/** * Grasscutter Tools * Copyright (C) 2022 jie65535 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * **/ using System.ComponentModel; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace GrasscutterTools.Game.Gacha { /// /// https://github.com/Grasscutters/Grasscutter/pull/639 /// public class GachaBanner2 { /// /// 添加卡池请从400开始增加id数值进行添加,这个id需要每个池子不一样, /// 如果你想添加大量卡池,请按照每次增加固定数值的id进行添加,比如:411,412,413.... /// [JsonProperty("gachaType")] public int GachaType { get; set; } = 400; /// /// 这个id需要每个池子不一样,如果你想添加大量卡池, /// 请按照每次增加固定数值的id进行添加,比如:2100,2200,2300.... /// [JsonProperty("scheduleId")] public int ScheduleId { get; set; } = 800; /// /// 这个是卡池的预制路径id /// [JsonProperty("prefabPath")] public string PrefabPath { get; set; } = "GachaShowPanel_A007"; /// /// 这个是抽卡的预览背景路径id /// [JsonProperty("previewPrefabPath")] public string PreviewPrefabPath { get; set; } = "UI_Tab_GachaShowPanel_A007"; /// /// 这个是抽卡的标题路径id,有可能与之前两项的id不同 /// (一般这3项的id只需保持一致即可,就是A0xx,xx为同一id) /// [JsonProperty("titlePath")] public string TitlePath { get; set; } = "UI_GACHA_SHOW_PANEL_A007_TITLE"; /// /// 这个表示祈愿用的道具,224是相遇之缘,223是纠缠之缘 - 选择一个作为该卡池的抽卡道具 /// (提示:请不要随便修改祈愿道具除了蓝球和粉球,有可能会引发bug,比如修改成摩拉抽卡可能导致卡住) /// [JsonProperty("costItem")] public int CostItem { get; set; } = 224; /// /// 开始时间(Unix时间戳) /// [JsonProperty("beginTime")] public int BeginTime { get; set; } = 0; /// /// 结束时间(Unix时间戳) /// [JsonProperty("endTime")] public int EndTime { get; set; } = 1924992000; /// /// 卡池顺序 /// [JsonProperty("sortId")] public int SortId { get; set; } = 1000; /// /// 4星的up角色或物品 /// [JsonProperty("rateUpItems4")] public int[] RateUpItems4 { get; set; } = { }; /// /// 5星的up物品或者角色 /// [JsonProperty("rateUpItems5")] public int[] RateUpItems5 { get; set; } = { }; /// /// 3星普通池 /// [JsonProperty("fallbackItems3")] public int[] FallbackItems3 { get; set; } = { 11301, 11302, 11306, 12301, 12302, 12305, 13303, 14301, 14302, 14304, 15301, 15302, 15304 }; /// /// 4星普通角色池 /// [JsonProperty("fallbackItems4Pool1")] public int[] FallbackItems4Pool1 { get; set; } = { 1014, 1020, 1023, 1024, 1025, 1027, 1031, 1032, 1034, 1036, 1039, 1043, 1044, 1045, 1048, 1053, 1055, 1056, 1064 }; /// /// 4星普通武器池 /// [JsonProperty("fallbackItems4Pool2")] public int[] FallbackItems4Pool2 { get; set; } = { 11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405 }; /// /// 5星普通角色池 /// [JsonProperty("fallbackItems5Pool1")] public int[] FallbackItems5Pool1 { get; set; } = { 1003, 1016, 1042, 1035, 1041 }; /// /// 5星普通角色池 /// [JsonProperty("fallbackItems5Pool2")] public int[] FallbackItems5Pool2 { get; set; } = { 11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502 }; /// /// 是否从奖池中移除玩家星座等级6级以上的角色 /// [JsonProperty("removeC6FromPool")] public bool RemoveC6FromPool { get; set; } = false; /// /// 自动从普通池中移除UP池物品或角色 /// [JsonProperty("autoStripRateUpFromFallback")] public bool AutoStripRateUpFromFallback { get; set; } = true; /// /// 4星权重 /// [JsonProperty("weights4")] public int[,] Weights4 { get; set; } = { { 1, 510 }, { 8, 510 }, { 10, 10000 } }; /// /// 5星权重 /// [JsonProperty("weights5")] public int[,] Weights5 { get; set; } = { { 1, 75 }, { 73, 150 }, { 90, 10000 } }; /// /// 4星平衡奖池权重(即中的是武器还是角色) /// [JsonProperty("poolBalanceWeights4")] public int[,] PoolBalanceWeights4 { get; set; } = { { 1, 255 }, { 17, 255 }, { 21, 10455 } }; /// /// 5星平衡奖池权重(即中的是武器还是角色) /// [JsonProperty("poolBalanceWeights5")] public int[,] PoolBalanceWeights5 { get; set; } = { { 1, 30 }, { 147, 150 }, { 181, 10230 } }; /// /// 4星事件概率(抽中后,摇1~100随机数,如果大于该值则抽中up池) /// [JsonProperty("eventChance4")] public int EventChance4 { get; set; } = 50; /// /// 5星事件概率(抽中后,摇1~100随机数,如果大于该值则抽中up池) /// [JsonProperty("eventChance5")] public int EventChance5 { get; set; } = 50; /// /// 这个有3种类型,standard表示常驻池,event表示限时角色祈愿池, /// weapon表示限时武器祈愿池,选择一种类型的卡池 /// [JsonProperty("bannerType"), JsonConverter(typeof(StringEnumConverter))] public BannerType BannerType { get; set; } = BannerType.STANDARD; } }