mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
synced 2025-06-08 23:19:14 +08:00
874 lines
29 KiB
C#
874 lines
29 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GrasscutterTools.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GrasscutterTools.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找类似 28010101: 黄金蟹
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///28010102: 太阳蟹
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///28010103: 海蓝蟹
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///28010104: 将军蟹
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///28010105: 薄红蟹
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///28010106: 螃蟹
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///28020101: 雪狐
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///28020102: 红狐
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///28020103: 送礼雪狐
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///28020104: 送大礼雪狐
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///28020105: 雪狐
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///28020106: 红狐
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///28020201: 松鼠
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///28030101: 蓝翎鹭
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///28030102: 菫鹮
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///28030201: 茶羽鹰
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///28030202: 棕翎鹰
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///28030203: 石鸢
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///28030204: 白练鹰
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///28050101: 风晶蝶
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///28050102: 岩晶蝶
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///28050103: 冰晶蝶
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///28050104: 雷晶蝶
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///28050105: 珊瑚蝶
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///28050301: 吉光虫
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///28010201: 蓝角蜥
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///28010202: 红角蜥
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///28010203: 绿角蜥
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///28010204: 落日鳅鳅
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///28010205: 金鳅鳅
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///28010206: 晴天鳅鳅
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///28010207: 嗜髓蜥
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///28010301: 青蛙
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///28010302: 泥蛙
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///2801030 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string Animal {
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get {
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return ResourceManager.GetString("Animal", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 51110: 异国之盏
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///51111: 异国之盏
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///51112: 异国之盏
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///51113: 异国之盏
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///51114: 异国之盏
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///51120: 归乡之羽
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///51121: 归乡之羽
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///51122: 归乡之羽
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///51123: 归乡之羽
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///51124: 归乡之羽
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///51130: 感别之冠
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///51131: 感别之冠
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///51132: 感别之冠
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///51133: 感别之冠
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///51134: 感别之冠
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///51140: 故人之心
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///51141: 故人之心
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///51142: 故人之心
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///51143: 故人之心
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///51144: 故人之心
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///51150: 逐光之石
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///51151: 逐光之石
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///51152: 逐光之石
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///51153: 逐光之石
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///51154: 逐光之石
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///51210: 异国之盏
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///51211: 异国之盏
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///51212: 异国之盏
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///51213: 异国之盏
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///51214: 异国之盏
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///51220: 归乡之羽
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///51221: 归乡之羽
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///51222: 归乡之羽
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///51223: 归乡之羽
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///51224: 归乡之羽
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///51230: 感别之冠
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///51231: 感别之冠
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///51232: 感别之冠
