GrasscutterCommandGenerator/Source/GrasscutterTools/Pages/PageGiveWeapon.Designer.cs

193 lines
8.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

namespace GrasscutterTools.Pages
{
partial class PageGiveWeapon
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageGiveWeapon));
this.BtnGiveAllWeapons = new System.Windows.Forms.Button();
this.TxtWeaponFilter = new System.Windows.Forms.TextBox();
this.LblWeaponDescription = new System.Windows.Forms.Label();
this.LblWeaponRefinement = new System.Windows.Forms.Label();
this.LblWeaponAmount = new System.Windows.Forms.Label();
this.LblWeaponLevel = new System.Windows.Forms.Label();
this.NUDWeaponRefinement = new System.Windows.Forms.NumericUpDown();
this.NUDWeaponAmout = new System.Windows.Forms.NumericUpDown();
this.NUDWeaponLevel = new System.Windows.Forms.NumericUpDown();
this.ListWeapons = new System.Windows.Forms.ListBox();
this.LblClearFilter = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).BeginInit();
this.SuspendLayout();
//
// BtnGiveAllWeapons
//
resources.ApplyResources(this.BtnGiveAllWeapons, "BtnGiveAllWeapons");
this.BtnGiveAllWeapons.Name = "BtnGiveAllWeapons";
this.BtnGiveAllWeapons.UseVisualStyleBackColor = true;
this.BtnGiveAllWeapons.Click += new System.EventHandler(this.BtnGiveAllWeapons_Click);
//
// TxtWeaponFilter
//
resources.ApplyResources(this.TxtWeaponFilter, "TxtWeaponFilter");
this.TxtWeaponFilter.Name = "TxtWeaponFilter";
this.TxtWeaponFilter.TextChanged += new System.EventHandler(this.TxtWeaponFilter_TextChanged);
//
// LblWeaponDescription
//
resources.ApplyResources(this.LblWeaponDescription, "LblWeaponDescription");
this.LblWeaponDescription.Name = "LblWeaponDescription";
//
// LblWeaponRefinement
//
resources.ApplyResources(this.LblWeaponRefinement, "LblWeaponRefinement");
this.LblWeaponRefinement.Name = "LblWeaponRefinement";
//
// LblWeaponAmount
//
resources.ApplyResources(this.LblWeaponAmount, "LblWeaponAmount");
this.LblWeaponAmount.Name = "LblWeaponAmount";
//
// LblWeaponLevel
//
resources.ApplyResources(this.LblWeaponLevel, "LblWeaponLevel");
this.LblWeaponLevel.Name = "LblWeaponLevel";
//
// NUDWeaponRefinement
//
resources.ApplyResources(this.NUDWeaponRefinement, "NUDWeaponRefinement");
this.NUDWeaponRefinement.Maximum = new decimal(new int[] {
5,
0,
0,
0});
this.NUDWeaponRefinement.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponRefinement.Name = "NUDWeaponRefinement";
this.NUDWeaponRefinement.Value = new decimal(new int[] {
5,
0,
0,
0});
this.NUDWeaponRefinement.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
//
// NUDWeaponAmout
//
resources.ApplyResources(this.NUDWeaponAmout, "NUDWeaponAmout");
this.NUDWeaponAmout.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponAmout.Name = "NUDWeaponAmout";
this.NUDWeaponAmout.Value = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponAmout.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
//
// NUDWeaponLevel
//
resources.ApplyResources(this.NUDWeaponLevel, "NUDWeaponLevel");
this.NUDWeaponLevel.Maximum = new decimal(new int[] {
90,
0,
0,
0});
this.NUDWeaponLevel.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.NUDWeaponLevel.Name = "NUDWeaponLevel";
this.NUDWeaponLevel.Value = new decimal(new int[] {
90,
0,
0,
0});
this.NUDWeaponLevel.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
//
// ListWeapons
//
resources.ApplyResources(this.ListWeapons, "ListWeapons");
this.ListWeapons.FormattingEnabled = true;
this.ListWeapons.Name = "ListWeapons";
this.ListWeapons.SelectedIndexChanged += new System.EventHandler(this.WeaponValueChanged);
//
// LblClearFilter
//
resources.ApplyResources(this.LblClearFilter, "LblClearFilter");
this.LblClearFilter.BackColor = System.Drawing.Color.White;
this.LblClearFilter.Cursor = System.Windows.Forms.Cursors.Hand;
this.LblClearFilter.Name = "LblClearFilter";
this.LblClearFilter.Click += new System.EventHandler(this.LblClearFilter_Click);
//
// PageGiveWeapon
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.LblClearFilter);
this.Controls.Add(this.ListWeapons);
this.Controls.Add(this.TxtWeaponFilter);
this.Controls.Add(this.NUDWeaponRefinement);
this.Controls.Add(this.LblWeaponRefinement);
this.Controls.Add(this.NUDWeaponLevel);
this.Controls.Add(this.LblWeaponLevel);
this.Controls.Add(this.NUDWeaponAmout);
this.Controls.Add(this.LblWeaponAmount);
this.Controls.Add(this.BtnGiveAllWeapons);
this.Controls.Add(this.LblWeaponDescription);
this.Name = "PageGiveWeapon";
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button BtnGiveAllWeapons;
private System.Windows.Forms.TextBox TxtWeaponFilter;
private System.Windows.Forms.Label LblWeaponDescription;
private System.Windows.Forms.Label LblWeaponRefinement;
private System.Windows.Forms.Label LblWeaponAmount;
private System.Windows.Forms.Label LblWeaponLevel;
private System.Windows.Forms.NumericUpDown NUDWeaponRefinement;
private System.Windows.Forms.NumericUpDown NUDWeaponAmout;
private System.Windows.Forms.NumericUpDown NUDWeaponLevel;
private System.Windows.Forms.ListBox ListWeapons;
private System.Windows.Forms.Label LblClearFilter;
}
}