///1050:purple
///1051:yellow
///1052: [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string AvatarColor {
get {
return ResourceManager.GetString("AvatarColor", resourceCulture);
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] AvatarStats {
get {
object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似 浏览器打开失败,你可以通过以下链接手动访问: 的本地化字符串。
/// </summary>
internal static string BrowserOpenFailedTip {
get {
return ResourceManager.GetString("BrowserOpenFailedTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 检查到新版本 的本地化字符串。
/// </summary>
internal static string CheckToNewVersion {
get {
return ResourceManager.GetString("CheckToNewVersion", resourceCulture);
}
}
/// <summary>
/// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
/// </summary>
internal static string ClimateType {
get {
return ResourceManager.GetString("ClimateType", resourceCulture);
}
}
/// <summary>
/// 查找类似 {0} 秒后可重发 的本地化字符串。
/// </summary>
internal static string CodeResendTip {
get {
return ResourceManager.GetString("CodeResendTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 发送中... 的本地化字符串。
/// </summary>
internal static string CodeSending {
get {
return ResourceManager.GetString("CodeSending", resourceCulture);
}
}
/// <summary>
/// 查找类似 命令内容不能为空 的本地化字符串。
/// </summary>
internal static string CommandContentCannotBeEmpty {
get {
return ResourceManager.GetString("CommandContentCannotBeEmpty", resourceCulture);
}
}
/// <summary>
/// 查找类似 未找到该命令 的本地化字符串。
/// </summary>
internal static string CommandNotFound {
get {
return ResourceManager.GetString("CommandNotFound", resourceCulture);
}
}
/// <summary>
/// 查找类似 命令标签不能为空 的本地化字符串。
/// </summary>
internal static string CommandTagCannotBeEmpty {
get {
return ResourceManager.GetString("CommandTagCannotBeEmpty", resourceCulture);
}
}
/// <summary>
/// 查找类似 现在你可以远程执行命令了哦! 的本地化字符串。
/// </summary>
internal static string ConnectedTip {
get {
return ResourceManager.GetString("ConnectedTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 无敌
////prop god on
///无限体力
////prop ns on
///无限能量
////prop ue on
///升到60级
////give 102 x1880200
///设置世界等级
////prop wl 8
///一键解锁深渊
////prop ut 12
///设置纪行等级
////prop bp 50
///设置好感等级
////setfetterlevel 10
///奶
////h
///自杀
////kill 0
///全队充能
////spawn 2008 25
///我在哪?
////pos
///我全都要!
////give all x9999 lv90 c6 r5
///一万纠缠
////give 223 x10000
///一万相遇
////give 224 x10000
///十万原石
////give 201 x100000
///十万摩拉
////give 202 x100000
///重载配置
////reload
///重登
////kick
///清空当前角色命之座(需重登)
////resetconst
///清空全部角色命之座(需重登)
////resetconst all
///清空背包
////clear all lv90 r5 5*
///清空武器
////clear wp lv90 r5 5*
///清空圣遗物
/// [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string CustomCommands {
get {
return ResourceManager.GetString("CustomCommands", resourceCulture);
}
}
/// <summary>
/// 查找类似 错误 的本地化字符串。
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// 查找类似 007: 初行者推荐祈愿
///008: 奔行世间
///009: 杯装之诗
///010: 黎明巡礼
///011: 南风之眷
///012: 靖妖傩舞
///013: 神铸赋形
///015: 闪焰的驻足
///016: 初行者推荐祈愿
///017: 奔行世间
///018: 闪焰的驻足
///019: 杯装之诗
///020: 神铸赋形
///021: 神铸赋形
///022: 奔行世间
///023: 暂别冬都
///024: 陵薮市朝
///027: 深秘之息
///028: 浮生孰来
///031: 烟火之邀
///032: 鱼龙灯昼
///033: 赤团开时
///036: 杯装之诗
///037: 暂别冬都
///040: 陵薮市朝