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///51233: 感别之冠
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///51234 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string Artifact {
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get {
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return ResourceManager.GetString("Artifact", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 51: 行者之心
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///52: 勇士之心
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///53: 守护之心
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///54: 奇迹
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///55: 战狂
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///56: 武人
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///57: 教官
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///58: 赌徒
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///59: 流放者
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///60: 冒险家
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///61: 幸运儿
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///62: 学士
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///63: 游医
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///71: 冰风迷途的勇士
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///72: 平息鸣雷的尊者
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///73: 渡过烈火的贤人
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///74: 被怜爱的少女
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///75: 角斗士的终幕礼
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///76: 翠绿之影
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///77: 流浪大地的乐团
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///78: 冰之川与雪之砂
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///79: 如雷的盛怒
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///80: 炽烈的炎之魔女
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///81: 昔日宗室之仪
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///82: 染血的骑士道
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///83: 祭火之人
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///84: 祭水之人
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///85: 祭雷之人
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///86: 祭风之人
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///87: 祭冰之人
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///88: 悠古的磐岩
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///89: 逆飞的流星
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///90: 沉沦之心
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///91: 千岩牢固
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///92: 苍白之火
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///93: 追忆之注连
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///94: 绝缘之旗印
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///95: 华馆梦醒形骸记
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///96: 海染砗磲
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///97: 辰砂往生录
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///98: 来歆余响
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///99: 高天的风之主 的本地化字符串。
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/// </summary>
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internal static string ArtifactCat {
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get {
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return ResourceManager.GetString("ArtifactCat", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 10001: 生命值
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///10002: 生命值百分比
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///10003: 攻击力
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///10004: 攻击力百分比
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///10005: 防御力
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///10006: 防御力百分比
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///10007: 元素充能效率
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///10008: 元素精通
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///10009: 火元素抗性
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///10010: 雷元素抗性
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///10011: 冰元素抗性
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///10012: 水元素抗性
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///10013: 风元素抗性
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///10014: 岩元素抗性
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///10015: 草元素抗性
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///12001: 攻击力
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///13001: 生命值
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///13002: 生命值百分比
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///13003: 攻击力
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///13004: 攻击力百分比
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///13005: 防御力
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///13006: 防御力百分比
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///13007: 暴击率
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///13008: 暴击伤害
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///13009: 治疗加成
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///13010: 元素精通
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///14001: 生命值
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///15001: 生命值
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///15002: 生命值百分比
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///15003: 攻击力
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///15004: 攻击力百分比
