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39 lines
1018 B
C#
39 lines
1018 B
C#
namespace GrasscutterTools.Game.Mail
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{
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/// <summary>
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/// 附件
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/// </summary>
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public struct MailItem
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{
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/// <summary>
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/// 物品ID
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/// </summary>
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public int ItemId { get; set; }
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/// <summary>
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/// 物品数量
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/// </summary>
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public int ItemCount { get; set; }
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/// <summary>
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/// 物品等级
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/// </summary>
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public int ItemLevel { get; set; }
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public override string ToString()
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{
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var name = GameData.Items[ItemId];
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if (name == ItemMap.EmptyName)
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name = GameData.Weapons[ItemId];
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if (name == ItemMap.EmptyName)
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name = GameData.Artifacts[ItemId];
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if (ItemLevel > 1)
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return $"{ItemId}:{name} x{ItemCount} lv{ItemLevel}";
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else if (ItemCount > 1)
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return $"{ItemId}:{name} x{ItemCount}";
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else
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return $"{ItemId}:{name}";
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}
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}
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}
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