///041: 浪涌之瞬
///045: 叶落风随
///048: 白鹭之庭
///049: 焰色天河
///052: 影寂天下人
///053: 浮岳虹珠
///061: 鬼门斗宴
///065: 出尘入世
///071: 华紫樱绯
///076: 苍流踏花
///081: 素霓伣天
/// 的本地化字符串。
/// </summary>
internal static string GachaBennerPrefab {
get {
return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
}
}
/// <summary>
/// 查找类似 导入成功! 的本地化字符串。
/// </summary>
internal static string GOODImportSuccess {
get {
return ResourceManager.GetString("GOODImportSuccess", resourceCulture);
}
}
/// <summary>
/// 查找类似 是否导入 的本地化字符串。
/// </summary>
internal static string GOODImportText {
get {
return ResourceManager.GetString("GOODImportText", resourceCulture);
}
}
/// <summary>
/// 查找类似 导入GOOD档案 的本地化字符串。
/// </summary>
internal static string GOODImportTitle {
get {
return ResourceManager.GetString("GOODImportTitle", resourceCulture);
}
}
/// <summary>
/// 查找类似 帮助 的本地化字符串。
/// </summary>
internal static string Help {
get {
return ResourceManager.GetString("Help", resourceCulture);
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
internal static System.Drawing.Icon IconGrasscutter {
get {
object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ImgHome {
get {
object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ImgIconGrasscutter {
get {
object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap ImgSupport {
get {
object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 101: 角色经验
///102: 冒险阅历
///103: 星尘
///104: 星辉
///105: 好感经验
///106: 原粹树脂
///107: 传说钥匙
///108: (test)天体推演
///109: 熄星能量
///110: 熄星精粹
///111: 微光精粹
///112: 温暖精粹
///113: 奇迹精粹
///114: 铁钱
///115: 平安玉符
///116: 节庆热度
///117: 奇术符
///118: 庆典巡回券
///119: 奇趣协力券
///120: 纯水真心
///121: 信任值
///122: 碎果数据
///123: 迷踪币
///124: 亮闪闪的漂流物
///125: 迷你「羽球」
///126: 神秘齿轮
///127: 鸣雷霰子
///128: 鸣雷纯晶
///129: 弈棋术经验
///130: 灵妙玉符
///131: 逐月节节庆热度
///132: 残悴之式札
///133: 虚损之拓本
///134: 朽裂之庚牌
///135: 踏雪章
///136: 克险章
///137: 逢福玉符
///138: 完璧玉符
///139: 降魔玉符
///140: 幽蕴砺石
///142: 战策碎珀
///201: 原石
///202: 摩拉
///203: 创世结晶
///204: 洞天宝钱
///210: 原粹精珀(废弃 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Item {
get {
return ResourceManager.GetString("Item", resourceCulture);
}
}
/// <summary>
/// 查找类似 21010101: 丘丘人
///21020101: 木盾丘丘暴徒
///21020201: 火斧丘丘暴徒
///21020202: 火斧丘丘暴徒
///21020301: 岩盾丘丘暴徒
///21020401: 丘丘霜铠王
///21020501: 丘丘岩盔王
///21020601: 冰盾丘丘暴徒
///21020701: 雷斧丘丘暴徒
///21020703: 雷斧丘丘暴徒
///21020801: 丘丘雷兜王
///20010101: 草史莱姆
///20010201: 大型草史莱姆
///20010202: 大型草史莱姆
///20010301: 风史莱姆
///20010401: 大型风史莱姆
///20010403: 大型风史莱姆
///29010101: 裂空的魔龙
///29010102: 裂空的魔龙
///29010103: 裂空的魔龙
///29010104: 裂空的魔龙
///29020101: 北风的王狼,奔狼的领主
///29020102: 北风的王狼,奔狼的领主
///29030103: 「公子」
///29030106: 「公子」
///29040101: 若陀龙王
///29040102: 若陀龙王
///29040103: 若陀龙王
///29040104: 若陀龙王
///290401 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Monster {
get {
return ResourceManager.GetString("Monster", resourceCulture);
}
}
/// <summary>
/// 查找类似 版本名:{0}
///更新时间:{1}
///更新内容:
///{2}
///--------------------------------------------
///是否查看更新?选择否将不再提醒该版本。 的本地化字符串。
/// </summary>
internal static string NewVersionInfo {
get {
return ResourceManager.GetString("NewVersionInfo", resourceCulture);
}
}
/// <summary>
/// 查找类似 1: (test)蒙德城主$UNRELEASED
///2: (test)哥哥$UNRELEASED
///3: (test)妹妹$UNRELEASED