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///15005: 防御力
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///15006: 防御力百分比
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///15007: 元素精通
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///15008: 火元素伤害加成
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///15009: 雷元素伤害加成
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///15010: 冰元素伤害加成
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///15011: [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string ArtifactMainAttribution {
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get {
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return ResourceManager.GetString("ArtifactMainAttribution", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 101021: 生命值+24
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///101022: 生命值+30
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///201021: 生命值+50
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///201022: 生命值+61
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///201023: 生命值+72
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///301021: 生命值+100
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///301022: 生命值+115
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///301023: 生命值+129
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///301024: 生命值+143
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///401021: 生命值+167
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///401022: 生命值+191
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///401023: 生命值+215
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///401024: 生命值+239
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///501021: 生命值+209
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///501022: 生命值+239
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///501023: 生命值+269
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///501024: 生命值+299
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///101031: 生命值百分比+1.2%
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///101032: 生命值百分比+1.5%
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///201031: 生命值百分比+1.6%
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///201032: 生命值百分比+2.0%
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///201033: 生命值百分比+2.3%
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///301031: 生命值百分比+2.4%
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///301032: 生命值百分比+2.8%
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///301033: 生命值百分比+3.2%
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///301034: 生命值百分比+3.5%
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///401031: 生命值百分比+3.3%
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///401032: 生命值百分比+3.7 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string ArtifactSubAttribution {
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get {
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return ResourceManager.GetString("ArtifactSubAttribution", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 10000001: 凯特
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///10000002: 神里绫华
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///10000003: 琴
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///10000005: 旅行者
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///10000006: 丽莎
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///10000007: 旅行者
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///10000014: 芭芭拉
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///10000015: 凯亚
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///10000016: 迪卢克
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///10000020: 雷泽
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///10000021: 安柏
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///10000022: 温迪
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///10000023: 香菱
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///10000024: 北斗
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///10000025: 行秋
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///10000026: 魈
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///10000027: 凝光
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///10000029: 可莉
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///10000030: 钟离
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///10000031: 菲谢尔
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///10000032: 班尼特
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///10000033: 达达利亚
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///10000034: 诺艾尔
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///10000035: 七七
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///10000036: 重云
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///10000037: 甘雨
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///10000038: 阿贝多
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///10000039: 迪奥娜
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///10000041: 莫娜
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///10000042: 刻晴
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///10000043: 砂糖
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///10000044: 辛焱
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///10000045: 罗莎莉亚
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///10000046: 胡桃
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///10000047: 枫原万叶
