mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-07 22:59:14 +08:00
161 lines
5.0 KiB
C#
161 lines
5.0 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System;
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using GrasscutterTools.Game;
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using GrasscutterTools.Properties;
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using GrasscutterTools.Utils;
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namespace GrasscutterTools.Pages
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{
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internal partial class PageScene : BasePage
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{
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public PageScene()
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{
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InitializeComponent();
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}
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private string[] _scenes;
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private string[] Scenes
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{
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get => _scenes;
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set
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{
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if (_scenes == value)
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return;
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_scenes = value;
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ListScenes.Items.Clear();
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ListScenes.Items.AddRange(value);
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}
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}
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/// <summary>
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/// 初始化场景列表
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/// </summary>
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public override void OnLoad()
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{
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Scenes = GameData.Scenes.Lines;
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CmbClimateType.Items.Clear();
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CmbClimateType.Items.AddRange(Resources.ClimateType.Split(','));
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}
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/// <summary>
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/// 选中场景时触发
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/// </summary>
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private void RbListScene_CheckedChanged(object sender, EventArgs e)
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{
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if (RbListScene.Checked)
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Scenes = GameData.Scenes.Lines;
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}
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/// <summary>
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/// 选中秘境时触发
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/// </summary>
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private void RbListDungeons_CheckedChanged(object sender, EventArgs e)
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{
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if (RbListDungeons.Checked)
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Scenes = GameData.Dungeons.Lines;
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}
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/// <summary>
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/// 选中过场时触发
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/// </summary>
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private void RbListCutScene_CheckedChanged(object sender, EventArgs e)
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{
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if (RbListCutScene.Checked)
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Scenes = GameData.CutScenes.Lines;
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}
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/// <summary>
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/// 场景列表过滤器输入项改变时触发
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/// </summary>
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private void TxtSceneFilter_TextChanged(object sender, EventArgs e)
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{
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UIUtil.ListBoxFilter(ListScenes, Scenes, TxtSceneFilter.Text);
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}
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/// <summary>
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/// 场景列表选中项改变时触发
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/// </summary>
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private void ListScenes_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (ListScenes.SelectedIndex < 0)
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{
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ChkIncludeSceneId.Enabled = false;
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return;
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}
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ChkIncludeSceneId.Enabled = true;
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// 可以直接弃用 scene 命令
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var name = ListScenes.SelectedItem as string;
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var id = ItemMap.ToId(name);
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if (RbListScene.Checked)
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{
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if (CommandVersion.Check(CommandVersion.V1_2_2))
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{
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SetCommand("/tp", $"0 400 0 {id}");
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}
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else
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{
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SetCommand("/scene", id.ToString());
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}
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}
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else if (RbListDungeons.Checked)
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{
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SetCommand("/dungeon", id.ToString());
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}
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else if (RbListCutScene.Checked)
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{
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SetCommand("/cutscene", id.ToString());
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}
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}
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/// <summary>
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/// 气候类型列表
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/// </summary>
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private static readonly string[] climateTypes = { "none", "sunny", "cloudy", "rain", "thunderstorm", "snow", "mist" };
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/// <summary>
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/// 气候类型下拉框选中项改变时触发
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/// </summary>
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private void CmbClimateType_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (CmbClimateType.SelectedIndex < 0)
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return;
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if (CommandVersion.Check(CommandVersion.V1_2_2))
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SetCommand("/weather", CmbClimateType.SelectedIndex < climateTypes.Length ? climateTypes[CmbClimateType.SelectedIndex] : "none");
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else
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SetCommand("/weather", $"0 {CmbClimateType.SelectedIndex}");
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}
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/// <summary>
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/// 点击传送按钮时触发
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/// </summary>
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private void BtnTeleport_Click(object sender, EventArgs e)
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{
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string args = $"{NUDTpX.Value} {NUDTpY.Value} {NUDTpZ.Value}";
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if (ChkIncludeSceneId.Checked && RbListScene.Checked && ListScenes.SelectedIndex != -1)
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args += $" {GameData.Scenes.Ids[ListScenes.SelectedIndex]}";
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SetCommand("/tp", args);
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}
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}
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} |