///4: (test)塔主$UNRELEASED
///5: (test)仆人$UNRELEASED
///6: (test)东北村长$UNRELEASED
///7: (test)西北村长$UNRELEASED
///8: (test)西南村长$UNRELEASED
///9: (test)正南村长$UNRELEASED
///10: (test)晖哥$UNRELEASED
///11: (test)果酱$UNRELEASED
///12: (test)汪汪1$UNRELEASED
///13: (test)汪汪2$UNRELEASED
///14: (test)汪汪3$UNRELEASED
///15: (test)汪汪4$UNRELEASED
///21: (test)卫兵$UNRELEASED
///22: (test)卫兵$UNRELEASED
///23: (test)卫兵$UNRELEASED
///24: (test)卫兵$UNRELEASED
///25: (test)路人$UNRELEASED
///26: (te [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string NPC {
get {
return ResourceManager.GetString("NPC", resourceCulture);
}
}
/// <summary>
/// 查找类似 1. 填写正确的UID\n2. 向玩家发送验证码\n3. 输入正确的验证码\n4. 连接\n5. 享受 的本地化字符串。
/// </summary>
internal static string OpenCommandHelp {
get {
return ResourceManager.GetString("OpenCommandHelp", resourceCulture);
}
}
/// <summary>
/// 查找类似 要设置的权限不能为空! 的本地化字符串。
/// </summary>
internal static string PermissionCannotBeEmpty {
get {
return ResourceManager.GetString("PermissionCannotBeEmpty", resourceCulture);
}
}
/// <summary>
/// 查找类似 *
///player.*
///player.**
///server.*
///server.**
///player.changescene
///player.clear
///player.enterdungeon
///player.enterdungeon.others
///player.give
///player.give.others
///player.godmode
///player.heal
///player.heal.others
///player.killcharacter
///player.killcharacter.others
///player.quest
///player.quest.others
///player.resetconstellation
///player.resetconstellation.others
///player.setfetterlevel
///player.setfetterlevel.others
///player.setprop
///player.setprop.others
///player.setstats
///player.setstats.others
///player.settalent
///play [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Permissions {
get {
return ResourceManager.GetString("Permissions", resourceCulture);
}
}
/// <summary>
/// 查找类似 查询服务端状态失败: 的本地化字符串。
/// </summary>
internal static string QueryServerStatusFailed {
get {
return ResourceManager.GetString("QueryServerStatusFailed", resourceCulture);
}
}
/// <summary>
/// 查找类似 30302: 女神像解锁$HIDDEN -
///30303: 女神像解锁$HIDDEN -
///30304: 女神像解锁$HIDDEN -
///30305: 女神像解锁$HIDDEN -
///30306: 女神像解锁$HIDDEN -
///30307: 女神像解锁$HIDDEN -
///30308: 女神像解锁$HIDDEN -
///30309: 女神像解锁$HIDDEN -
///30310: 女神像解锁$HIDDEN -
///30311: 女神像解锁$HIDDEN -
///30312: 女神像解锁$HIDDEN -
///30313: 女神像解锁$HIDDEN -
///30314: 女神像解锁$HIDDEN -
///30315: 女神像解锁$HIDDEN -
///30316: 女神像解锁$HIDDEN -
///30317: 女神像解锁$HIDDEN -
///30600: 昔日的风 - 在庙宇门口跟安柏见面
///30601: 昔日的风 - 与安柏对话
///30602: 昔日的风 - 进入庙宇
///30603: 昔日的风 - 探索庙宇深处
///30604: 昔日的风 - 退出秘境
///30607: 昔日的风 - (test [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Quest {
get {
return ResourceManager.GetString("Quest", resourceCulture);
}
}
/// <summary>
/// 查找类似 请先连接到支持[OpenCommand]的服务器 的本地化字符串。
/// </summary>
internal static string RequireOpenCommandTip {
get {
return ResourceManager.GetString("RequireOpenCommandTip", resourceCulture);
}
}
/// <summary>
/// 查找类似 确认将自定义命令恢复到默认值? 的本地化字符串。
/// </summary>
internal static string RestoreCustomCommands {
get {
return ResourceManager.GetString("RestoreCustomCommands", resourceCulture);
}
}
/// <summary>
/// 查找类似 1: 提瓦特
///2: 提瓦特
///3: 提瓦特
///4: 金苹果群岛
///5: 渊下宫
///6: 层岩巨渊·地下矿区
///7: 三界路飨祭
///2001: 罗浮洞
///2002: 翠黛峰
///2003: 清琼岛