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///1000004 [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string Avatar {
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get {
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return ResourceManager.GetString("Avatar", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 1001:purple
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///1002:yellow
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///1003:yellow
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///1005:yellow
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///1006:purple
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///1007:yellow
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///1014:purple
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///1015:purple
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///1016:yellow
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///1020:purple
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///1021:purple
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///1022:yellow
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///1023:purple
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///1024:purple
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///1025:purple
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///1026:yellow
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///1027:purple
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///1029:yellow
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///1030:yellow
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///1031:purple
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///1032:purple
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///1033:yellow
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///1034:purple
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///1035:yellow
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///1036:purple
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///1037:yellow
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///1038:yellow
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///1039:purple
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///1041:yellow
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///1042:yellow
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///1043:purple
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///1044:purple
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///1045:purple
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///1046:yellow
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///1047:yellow
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///1048:purple
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///1049:yellow
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///1050:purple
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///1051:yellow
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///1052: [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string AvatarColor {
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get {
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return ResourceManager.GetString("AvatarColor", resourceCulture);
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] AvatarStats {
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get {
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object obj = ResourceManager.GetObject("AvatarStats", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找类似 无,晴天,多云,雨天,雷暴,雪天,雾天 的本地化字符串。
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/// </summary>
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internal static string ClimateType {
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get {
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return ResourceManager.GetString("ClimateType", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 无敌
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////godmode
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///升到60级
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////give 102 1880200
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///奶
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////heal
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///我全都要!
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////giveall
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///我在哪?
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////position
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///设置世界等级
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////setworldlevel 8
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///设置羁绊等级
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////setfetterlevel 1
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///清空背包
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////clear all
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///清空武器
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////clear wp
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///清空圣物
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////clear art
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///清空材料
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////clear mat
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///发送广播
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////broadcast 大家好啊~
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///清空当前角色命之座(需重登)
