GrasscutterCommandGenerator/Source/GrasscutterTools/Game/GameData.cs

90 lines
3.4 KiB
C#

/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using GrasscutterTools.Properties;
namespace GrasscutterTools.Game
{
internal static class GameData
{
public static void LoadResources()
{
Achievements = new ItemMap(Resources.Achievement);
Activity = new ItemMapGroup(Resources.Activity);
Artifacts = new ItemMap(Resources.Artifact);
ArtifactCats = new ItemMap(Resources.ArtifactCat);
ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution);
Avatars = new ItemMap(Resources.Avatar);
AvatarColors = new ItemMap(Resources.AvatarColor);
CutScenes = new ItemMap(Resources.Cutscene);
Items = new ItemMapGroup(Resources.Item);
Monsters = new ItemMapGroup(Resources.Monsters);
Gadgets = new ItemMapGroup(Resources.Gadget);
Scenes = new ItemMap(Resources.Scene);
Dungeons = new ItemMap(Resources.Dungeon);
Weapons = new ItemMap(Resources.Weapon);
WeaponColors = new ItemMap(Resources.WeaponColor);
GachaBannerPrefabs = new ItemMap(Resources.GachaBennerPrefab);
GachaBannerTitles = new ItemMap(Resources.GachaBannerTitle);
Quests = new ItemMap(Resources.Quest);
ShopType = new ItemMap(Resources.ShopType);
}
public static ItemMap Achievements { get; private set; }
public static ItemMapGroup Activity { get; private set; }
public static ItemMap Artifacts { get; private set; }
public static ItemMap ArtifactCats { get; private set; }
public static ItemMap ArtifactMainAttribution { get; private set; }
public static ItemMap ArtifactSubAttribution { get; private set; }
public static ItemMap Avatars { get; private set; }
public static ItemMap AvatarColors { get; private set; }
public static ItemMap CutScenes { get; private set; }
public static ItemMapGroup Items { get; private set; }
public static ItemMapGroup Monsters { get; private set; }
public static ItemMapGroup Gadgets { get; private set; }
public static ItemMap Scenes { get; private set; }
public static ItemMap Dungeons { get; private set; }
public static ItemMap Weapons { get; private set; }
public static ItemMap WeaponColors { get; private set; }
public static ItemMap GachaBannerPrefabs { get; private set; }
public static ItemMap GachaBannerTitles { get; private set; }
public static ItemMap Quests { get; private set; }
public static ItemMap ShopType { get; private set; }
}
}