///2004: 绘绮庭
///2201: 尘歌壶室内_蒙德
///2202: 尘歌壶室内_璃月
///2203: 尘歌壶室内_稻妻
///20008: 深入狼之殿
///20008: 丘丘人大本营(test)
///20008: 丘丘人巢穴(test)
///20007: 小岩洞据点(test)
///20007: 小岩洞据点(test)
///20007: 小岩洞秘境(test)
///20006: 遗迹遇险点(test)
///20006: 丘丘人小据点(test)
///20006: 丘丘人大据点(test)
///1006: 密林、废墟与龙之泪
///1017: 壶中天
///1019: 洞天云海地城玩法测试(test)
///1011: 角色战斗测试(test)
///50002: 低温关卡白盒(test)
///1001: 移动平台性能测试(test)
///50003: 战斗性能测试(test)
///50004: 电桩电源白盒(test)
///50027: 圣遗物新因子测试关卡3(t [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Scene {
get {
return ResourceManager.GetString("Scene", resourceCulture);
}
}
/// <summary>
/// 查找类似 加载设置时异常: 的本地化字符串。
/// </summary>
internal static string SettingLoadError {
get {
return ResourceManager.GetString("SettingLoadError", resourceCulture);
}
}
/// <summary>
/// 查找类似 保存设置时异常: 的本地化字符串。
/// </summary>
internal static string SettingSaveError {
get {
return ResourceManager.GetString("SettingSaveError", resourceCulture);
}
}
/// <summary>
/// 查找类似 提示 的本地化字符串。
/// </summary>
internal static string Tips {
get {
return ResourceManager.GetString("Tips", resourceCulture);
}
}
/// <summary>
/// 查找类似 Token不能为空 的本地化字符串。
/// </summary>
internal static string TokenCannotBeEmpty {
get {
return ResourceManager.GetString("TokenCannotBeEmpty", resourceCulture);
}
}
/// <summary>
/// 查找类似 已从缓存中恢复Token 的本地化字符串。
/// </summary>
internal static string TokenRestoredFromCache {
get {
return ResourceManager.GetString("TokenRestoredFromCache", resourceCulture);
}
}
/// <summary>
/// 查找类似 用户名不能为空! 的本地化字符串。
/// </summary>
internal static string UsernameCannotBeEmpty {
get {
return ResourceManager.GetString("UsernameCannotBeEmpty", resourceCulture);
}
}
/// <summary>
/// 查找类似 11101: 无锋剑
///11201: 银剑
///11301: 冷刃
///11302: 黎明神剑
///11303: 旅行剑
///11304: 暗铁剑
///11305: 吃虎鱼刀
///11306: 飞天御剑
///11401: 西风剑
///11402: 笛剑
///11403: 祭礼剑
///11404: 宗室长剑
///11405: 匣里龙吟
///11406: 试作斩岩
///11407: 铁蜂刺
///11408: 黑岩长剑
///11409: 黑剑
///11410: 暗巷闪光
///11412: 降临之剑
///11413: 腐殖之剑
///11414: 天目影打刀
///11415: 辰砂之纺锤
///11501: 风鹰剑
///11502: 天空之刃
///11503: 苍古自由之誓
///11504: 斫峰之刃
///11505: 磐岩结绿
///11507: 凭虚
///11509: 雾切之回光
///11510: 波乱月白经津
///12101: 训练大剑
///12201: 佣兵重剑
///12301: 铁影阔剑
///12302: 沐浴龙血的剑
///12303: 白铁大剑
///12304: 石英大剑
///12305: 以理服人
///12306: 飞天大御剑
///12401: 西风大剑
///12402: 钟剑
///1 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string Weapon {
get {
return ResourceManager.GetString("Weapon", resourceCulture);
}
}
/// <summary>
/// 查找类似 11301:blue
///11302:blue
///11303:blue
///11304:blue
///11305:blue
///11306:blue
///11401:purple
///11402:purple
///11403:purple
///11404:purple
///11405:purple
///11406:purple
///11407:purple
///11408:purple
///11409:purple
///11410:purple
///11411:purple
///11412:purple
///11413:purple
///11414:purple
///11415:purple
///11501:yellow
///11502:yellow
///11503:yellow
///11504:yellow
///11505:yellow
///11506:yellow
///11507:yellow
///11508:yellow
///11509:yellow
///11510:yellow
///12301:blue
///12302:blue
///12303:blue
///12304:blue
///12305:blue
///12306:blue
///12401:purple
///1240 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string WeaponColor {
get {
return ResourceManager.GetString("WeaponColor", resourceCulture);
}
}
}
}