GrasscutterCommandGenerator/Source/GrasscutterTools/Forms/FormMain.zh-TW.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BtnCopy.Text" xml:space="preserve">
<value>複製</value>
</data>
<data name="ChkAutoCopy.Text" xml:space="preserve">
<value>自動</value>
</data>
<data name="BtnInvokeOpenCommand.Text" xml:space="preserve">
<value>執行(F5)</value>
</data>
<data name="GrpCommand.Text" xml:space="preserve">
<value>命令 - [Ctrl] 自動執行 - [Shift] 拼接命令 - [Alt] 僅執行 - [|] 分割多條命令</value>
</data>
<data name="TPRemoteCall.Text" xml:space="preserve">
<value>遠程</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="LblSupportDescription.Size" type="System.Drawing.Size, System.Drawing">
<value>334, 102</value>
</data>
<data name="LblSupportDescription.Text" xml:space="preserve">
<value>割草機工具箱
這是一個免費且開源的項目
如果覺得這對你很有幫助可以為我點一個免費的Star
如果願意請我喝一杯奶茶,那就更好了 : )
指令生成有問題或者有新的功能請求都可以來Github提出</value>
</data>
<data name="TPAbout.Text" xml:space="preserve">
<value>關於</value>
</data>
<data name="RbListDungeons.Text" xml:space="preserve">
<value>祕境</value>
</data>
<data name="RbListScene.Text" xml:space="preserve">
<value>場景</value>
</data>
<data name="ChkIncludeSceneId.Text" xml:space="preserve">
<value>含場景ID</value>
</data>
<data name="BtnTeleport.Text" xml:space="preserve">
<value>傳送</value>
</data>
<data name="LblClimateType.Text" xml:space="preserve">
<value>設置天氣</value>
</data>
<data name="LblSceneDescription.Text" xml:space="preserve">
<value>場景控制</value>
</data>
<data name="LblTp.Size" type="System.Drawing.Size, System.Drawing">
<value>290, 51</value>
</data>
<data name="LblTp.Text" xml:space="preserve">
<value>座標傳送
提示:遊戲內可以通過小地圖的'魚鉤'標記來快捷傳送
命令中可以用~表示當前位置,~N 表示相對當前N</value>
</data>
<data name="TPScene.Text" xml:space="preserve">
<value>場景</value>
</data>
<data name="ChkQuestFilterTEST.Text" xml:space="preserve">
<value>測試任務</value>
</data>
<data name="ChkQuestFilterUNRELEASED.Text" xml:space="preserve">
<value>未發佈的任務</value>
</data>
<data name="ChkQuestFilterHIDDEN.Text" xml:space="preserve">
<value>隱藏的任務</value>
</data>
<data name="GrpQuestFilters.Text" xml:space="preserve">
<value>列表過濾</value>
</data>
<data name="BtnFinishQuest.Text" xml:space="preserve">
<value>完成任務</value>
</data>
<data name="BtnAddQuest.Text" xml:space="preserve">
<value>添加任務</value>
</data>
<data name="LblQuestDescription.Text" xml:space="preserve">
<value>添加或完成任務
提示:許多任務需要服務端腳本支持
囙此任務可以接,可以完成,但是不一定可以做</value>
</data>
<data name="TPQuest.Text" xml:space="preserve">
<value>任務</value>
</data>
<data name="TPArtifact.Text" xml:space="preserve">
<value>聖遺物</value>
</data>
<data name="TPCustom.Text" xml:space="preserve">
<value>自定義</value>
</data>
<data name="TPHome.Text" xml:space="preserve">
<value>主頁</value>
</data>
<data name="TPMail.Text" xml:space="preserve">
<value>郵件</value>
</data>
</root>