/** * Grasscutter Tools * Copyright (C) 2022 jie65535 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * **/ using GrasscutterTools.Properties; namespace GrasscutterTools.Game { internal static class GameData { public static void LoadResources() { Achievements = new ItemMap(Resources.Achievement); Activity = new ItemMapGroup(Resources.Activity); Artifacts = new ItemMap(Resources.Artifact); ArtifactCats = new ItemMap(Resources.ArtifactCat); ArtifactMainAttribution = new ItemMap(Resources.ArtifactMainAttribution); ArtifactSubAttribution = new ItemMap(Resources.ArtifactSubAttribution); Avatars = new ItemMap(Resources.Avatar); AvatarColors = new ItemMap(Resources.AvatarColor); CutScenes = new ItemMap(Resources.Cutscene); Items = new ItemMapGroup(Resources.Item); Monsters = new ItemMapGroup(Resources.Monsters); Gadgets = new ItemMapGroup(Resources.Gadget); Scenes = new ItemMap(Resources.Scene); SceneTags = new ItemMapGroup(Resources.SceneTag); Dungeons = new ItemMap(Resources.Dungeon); Weapons = new ItemMap(Resources.Weapon); WeaponColors = new ItemMap(Resources.WeaponColor); GachaBannerPrefabs = new ItemMap(Resources.GachaBennerPrefab); GachaBannerTitles = new ItemMap(Resources.GachaBannerTitle); Quests = new ItemMap(Resources.Quest); ShopType = new ItemMap(Resources.ShopType); } public static ItemMap Achievements { get; private set; } public static ItemMapGroup Activity { get; private set; } public static ItemMap Artifacts { get; private set; } public static ItemMap ArtifactCats { get; private set; } public static ItemMap ArtifactMainAttribution { get; private set; } public static ItemMap ArtifactSubAttribution { get; private set; } public static ItemMap Avatars { get; private set; } public static ItemMap AvatarColors { get; private set; } public static ItemMap CutScenes { get; private set; } public static ItemMapGroup Items { get; private set; } public static ItemMapGroup Monsters { get; private set; } public static ItemMapGroup Gadgets { get; private set; } public static ItemMap Scenes { get; private set; } public static ItemMapGroup SceneTags { get; private set; } public static ItemMap Dungeons { get; private set; } public static ItemMap Weapons { get; private set; } public static ItemMap WeaponColors { get; private set; } public static ItemMap GachaBannerPrefabs { get; private set; } public static ItemMap GachaBannerTitles { get; private set; } public static ItemMap Quests { get; private set; } public static ItemMap ShopType { get; private set; } } }