using Newtonsoft.Json; namespace GrasscutterTools.Game.Drop { public struct DropData { /// /// 物品ID /// [JsonProperty("itemId")] public int ItemId { get; set; } /// /// 最小数量 /// [JsonProperty("minCount")] public int MinCount { get; set; } /// /// 最大数量 /// [JsonProperty("maxCount")] public int MaxCount { get; set; } /// /// 最小权重,范围0~10000 /// [JsonProperty("minWeight")] public int MinWeight { get; set; } /// /// 最大权重,范围0~10000 /// [JsonProperty("maxWeight")] public int MaxWeight { get; set; } // 以下属性可用但没有必要 ///// ///// 是否共享? ///// //[JsonProperty("share")] //public bool IsShare { get; set; } ///// ///// 是否直接给予 ///// //[JsonProperty("give")] //public bool IsGive { get; set; } public override string ToString() { if (MinCount != MaxCount) return $"{ItemId}:{GameData.Items[ItemId]} | x[{MinCount}~{MaxCount}] w[{MinWeight}~{MaxWeight}]"; else return $"{ItemId}:{GameData.Items[ItemId]} | x{MinCount} w[{MinWeight}~{MaxWeight}]"; } } }