GrasscutterCommandGenerator/Source/GrasscutterTools/Game/ItemMapGroup.cs
2023-10-14 11:36:17 +08:00

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/**
* Grasscutter Tools
* Copyright (C) 2022 jie65535
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
**/
using System.Collections.Generic;
using System.Linq;
namespace GrasscutterTools.Game
{
/// <summary>
/// ID映射组Key为分类双斜杠构造
/// </summary>
internal class ItemMapGroup : Dictionary<string, ItemMap>
{
public ItemMapGroup(string idNamePairs)
{
for (int i = 0; i < idNamePairs.Length;)
{
var categoryLineStartIndex = idNamePairs.IndexOf("//", i);
if (categoryLineStartIndex == -1)
break;
var categoryLineEndIndex = idNamePairs.IndexOf('\n', categoryLineStartIndex);
if (categoryLineEndIndex == -1)
break;
var category = idNamePairs.Substring(categoryLineStartIndex + 2, categoryLineEndIndex - categoryLineStartIndex - 2).Trim();
var nextStartIndex = idNamePairs.IndexOf("//", categoryLineEndIndex);
if (nextStartIndex == -1)
{
var itemMap = new ItemMap(idNamePairs.Substring(categoryLineEndIndex + 1));
if (itemMap.Count > 0)
Add(category, itemMap);
break;
}
else
{
var pairs = idNamePairs.Substring(categoryLineEndIndex + 1, nextStartIndex - categoryLineEndIndex - 1);
var itemMap = new ItemMap(pairs);
if (itemMap.Count > 0)
Add(category, itemMap);
i = nextStartIndex;
}
}
}
/// <summary>
/// 获取所有行
/// </summary>
public IEnumerable<string> AllLines => Values.SelectMany(it => it.Lines);
/// <summary>
/// 获取所有ID
/// </summary>
public IEnumerable<int> AllIds => Values.SelectMany(it => it.Ids);
private string[] lines;
public string[] Lines => lines ??= AllLines.ToArray();
public string this[int id]
{
get
{
foreach (var map in Values)
{
var n = map[id];
if (n != ItemMap.EmptyName)
return n;
}
return ItemMap.EmptyName;
}
}
}
}