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////resetconst
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///清空全部角色命之座(需重登)
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////resetconst all
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///一万纠缠
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////give 223 10000
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///一万相遇
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////give 224 10000
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///十万原石
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////give 201 100000
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///十万摩拉
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////give 202 100000
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///速速集合!
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////tpall
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///拔线
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////restart
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///私信
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////say <player> <message>
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///进来吧你
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////coop <playerId> <target playerId>
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///自杀
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////killcharacter
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///暗杀
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/// [字符串的其余部分被截断]"; 的本地化字符串。
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/// </summary>
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internal static string CustomCommands {
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get {
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return ResourceManager.GetString("CustomCommands", resourceCulture);
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}
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}
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/// <summary>
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/// 查找类似 007: 初行者推荐祈愿
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///008: 奔行世间
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///009: 杯装之诗
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///010: 黎明巡礼
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///011: 南风之眷
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///012: 靖妖傩舞
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///013: 神铸赋形
|
|
///015: 闪焰的驻足
|
|
///016: 初行者推荐祈愿
|
|
///017: 奔行世间
|
|
///018: 闪焰的驻足
|
|
///019: 杯装之诗
|
|
///020: 神铸赋形
|
|
///021: 神铸赋形
|
|
///022: 奔行世间
|
|
///023: 暂别冬都
|
|
///024: 陵薮市朝
|
|
///027: 深秘之息
|
|
///028: 浮生孰来
|
|
///031: 烟火之邀
|
|
///032: 鱼龙灯昼
|
|
///033: 赤团开时
|
|
///036: 杯装之诗
|
|
///037: 暂别冬都
|
|
///040: 陵薮市朝
|
|
///041: 浪涌之瞬
|
|
///045: 叶落风随
|
|
///048: 白鹭之庭
|
|
///049: 焰色天河
|
|
///052: 影寂天下人
|
|
///053: 浮岳虹珠
|
|
///061: 鬼门斗宴
|
|
///065: 出尘入世
|
|
///071: 华紫樱绯
|
|
///076: 苍流踏花 的本地化字符串。
|
|
/// </summary>
|
|
internal static string GachaBennerPrefab {
|
|
get {
|
|
return ResourceManager.GetString("GachaBennerPrefab", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Icon IconGrasscutter {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconGrasscutter", resourceCulture);
|
|
return ((System.Drawing.Icon)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ImgHome {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ImgHome", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ImgIconGrasscutter {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ImgIconGrasscutter", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
/// </summary>
|
|
internal static System.Drawing.Bitmap ImgSupport {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ImgSupport", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 101: 角色经验
|
|
///102: 冒险阅历
|
|
///103: 星尘
|
|
///104: 星辉
|
|
///105: 好感经验
|
|
///106: 原粹树脂
|
|
///107: 传说钥匙
|
|
///108: (test)天体推演
|
|
///109: 熄星能量
|
|
///110: 熄星精粹
|
|
///111: 微光精粹
|
|
///112: 温暖精粹
|
|
///113: 奇迹精粹
|
|
///114: 铁钱
|
|
///115: 平安玉符
|
|
///116: 节庆热度
|
|
///117: 奇术符
|
|
///118: 庆典巡回券
|
|
///119: 奇趣协力券
|
|
///120: 纯水真心
|
|
///121: 信任值
|
|
///122: 碎果数据
|
|
///123: 迷踪币
|
|
///124: 亮闪闪的漂流物
|
|
///125: 迷你「羽球」
|
|
///126: 神秘齿轮
|
|
///127: 鸣雷霰子
|
|
///128: 鸣雷纯晶
|
|
///129: 弈棋术经验
|
|
///130: 灵妙玉符
|
|
///131: 逐月节节庆热度
|
|
///132: 残悴之式札
|
|
///133: 虚损之拓本
|
|
///134: 朽裂之庚牌
|
|
///135: 踏雪章
|
|
///136: 克险章
|
|
///137: 逢福玉符
|
|
///138: 完璧玉符
|
|
///139: 降魔玉符
|
|
///201: 原石
|
|
///202: 摩拉
|
|
///203: 创世结晶
|
|
///204: 洞天宝钱
|
|
///210: 原粹精珀(废弃)
|
|
///211: 原粹树脂(废弃)
|
|
///221: [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string Item {
|
|
get {
|
|
return ResourceManager.GetString("Item", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 21010101: 丘丘人
|
|
///21020101: 木盾丘丘暴徒
|
|
///21020201: 火斧丘丘暴徒
|
|
///21020202: 火斧丘丘暴徒
|
|
///21020301: 岩盾丘丘暴徒
|
|
///21020401: 丘丘霜铠王
|
|
///21020501: 丘丘岩盔王
|
|
///21020601: 冰盾丘丘暴徒
|
|
///21020701: 雷斧丘丘暴徒
|
|
///21020703: 雷斧丘丘暴徒
|
|
///21020801: 丘丘雷兜王
|
|
///20010101: 草史莱姆
|
|
///20010201: 大型草史莱姆
|
|
///20010202: 大型草史莱姆
|
|
///20010301: 风史莱姆
|
|
///20010401: 大型风史莱姆
|
|
///20010403: 大型风史莱姆
|
|
///29010101: 裂空的魔龙
|
|
///29010102: 裂空的魔龙
|
|
///29010103: 裂空的魔龙
|
|
///29010104: 裂空的魔龙
|
|
///29020101: 北风的王狼,奔狼的领主
|
|
///29020102: 北风的王狼,奔狼的领主
|
|
///29030103: 「公子」
|
|
///29030106: 「公子」
|
|
///29040101: 若陀龙王
|
|
///29040102: 若陀龙王
|
|
///29040103: 若陀龙王
|
|
///29040104: 若陀龙王
|
|
