mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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108 lines
4.2 KiB
C#
108 lines
4.2 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Text;
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using GrasscutterTools.Properties;
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using Newtonsoft.Json;
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namespace GrasscutterTools.Game
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{
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internal static class SetStatsCommand
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{
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public class Stat
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{
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public Stat(string name, string argName, bool percent, string tip = "")
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{
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Name = name;
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ArgName = argName;
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Percent = percent;
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Tip = tip;
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}
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/// <summary>
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/// 属性名
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 参数名
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/// </summary>
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public string ArgName { get; set; }
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/// <summary>
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/// 是否百分比
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/// </summary>
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public bool Percent { get; set; }
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/// <summary>
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/// 提示
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/// </summary>
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public string Tip { get; set; }
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}
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public static Stat[] Stats { get; private set; }
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public static void InitStats()
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{
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var json = Encoding.UTF8.GetString(Resources.AvatarStats);
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Stats = JsonConvert.DeserializeObject<Stat[]>(json);
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}
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//static SetStatsCommand()
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//{
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// Stats = new List<Stat>
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// {
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// new Stat("最大生命值", "maxhp", false),
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// new Stat("当前生命值", "hp", false),
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// new Stat("当前攻击力", "atk", false),
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// new Stat("基础攻击力", "atkb", false, "这似乎不会重新计算攻击力,可能只对buff类有效。"),
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// new Stat("防御力", "def", false),
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// new Stat("元素精通", "em", false),
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// new Stat("元素充能效率", "er", true),
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// new Stat("暴击率", "crate", true),
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// new Stat("暴击伤害", "cdmg", true),
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// new Stat("伤害加成", "dmg", true, "这似乎在攻击后被重置"),
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// new Stat("风元素伤害加成", "eanemo", true),
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// new Stat("冰元素伤害加成", "ecryo", true),
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// new Stat("草元素伤害加成", "edendro", true),
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// new Stat("雷元素伤害加成", "eelectro", true),
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// new Stat("土元素伤害加成", "egeo", true),
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// new Stat("水元素伤害加成", "ehydro", true),
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// new Stat("火元素伤害加成", "epyro", true),
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// new Stat("物理伤害加成", "ephys", true),
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// new Stat("伤害减免", "resall", true, "这似乎在攻击后被重置"),
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// new Stat("风元素伤害减免", "resanemo", true),
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// new Stat("冰元素伤害减免", "rescryo", true),
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// new Stat("草元素伤害减免", "resdendro", true),
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// new Stat("雷元素伤害减免", "reselectro", true),
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// new Stat("土元素伤害减免", "resgeo", true),
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// new Stat("水元素伤害减免", "reshydro", true),
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// new Stat("火元素伤害减免", "respyro", true),
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// new Stat("物理伤害减免", "resphys", true),
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// new Stat("冷却缩减", "cdr", true),
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// new Stat("治疗加成", "heal", true),
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// new Stat("受治疗加成", "heali", true),
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// new Stat("护盾强效","shield", true),
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// new Stat("忽略防御", "defi", true),
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// };
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//}
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}
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} |