GrasscutterCommandGenerator/Source/GrasscutterTools/Game/Mail/MailItem.cs
2022-10-28 22:31:46 +08:00

39 lines
1018 B
C#

namespace GrasscutterTools.Game.Mail
{
/// <summary>
/// 附件
/// </summary>
public struct MailItem
{
/// <summary>
/// 物品ID
/// </summary>
public int ItemId { get; set; }
/// <summary>
/// 物品数量
/// </summary>
public int ItemCount { get; set; }
/// <summary>
/// 物品等级
/// </summary>
public int ItemLevel { get; set; }
public override string ToString()
{
var name = GameData.Items[ItemId];
if (name == ItemMap.EmptyName)
name = GameData.Weapons[ItemId];
if (name == ItemMap.EmptyName)
name = GameData.Artifacts[ItemId];
if (ItemLevel > 1)
return $"{ItemId}:{name} x{ItemCount} lv{ItemLevel}";
else if (ItemCount > 1)
return $"{ItemId}:{name} x{ItemCount}";
else
return $"{ItemId}:{name}";
}
}
}