mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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112 lines
4.3 KiB
C#
112 lines
4.3 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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using System.Collections.Generic;
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using GrasscutterTools.Properties;
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namespace GrasscutterTools.Game
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{
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internal static class GameData
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{
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public static void LoadResources()
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{
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Achievements = new ItemMap(Resources.Achievement);
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Activity = new ItemMapGroup(Resources.Activity);
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Artifacts = new ItemMap(Resources.Artifact);
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ArtifactCats = new ItemMap(Resources.ArtifactCat);
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ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution);
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ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution);
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Avatars = new ItemMap(Resources.Avatar);
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AvatarColors = new ItemMap(Resources.AvatarColor);
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CutScenes = new ItemMap(Resources.Cutscene);
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Items = new ItemMapGroup(Resources.Item);
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Monsters = new ItemMapGroup(Resources.Monsters);
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Gadgets = new ItemMapGroup(Resources.Gadget);
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Scenes = new ItemMap(Resources.Scene);
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SceneTags = new ItemMapGroup(Resources.SceneTag);
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Dungeons = new ItemMap(Resources.Dungeon);
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Weapons = new ItemMap(Resources.Weapon);
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WeaponColors = new ItemMap(Resources.WeaponColor);
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GachaBannerPrefabs = ToDictionary(Resources.GachaBannerPrefab);
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GachaBannerTitles = ToDictionary(Resources.GachaBannerTitle);
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Quests = new ItemMap(Resources.Quest);
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ShopType = new ItemMap(Resources.ShopType);
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Weathers = new ItemMapGroup(Resources.Weather);
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}
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private static List<KeyValuePair<string, string>> ToDictionary(string file)
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{
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var lines = file.Split('\n');
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var dic = new List<KeyValuePair<string, string>>(lines.Length);
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foreach (var line in lines)
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{
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var i = line.IndexOf(':');
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if (i <= 0) continue;
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var key = line.Substring(0, i).Trim();
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var value = line.Substring(i + 1).Trim();
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dic.Add(new KeyValuePair<string, string>(key, value));
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}
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return dic;
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}
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public static ItemMap Achievements { get; private set; }
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public static ItemMapGroup Activity { get; private set; }
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public static ItemMap Artifacts { get; private set; }
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public static ItemMap ArtifactCats { get; private set; }
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public static ItemMap ArtifactMainAttribution { get; private set; }
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public static ItemMap ArtifactSubAttribution { get; private set; }
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public static ItemMap Avatars { get; private set; }
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public static ItemMap AvatarColors { get; private set; }
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public static ItemMap CutScenes { get; private set; }
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public static ItemMapGroup Items { get; private set; }
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public static ItemMapGroup Monsters { get; private set; }
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public static ItemMapGroup Gadgets { get; private set; }
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public static ItemMap Scenes { get; private set; }
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public static ItemMapGroup SceneTags { get; private set; }
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public static ItemMap Dungeons { get; private set; }
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public static ItemMap Weapons { get; private set; }
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public static ItemMap WeaponColors { get; private set; }
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public static List<KeyValuePair<string, string>> GachaBannerPrefabs { get; private set; }
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public static List<KeyValuePair<string, string>> GachaBannerTitles { get; private set; }
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public static ItemMap Quests { get; private set; }
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public static ItemMap ShopType { get; private set; }
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public static ItemMapGroup Weathers { get; private set; }
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}
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} |