mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-07 22:59:14 +08:00
193 lines
8.1 KiB
C#
193 lines
8.1 KiB
C#
namespace GrasscutterTools.Pages
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{
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partial class PageGiveWeapon
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PageGiveWeapon));
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this.BtnGiveAllWeapons = new System.Windows.Forms.Button();
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this.TxtWeaponFilter = new System.Windows.Forms.TextBox();
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this.LblWeaponDescription = new System.Windows.Forms.Label();
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this.LblWeaponRefinement = new System.Windows.Forms.Label();
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this.LblWeaponAmount = new System.Windows.Forms.Label();
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this.LblWeaponLevel = new System.Windows.Forms.Label();
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this.NUDWeaponRefinement = new System.Windows.Forms.NumericUpDown();
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this.NUDWeaponAmout = new System.Windows.Forms.NumericUpDown();
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this.NUDWeaponLevel = new System.Windows.Forms.NumericUpDown();
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this.ListWeapons = new System.Windows.Forms.ListBox();
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this.LblClearFilter = new System.Windows.Forms.Label();
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((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).BeginInit();
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this.SuspendLayout();
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//
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// BtnGiveAllWeapons
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//
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resources.ApplyResources(this.BtnGiveAllWeapons, "BtnGiveAllWeapons");
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this.BtnGiveAllWeapons.Name = "BtnGiveAllWeapons";
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this.BtnGiveAllWeapons.UseVisualStyleBackColor = true;
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this.BtnGiveAllWeapons.Click += new System.EventHandler(this.BtnGiveAllWeapons_Click);
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//
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// TxtWeaponFilter
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//
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resources.ApplyResources(this.TxtWeaponFilter, "TxtWeaponFilter");
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this.TxtWeaponFilter.Name = "TxtWeaponFilter";
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this.TxtWeaponFilter.TextChanged += new System.EventHandler(this.TxtWeaponFilter_TextChanged);
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//
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// LblWeaponDescription
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//
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resources.ApplyResources(this.LblWeaponDescription, "LblWeaponDescription");
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this.LblWeaponDescription.Name = "LblWeaponDescription";
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//
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// LblWeaponRefinement
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//
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resources.ApplyResources(this.LblWeaponRefinement, "LblWeaponRefinement");
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this.LblWeaponRefinement.Name = "LblWeaponRefinement";
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//
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// LblWeaponAmount
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//
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resources.ApplyResources(this.LblWeaponAmount, "LblWeaponAmount");
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this.LblWeaponAmount.Name = "LblWeaponAmount";
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//
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// LblWeaponLevel
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//
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resources.ApplyResources(this.LblWeaponLevel, "LblWeaponLevel");
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this.LblWeaponLevel.Name = "LblWeaponLevel";
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//
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// NUDWeaponRefinement
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//
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resources.ApplyResources(this.NUDWeaponRefinement, "NUDWeaponRefinement");
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this.NUDWeaponRefinement.Maximum = new decimal(new int[] {
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5,
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0,
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0,
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0});
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this.NUDWeaponRefinement.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUDWeaponRefinement.Name = "NUDWeaponRefinement";
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this.NUDWeaponRefinement.Value = new decimal(new int[] {
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5,
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0,
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0,
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0});
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this.NUDWeaponRefinement.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
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//
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// NUDWeaponAmout
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//
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resources.ApplyResources(this.NUDWeaponAmout, "NUDWeaponAmout");
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this.NUDWeaponAmout.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUDWeaponAmout.Name = "NUDWeaponAmout";
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this.NUDWeaponAmout.Value = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUDWeaponAmout.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
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//
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// NUDWeaponLevel
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//
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resources.ApplyResources(this.NUDWeaponLevel, "NUDWeaponLevel");
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this.NUDWeaponLevel.Maximum = new decimal(new int[] {
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90,
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0,
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0,
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0});
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this.NUDWeaponLevel.Minimum = new decimal(new int[] {
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1,
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0,
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0,
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0});
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this.NUDWeaponLevel.Name = "NUDWeaponLevel";
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this.NUDWeaponLevel.Value = new decimal(new int[] {
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90,
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0,
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0,
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0});
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this.NUDWeaponLevel.ValueChanged += new System.EventHandler(this.WeaponValueChanged);
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//
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// ListWeapons
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//
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resources.ApplyResources(this.ListWeapons, "ListWeapons");
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this.ListWeapons.FormattingEnabled = true;
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this.ListWeapons.Name = "ListWeapons";
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this.ListWeapons.SelectedIndexChanged += new System.EventHandler(this.WeaponValueChanged);
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//
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// LblClearFilter
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//
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resources.ApplyResources(this.LblClearFilter, "LblClearFilter");
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this.LblClearFilter.BackColor = System.Drawing.Color.White;
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this.LblClearFilter.Cursor = System.Windows.Forms.Cursors.Hand;
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this.LblClearFilter.Name = "LblClearFilter";
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this.LblClearFilter.Click += new System.EventHandler(this.LblClearFilter_Click);
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//
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// PageGiveWeapon
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//
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resources.ApplyResources(this, "$this");
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.LblClearFilter);
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this.Controls.Add(this.ListWeapons);
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this.Controls.Add(this.TxtWeaponFilter);
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this.Controls.Add(this.NUDWeaponRefinement);
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this.Controls.Add(this.LblWeaponRefinement);
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this.Controls.Add(this.NUDWeaponLevel);
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this.Controls.Add(this.LblWeaponLevel);
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this.Controls.Add(this.NUDWeaponAmout);
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this.Controls.Add(this.LblWeaponAmount);
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this.Controls.Add(this.BtnGiveAllWeapons);
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this.Controls.Add(this.LblWeaponDescription);
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this.Name = "PageGiveWeapon";
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((System.ComponentModel.ISupportInitialize)(this.NUDWeaponRefinement)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDWeaponAmout)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUDWeaponLevel)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button BtnGiveAllWeapons;
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private System.Windows.Forms.TextBox TxtWeaponFilter;
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private System.Windows.Forms.Label LblWeaponDescription;
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private System.Windows.Forms.Label LblWeaponRefinement;
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private System.Windows.Forms.Label LblWeaponAmount;
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private System.Windows.Forms.Label LblWeaponLevel;
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private System.Windows.Forms.NumericUpDown NUDWeaponRefinement;
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private System.Windows.Forms.NumericUpDown NUDWeaponAmout;
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private System.Windows.Forms.NumericUpDown NUDWeaponLevel;
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private System.Windows.Forms.ListBox ListWeapons;
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private System.Windows.Forms.Label LblClearFilter;
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}
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}
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