///290401 [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string Monster {
|
|
get {
|
|
return ResourceManager.GetString("Monster", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 1: (test)蒙德城主$UNRELEASED
|
|
///2: (test)哥哥$UNRELEASED
|
|
///3: (test)妹妹$UNRELEASED
|
|
///4: (test)塔主$UNRELEASED
|
|
///5: (test)仆人$UNRELEASED
|
|
///6: (test)东北村长$UNRELEASED
|
|
///7: (test)西北村长$UNRELEASED
|
|
///8: (test)西南村长$UNRELEASED
|
|
///9: (test)正南村长$UNRELEASED
|
|
///10: (test)晖哥$UNRELEASED
|
|
///11: (test)果酱$UNRELEASED
|
|
///12: (test)汪汪1$UNRELEASED
|
|
///13: (test)汪汪2$UNRELEASED
|
|
///14: (test)汪汪3$UNRELEASED
|
|
///15: (test)汪汪4$UNRELEASED
|
|
///21: (test)卫兵$UNRELEASED
|
|
///22: (test)卫兵$UNRELEASED
|
|
///23: (test)卫兵$UNRELEASED
|
|
///24: (test)卫兵$UNRELEASED
|
|
///25: (test)路人$UNRELEASED
|
|
///26: (te [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string NPC {
|
|
get {
|
|
return ResourceManager.GetString("NPC", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 369101: 翠目猫
|
|
///369102: 北地犬
|
|
///369103: 野林猪
|
|
///369104: 蓝翎鹭
|
|
///369105: 巡林犬
|
|
///369106: 柴犬
|
|
///369107: 黑背猎犬
|
|
///369108: 北地猫
|
|
///369109: 虎纹猫
|
|
///369110: 警长猫
|
|
///368101: 枫原万叶
|
|
///368102: 烟绯
|
|
///368103: 优菈
|
|
///368104: 琴
|
|
///368105: 丽莎
|
|
///368106: 芭芭拉
|
|
///368107: 凯亚
|
|
///368108: 迪卢克
|
|
///368109: 雷泽
|
|
///368110: 安柏
|
|
///368111: 温迪
|
|
///368112: 香菱
|
|
///368113: 北斗
|
|
///368114: 行秋
|
|
///368115: 魈
|
|
///368116: 凝光
|
|
///368117: 可莉
|
|
///368118: 钟离
|
|
///368119: 菲谢尔
|
|
///368120: 班尼特
|
|
///368121: 达达利亚
|
|
///368122: 诺艾尔
|
|
///368123: 七七
|
|
///368124: 重云
|
|
///368125: 甘雨
|
|
///368126: 阿贝多
|
|
///368127: 迪奥娜
|
|
///368128: 莫娜
|
|
///368129: 刻晴
|
|
///368130: 砂糖
|
|
///368131: 辛焱
|
|
///3 [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string Ornament {
|
|
get {
|
|
return ResourceManager.GetString("Ornament", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 *
|
|
///player.*
|
|
///player.**
|
|
///server.*
|
|
///server.**
|
|
///player.changescene
|
|
///player.clearinv
|
|
///player.enterdungeon
|
|
///player.give
|
|
///player.giveall
|
|
///player.giveart
|
|
///player.givechar
|
|
///player.godmode
|
|
///player.heal
|
|
///player.killcharacter
|
|
///player.resetconstellation
|
|
///player.setfetterlevel
|
|
///player.setstats
|
|
///player.settalent
|
|
///player.setworldlevel
|
|
///player.teleport
|
|
///player.tpall
|
|
///player.weather
|
|
///server.broadcast
|
|
///server.coop
|
|
///server.drop
|
|
///server.kick
|
|
///server.killall
|
|
///server.reload
|
|
///server.resetshop
|
|
///server.sendmail
|
|
///server.sendmessage
|
|
/// [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string Permissions {
|
|
get {
|
|
return ResourceManager.GetString("Permissions", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 1 : BigWorld_LevelStreaming
|
|
///2 : BigWorld_LevelStreaming
|
|
///3 : BigWorld_LevelStreaming
|
|
///4 : LostParadise_LevelStreaming
|
|
///5 : AbyssalPalace_LevelStreaming
|
|
///6 : TheChasm_LevelStreaming
|
|
///7 : MichiaeMatsuri_LevelStreaming
|
|
///20008: 深入狼之殿
|
|
///20008: 丘丘人大本营(test)
|
|
///20008: 丘丘人巢穴(test)
|
|
///20007: 小岩洞据点(test)
|
|
///20007: 小岩洞据点(test)
|
|
///20007: 小岩洞秘境(test)
|
|
///20006: 遗迹遇险点(test)
|
|
///20006: 丘丘人小据点(test)
|
|
///20006: 丘丘人大据点(test)
|
|
///1006: 密林、废墟与龙之泪
|
|
///1017: 壶中天
|
|
///1019: 洞天云海地城玩法测试(test)
|
|
///1011: 角色战斗测试(test)
|
|
///50002: 低温关卡白盒(test)
|
|
///1001: 移动平台性能测试(test)
|
|
///50 [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string Scene {
|
|
get {
|
|
return ResourceManager.GetString("Scene", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 11101: 无锋剑
|
|
///11201: 银剑
|
|
///11301: 冷刃
|
|
///11302: 黎明神剑
|
|
///11303: 旅行剑
|
|
///11304: 暗铁剑
|
|
///11305: 吃虎鱼刀
|
|
///11306: 飞天御剑
|
|
///11401: 西风剑
|
|
///11402: 笛剑
|
|
///11403: 祭礼剑
|
|
///11404: 宗室长剑
|
|
///11405: 匣里龙吟
|
|
///11406: 试作斩岩
|
|
///11407: 铁蜂刺
|
|
///11408: 黑岩长剑
|
|
///11409: 黑剑
|
|
///11410: 暗巷闪光
|
|
///11412: 降临之剑
|
|
///11413: 腐殖之剑
|
|
///11414: 天目影打刀
|
|
///11415: 辰砂之纺锤
|
|
///11501: 风鹰剑
|
|
///11502: 天空之刃
|
|
///11503: 苍古自由之誓
|
|
///11504: 斫峰之刃
|
|
///11505: 磐岩结绿
|
|
///11509: 雾切之回光
|
|
///11510: 波乱月白经津
|
|
///12101: 训练大剑
|
|
///12201: 佣兵重剑
|
|
///12301: 铁影阔剑
|
|
///12302: 沐浴龙血的剑
|
|
///12303: 白铁大剑
|
|
///12304: 石英大剑
|
|
///12305: 以理服人
|
|
///12306: 飞天大御剑
|
|
///12401: 西风大剑
|
|
///12402: 钟剑
|
|
///12403: 祭礼大剑
|
|
/// [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string Weapon {
|
|
get {
|
|
return ResourceManager.GetString("Weapon", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 查找类似 11301:blue
|
|
///11302:blue
|
|
///11303:blue
|
|
///11304:blue
|
|
///11305:blue
|
|
///11306:blue
|
|
///11401:purple
|
|
///11402:purple
|
|
///11403:purple
|
|
///11404:purple
|
|
///11405:purple
|
|
///11406:purple
|
|
///11407:purple
|
|
///11408:purple
|
|
///11409:purple
|
|
///11410:purple
|
|
///11411:purple
|
|
///11412:purple
|
|
///11413:purple
|
|
///11414:purple
|
|
///11415:purple
|
|
///11501:yellow
|
|
///11502:yellow
|
|
///11503:yellow
|
|
///11504:yellow
|
|
///11505:yellow
|
|
///11506:yellow
|
|
///11507:yellow
|
|
///11508:yellow
|
|
///11509:yellow
|
|
///11510:yellow
|
|
///12301:blue
|
|
///12302:blue
|
|
///12303:blue
|
|
///12304:blue
|
|
///12305:blue
|
|
///12306:blue
|
|
///12401:purple
|
|
///1240 [字符串的其余部分被截断]"; 的本地化字符串。
|
|
/// </summary>
|
|
internal static string WeaponColor {
|
|
get {
|
|
return ResourceManager.GetString("WeaponColor", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|